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Joystiq presents

Nintendo: Converging design

With the unveiling of the DS Lite, a snazzy update to Nintendo's ludicrously popular portable, it has become all the more interesting to note that whilst the Japanese giant is striving to grow and transform the gaming industry, it's undergoing a transformation of its own. We all associate certain, highly immovable things with Nintendo, things like portly plumbers, pointy-eared princesses, pink marshmallow things and Shigeru Miyamoto. Yes, until he's been proven to be an actual human, we're calling him a thing.

But how about things that are sexy, sleek and sophisticated? Do those terms sound like they belong with Nintendo? If their current design trend is anything to go by, the answer to that question is a resounding, yet alluring "yes". This change is only an aesthetic one, mind you, as Nintendo's gaming vision has never been more focused than it is today. Shigeru's still there, but now he's slipping into a fancy dress, gently applying lavender lipstick and blowing you a kiss.

And that's quite possibly the most disturbing mental image we've ever created. It would be best to abandon it immediately and get to the point: Nintendo's new systems look great!

It's been well documented that Nintendo's older systems often eschewed clean lines and glossy trimmings for gaming functionality and innovation. The original Game Boy quite obviously shared many design sensibilities with that of a concrete brick, a fact that no doubt contributed to its legendary indestructibility. The N64 wasn't much better, resembling some sort of cross between a spaceship and a suitcase, rendered all the more frightening thanks to a controller that looked like it might attack you in your sleep. Even the recent Gamecube took a weird step with its purple palette and a handle that promised many joyful trips to the park with a swinging block in tow. But hey, we still had a blast playing on those systems, despite what we thought of their exteriors.

Things have changed. If you hope to indisputably triumph in the realm of consoles, you're going to need more than just great games. A strong identity, a universal image that simultaneously introduces itself to the world and encourages people to get to know it better--that's what you need. You require something that people recognize, respect and desire. A picture is worth a thousand words, as they say, but sometimes just a few will do. For instance, "Oh, it's a new Nintendo toy" may be just the words that pop into the mind of someone laying eyes on the DS for the first time, a phrase which may even lose out to the PSP's "just look at the screen on that thing".

But are we really that superficial? Are we so easily attracted to a sexy container of silicon chips and circuit boards? Of course we are. A stellar games lineup may have pushed the DS to the top, but the PSP is right on its heels and has no such lineup to call its own. Why are people buying it then? Or rather: Have you seen the PSP? It's almost as if its looks are making promises the actual system couldn't possibly hope to keep. And that's exactly what gets us.

The very design of the system is an integral part of its marketing. You look at an iPod and you know exactly what it does, how well it does it and why you'd need it. It's a bold, attractive design that does its job. Apple knows it too, as the very same sensibilities permeate their computers, linking the brands and making them stronger. This is precisely what Nintendo is hoping to achieve with the Game Boy Micro, the DS Lite and the Revolution.

They all mark a significant departure from Nintendo's past designs, boasting a remarkable level of elegance and simplicity. It's easy to see the many similarities they share, with matching face buttons, identical d-pads and subtle LEDs linking the designs with each other and ultimately, with Nintendo. A more mature and refined approach such as this is exactly what Nintendo needs to break free from their "it's just a toy" image and enter the realms of smart consumer electronics. 

If Nintendo can successfully create this new and "grown-up" image for themselves, they'll stand to benefit greatly, all without compromising their steadfast strategy for reaching the mainstream. Sure, it's still all about the games, but there's nothing wrong with luring people in with classy looks...even if it is just Shigeru Miyamoto in a dress.

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Reader Comments

(Page 1)

1. go nintendo

Posted at 8:56PM on Jan 26th 2006 by odin 0 stars

2. Good job summing it up, DS Fanboy. I hadn't even noticed the connection with GBM.

Anyway, I'd be willing to bet that the three launching colors for the DS Lite will also be the three launching colors for the Revolution (and they will probably be white as the default, black, and silver).

Posted at 9:32PM on Jan 26th 2006 by Josh 0 stars

3. I never thought of it that way. psp fans were attracted to it because is looks so nice. The reseon they argue with nintendo fans that thier game lineup is better is to protect thier investment. I dont blames them. I could get sukered into buying a $250 if it looked that good

Posted at 10:30PM on Jan 26th 2006 by shiftup 0 stars

4. Nintendo is taking over the world again. Its about time too. Kudos to those of us that have stayed loyal to the company since the original nes. Our time has come to shine. Move the hell out of the way Microsoft/Sony, Nintendo is going to be the BIG dog again!!!!

Posted at 10:45PM on Jan 26th 2006 by Curtos 0 stars

5. say what you will #4 i still hated the n64

Posted at 12:36AM on Jan 27th 2006 by bluetrane 0 stars

6. There was an article about this sort of thing in Wired a few years ago. Basically it said that aesthetic design is the only thing that sets products apart these days. The adage usually goes, "Form follows function." The difference now is that most products are basically equal in "function." They do the same things. All mp3 players play songs. Most of them have some sort of playlist organization, voice recorder, radio tuner, etc. However, the iPod is practically carried by its incredible design (and of course it is very functional).

All this is to say that products must be visually appealing now. "Form" is the only thing that separates them in the marketplace.

I was suckered into getting a PSP. The things are beautiful. It had no games and I traded it in for a DS but I was initially blown away by its design.

If Nintendo can make products that make people stand still long enough to really notice them, it will do very well. I already have a DS and I still really want the redesign.

Go Nintendo.

Posted at 1:49PM on Jan 27th 2006 by Sense 6 stars

7. Loyal since '90 #4!


Viva la Revolution!!

Posted at 6:06AM on Feb 1st 2006 by Brian 0 stars

8. Silicon, not silicone. Two very different things.

Posted at 8:19AM on Feb 1st 2006 by Kurt Dresner 0 stars

9. SNIF !!
SNIF !!

Is good to be with nintendo. Always ....

Esto sera un duro golpe en las bolas a todos los demas ....

=)

Posted at 2:49PM on Feb 1st 2006 by Jirr 0 stars

10. What is really neat is the size of the Revolution will allow me to put it next to my computer with little to no clutter. I guess I'll have to get a monitor switch.. or maybe Nintendo has already taken care of that detail? I haven't had a Nintendo system (or any game system for that matter) for a while.. looking forward to getting back into gaming. Something tells me I'll be catching up on the old titles first. What would be really neat is if the RS could double as an external DVD drive for ones PC. That would be awesome, but some how I can't see it happening!

Posted at 12:41PM on Feb 3rd 2006 by Jonathan Patil 0 stars

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