Our level of anticipation for Metroid Prime: Hunters, Nintendo's forthcoming first-person blasting, bounty hunting, morph-balling, Wi-Fi connecting, pad jumping, pirate bashing extravaganza, is clearly reeling out of control. When we're not scouring the Internet for tasty globules of information, we're subliminally influencing others to do it for us. Naturally, we were quite pleased to be pointed in the direction of an article written by the ever-grimacing NOA_Andy over at Nintendo's website.It details some of his experiences with beta testing Hunters over the Wi-Fi connection service and, perhaps unsurprisingly given his involvement with Nintendo, all of them are good. The lobby system is said to be greatly improved over that of Mario Kart DS, allowing the user to choose when to stop searching for opponents and when to actually start playing. The issue of lag didn't come up either, though given the small scale of the test, it may yet to come back to haunt us when the game launches towards the end of March.
Things sound promising, but we're still quite interested in seeing more of the game's single-player side. Actually, let's turn that into a question: Are you buying the game primarily for Wi-Fi play, or do you want a strong solo experience too?
[Thanks Will!]






1. well sure the wifi multiplayer looks very exciting, and i'll really enjoy it when it arrives - but metroid is all about lonely exploration, as has been said many times, and the game simply won't feel like a complete entry in the series without a robust single-player. it will rather feel like a peripheral (but strong) series sidebar, much like metroid pinball. to quote ign re ikaruga: my frothing demand for this game increases daily.
Posted at 11:12AM on Feb 4th 2006 by kevin