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Joystiq presents

Reggie interview: Redesign = Innovation?

HOLD IT!In Engadget's most excellent interview with Reggie Fils-Aime, Nintendo's name gathering, posterior assaulting VP of Sales and Marketing, it was revealed that we shouldn't be completely caught by surprise should Nintendo decide to release yet another DS redesign. If you count the model originally unveiled at E3 2004, this future model would represent a 3rd redesign--not that it would stop us from buying it, apparently.

"Look at how many times we’ve improved on the Game Boy Advance in terms of the look, the feel, screen changes, and everything else. We believe that type of constant innovation is critical to driving this industry [my emphasis], and certainly if you look at the world wide sales of Game Boy Advance, I don’t think anyone would disagree."

HOLD IT! Your Honor, there is clearly a contradiction in this story! (...At least I hope so! The whole controversial case is riding on this...) Are we to believe that the act of repackaging and updating the aesthetic qualities of a platform, however attractive, is now considered to be a form of innovation? In the past, the witness has attacked the competition on the same grounds, complaining that they were simply releasing shinier and better versions of previously popular products. The implication was that their approach was the wrong kind of "innovation"! I suggest the witness revise his testimony! (Uh oh, Edgeworth has his serious / constipated face on. I hope he realizes I'm only referring to the actual hardware, not the games!)

Food for thought, or lousy leftovers? Be sure to follow the link for the entire interview.

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Reader Comments (Page 1 of 2)

unreal mccoy1

2-21-2006 @ 2:19PM

unreal mccoy said...

better battery life + brighter screen - 5 pounds of blue/silver plastic = innovation

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Ludwig Kietzmann2

2-21-2006 @ 2:27PM

Ludwig Kietzmann said...

Nope, gonna have to disagree with that. Those are improvements, certainly, but hardly the new developments that "innovation" would indicate. That word seems to be thrown around quite a lot recently, often for no good reason.

If a brighter screen is innovative, then surely the PSP is more innovative than the original DS? If something "better" is innovative, then I guess Call of Duty 2 with its improved visuals would be considered innovative too? Hmm...and yet that game's approach is exactly the kind of thing Nintendo is campaigning against. But let's stick to the hardware.



On a side note: "NOT innovative" does not automatically equate to "bad" either.

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Loban3

2-21-2006 @ 2:39PM

Loban said...

i think Nintendo is going a little nutz with the word, and unfortunately Reggie may have slipped a little when he used this word to describe new DS designs.

that being said, i believe the Revolution IS truly innovative.

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unreal mccoy4

2-21-2006 @ 2:40PM

unreal mccoy said...

If something has improved functionality, it can be considered innovative. I would argue that improved battery life and a brighter screen enhance the DS, and therefore are innovations. The DS Lite is still a DS, true, but the the Rev controller is still a game control.

However, I see your point. The DS Lite as a whole really isn't an innovation over the DS, but it does feature certain novel innovations.

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Ludwig Kietzmann5

2-21-2006 @ 2:49PM

Ludwig Kietzmann said...

Well, I'm just calling him out on the DS Lite and GBA revisions. The Revolution is an entirely different story. :)

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PodMonkeys6

2-21-2006 @ 2:59PM

PodMonkeys said...

DS Lite with its added features = innovation.
Skinny PS2 with inability to play all PS2 games != innovation.
:P

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O'Neill7

2-21-2006 @ 3:03PM

O'Neill said...

I'm just tired of redesigning. I just bought my DS with a color you only find in Japan, graphite black, this time I'm sticking with it, no trades this time for me.

O'Neill::

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unreal mccoy8

2-21-2006 @ 3:09PM

unreal mccoy said...

We shouldn't forget that Reggie, while full of wisdom and glory, is a marketing guy.

A card carrying BS'er...

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Gonzo9

2-21-2006 @ 3:10PM

Gonzo said...

Reggie is absolutely right. They should be working on the next ds redesign already and another as soon as their done. The concept is called "Brand Energy" and it's why apple went from mearly reinventing the walkman to dominating the portable entertainment market. We're so bombarded with information in this "information age" that corporations need to constantly reinvent to keep their product/service in the consumers vocabulary.
Now-a-days as soon as a big company like this rests on it's laurels, it sinks.
Will it work for nintendo as well as it has been for apple? Time will tell but as things look now, probably not. Every new incarnation of the ipod brought, not just smaller size but, new features. All I want built into it is a way to read ebooks and listen to mp3s at the same time so I don't have to have the gbamp sticking out of

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Martin10

2-21-2006 @ 3:41PM

Martin said...

The story sucked, but it's writing was top notch. Take that!

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Ravage11

2-21-2006 @ 3:53PM

Ravage said...

O'Neill, not to put too fine a point on it - but you can buy the Graphite DS here in the States. It's only available at Nintendo World in NYC though.

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Ryan12

2-21-2006 @ 3:54PM

Ryan said...

What makes Apple's iPod innovative? The MP3 player was not an apple idea. It was the entire package that made the iPod so successful. Each new revision of the iPod has improved upon the past but none I would argue was truly revolutionary in itself. The innovation in the entire product experience, combined with the revisions necessary to keep on the cutting edge is what I feel defines innovation. In this case I think Reggie is 100% accurate in his claim and not contradictory. The difference between the innovation of Nintendo Reggie suggests is the somewhat different approach Microsoft and Sony have taken in the past. While the competition is currently driving innovation in all three companies currently, it is different what Nintendo does with its hardware than others. It focuses on how the hardware can improve the experience with the software whereas others don't necessarily follow. While Microsoft and Sony are both creating products that have many purposes, they are so diluted, few truly know what to use their products for. They have shyed away from the concept of the game system and as a result have lost customers. Nintendo realizes it needs to capture the market that has been alienated by the complexity of games and the design of its products now reflect that. This revision has communicated to consumers what it stands for—simplistic yet enjoyable games with style. Nintendo has corrected all of the biggest complaints of DS? Too big, too bulky, not stylish enough, somewhat dull screen lighting, power button in wrong location, is only a game machine. Revision innovation only exists if it reflects what the product stands for in consumers minds and Nintendo has certainly innovated with this revision.

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SuicideNinja13

2-21-2006 @ 3:56PM

SuicideNinja said...

What is innovative is their tactics that grant them the ability to release the same portable in several iterations and still sell them like mad.

Gonzo is right. If they keep putting remarkable spins on the same product, it keeps its energy and maintains consumer awareness.

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Nushio14

2-21-2006 @ 4:13PM

Nushio said...

You know when someone's been playing Phoenix Wright too much when.....

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InfiniteLives15

2-21-2006 @ 8:50PM

InfiniteLives said...

Yeah, a ferrari is just a fancy repackaged model T. Stupid car companies. Why didn't they just make a F430 the first time. Geez.

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jadenguy16

2-21-2006 @ 9:24PM

jadenguy said...

redesign can be innovation, like in the controller world. digital joystiqs to digital pads was innovative. digital buttons to analogue buttons was innovative. a folding gameboy that protected itself while using SPACE SAVING technology on the inside, that's innovative. better battery life, brighter screens, ergonomics, those can all be innovated. however, this isn't /that/ big of an innovation. but if something runs the same and uses less, that's as innovative as running more using the same. doing the same and lowering the price, adjusted for inflation, that's also innovative. so cut the guy some slack.
i am personally holding out for another sp-like layout, because that brought the old gameboy layout i loved so much. it was so...innovative.

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WhiteTigerShiro17

2-22-2006 @ 2:33AM

WhiteTigerShiro said...

I think you're reading too much into the word "innovation". Over-all, Reggie is right. Re-designing the portable systems DOES make them sell more. As much as some people like to whine and complain about it, the majority just goes out and buys the newer version. Sometimes they're trading-in the older version, sometimes the new one is their first.

As for the so-called attacks on "competition", I still agree with Reggie. Look at most remakes of games that get released these days. The large majority of them are poorly done and just wreak of "rush-job". That isn't the case with every new GBA iteration though. Every GBA was well taken care of, and each one shined over the last in its own ways. Unlike those half-assed Mega Man remakes Capcom has been spewing-out lately. And let's not forget how sluggish Final Fantasy Anthologies and Chronicles ran compared to the SNES originals (sluggish even when compared to a high-tech game like FF7 or FF9).

You can't deny that when you hear about a game getting re-released, you pretty-much expect it to be poorly-done. Not the case with GBA, and probably won't be the case with the DSLite.

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sopubun18

2-22-2006 @ 5:56AM

sopubun said...

Sheesh people. you people bitch and complain because, in reality, you just cant pull this off, but Nintendo can!

if it's redesigned/repacked, still sells like crazy, and adds to the bottom line, then it's innovative.

if it's brand new, but nobody really wants it, and doesn't add to the bottom line, it's not so innovative.

*sarcasm* Why didn't they just release laptops first time around when the PC debuted 30 years ago?! Why didn't apple just release the ipod with video 5 years ago?! *sarcasm* Things just don't always come out like a dream the first time they're made. That's just life! Other industries have been doing this for over a century since the Industrial Revolution started, kids! Make it cheap-attractive-profitable, sell, redesign, repeat.

Let the markets speak for themselves! You people are such whiners! Get over it!

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dwarpdesign19

2-22-2006 @ 6:49AM

dwarpdesign said...

Preach on,my brothers !
Sometimes it seems like I'm the only one who "gets it" when Nintendo releases a new handheld "update." What I see is this : a year and a half ago, when the original DS was released, they COULD have made something like the Lite, slim and bright. However, it would have been priced at $189, but released in a "bundle" with a screen cleaning cloth and a slipcase for $249, with no price drop in sight. But they didn't. They released something a little chunky, a little dull, with fantastic battery life, and a $149 price tag soon to drop to $129, still making that profit they are so famous for. Now, with improved technology, they can do it better, yet still at an optimal price point. I think this is the signifigant flaw with every single Gameboy/DS competitor to this day. The competition uses the latest greatest technology possible, and disregards all else. Nintendo use the greatest technology available, and then factors in battery life, size, durability, and price point for there intended market. And they overcome every time, and every time some other company tries to compete with the same old failed formula. /rant

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dwarpdesign20

2-22-2006 @ 6:53AM

dwarpdesign said...

Spelling Nazis, untie! I just misspelled their ^ 0_o

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