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Interview: Contact developers

A developer interview conducted by CVG reveals some interesting bits and pieces regarding the philosophy and design of Contact, soon to be published in the US by Atlus. It reveals that the game initially started out as a GBA adventure and that the Wi-Fi gameplay is a bit more unusual than you might have initially thought.

Takeshi Ogura, one of Contact's producers, explains that when "you are connected to the wi-fi there are new characters that might appear and new events that will happen. The more that you connect to the internet the more characters and events you will have to play with." Check out the interview for more insights, as well as our positive impressions of the game itself.

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