A developer interview conducted by CVG reveals some interesting bits and pieces regarding the philosophy and design of Contact, soon to be published in the US by Atlus. It reveals that the game initially started out as a GBA adventure and that the Wi-Fi gameplay is a bit more unusual than you might have initially thought. Takeshi Ogura, one of Contact's producers, explains that when "you are connected to the wi-fi there are new characters that might appear and new events that will happen. The more that you connect to the internet the more characters and events you will have to play with." Check out the interview for more insights, as well as our positive impressions of the game itself.
















Reader Comments (Page 1 of 1)
5-24-2006 @ 8:16AM
Timon said...
How come Japanese interviewees always end up mentioning girls panties?
This studio is good, I like their ideas, definitely unique.
Reply
5-24-2006 @ 8:32AM
PodMonkeys said...
This ones sounding pretty neat. That top screen really reminds me of some older games I really enjoyed. Zaxxon being on of them. And a little bit of Space Quest.
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5-24-2006 @ 12:25PM
.ed said...
Contact is on the top of my upcoming DS games list. I'm very excited for this one.
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5-24-2006 @ 6:18PM
Probot said...
"How come Japanese interviewees always end up mentioning girls panties?"
I think a better question would be why don't more American interviewees mention them?
Reply