The New Gamer might not have enjoyed their stay at Hotel Dusk: Room 215, but they appreciate the work put into creating its memorable characters. Adding onto the unique visual style, each individual has a rich set of expressions and postures to communicate with. When one of the hotel guests describes a mannerism of the game's protagonist, you know exactly what he means by "that serious look in [Kyle's] eyes."
Sonic's toe-tapping idle animation and King Hippo's falling shorts were also cited as great examples of unforgettable character details. Simple idiosyncrasies like that stay with you long after you've finished playing a game. What unique traits have you seen give a collection of pixels an identity? Was it Midna's sigh? Or Dry Bones' skeletal chuckle as he passed you in Mario Kart DS?
Reader Comments (Page 1 of 1)
3-06-2007 @ 5:34PM
wildweasel said...
It'd have to be my all-time favorite, Phoenix Wright. I seem to have adopted several of the mannerisms from that game - Detective Gumshoe's head-scratch and his tendency to call people "pal", Edgeworth's flourishing bow, the ever-popular finger point, and Manfred von Karma's finger snaps.
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3-06-2007 @ 8:34PM
MooCow said...
Wildweasel- And Von Karma's "I'm-going-to-eat-your-soul" voice was pretty memoriable for me, too.
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3-06-2007 @ 10:11PM
Wilerson said...
Or Dry Bones' skeletal chuckle as he passed you in Mario Kart DS?
Well, I play as Dry Bones, so it happens more when I pass other players. :D
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3-06-2007 @ 10:34PM
LindenRathan said...
The first time I play a game I leave the character idle for a few minutes just to see if they do or say anything. So yeah, mannerisms are a fun addition.
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3-06-2007 @ 11:43PM
Chris said...
How about when Edgey freaks out and his face gets all angry and deathly? And
MINOR SPOILER
Gant when you have him cornered on the stand?
END SPOILER
Also, Mario falling asleep in Super Mario 64, snoring and naming his favorite pastas. I cracked up the first time I heard that.
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