
Well, if you weren't quite convinced that Final Fantasy III DS was worth getting excited over, then try this on for size: rumor has it that the same team has taken on an update of Final Fantasy IV -- one of three Final Fantasy titles heralded as a contender for the title of best game ever.
Whereas the original FFIII was passed over for a U.S. release and featured, prior to update, a nameless band of warriors, the next entry in the series originated many of the qualities that turned the franchise into a global powerhouse. The game debuted the Active Time Battle system and featured an epic storyline that's still held dear in the hearts of RPG gamers everywhere. It's been remade several times -- most recently (and we mean recently) for the GBA -- but a remake using the FFIII engine could give the game new life and improve the only thing that needs to be improved, which is the graphics.
If this is true (and it wouldn't surprise us), we'll most likely hear confirmation on it soon, since the Square Enix Party is this weekend in Japan. According to the rumor, the game is nearly finished as well, so if it's coming, we won't have long to wait.
[Via NeoGAF]








Reader Comments (Page 1 of 2)
5-08-2007 @ 2:13PM
blasphemizer said...
VII!!!
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5-08-2007 @ 2:16PM
Joshua said...
Well, damn, if they're remaking FFIV, why not just remake the whole entire series?
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5-08-2007 @ 2:46PM
ConstyXIV said...
@1 blasphemizer:
I highly doubt FFVII will be seen on the DS for one large reason:
FFVII on PSX:700MBx3CD
FFIII on NDS:128MBx1 game card
If you can find some way to squeeze 2100 megabytes of data into 128 megabytes, be my guest. I note that you can't swap out cards during a DS game, because it freezes the DS.
Instead, if FFVII indeed gets a remake (since a DS port would be difficult-to-impossible), expect to see it on the Wii or PS360
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5-08-2007 @ 3:19PM
Jason said...
Why the heck not? Like you said, the engine is a license to print money. I'm currently replaying FFIII on the DS right now, and loving it!
Keep 'em coming Square.
Jason
http://www.nintendoko.com
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5-08-2007 @ 3:23PM
Saphion said...
Didn't that Square-Enix guy say that they could do it on DS, but the deciding factor in them actually doing it would be timing?
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5-08-2007 @ 3:41PM
Kristi said...
I'd be more excited if I didn't finish FF IV GBA on my DS a couple months ago. It was so much better than FF III DS, but I'm not eager to play the same game again so soon, not when I have other games waiting to be played.
But I'll still buy IV in DS format, it's a great game and eventually the battery in the GBA cart will die.
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5-08-2007 @ 4:02PM
Fatass of Kickassness said...
If they remake IV that only means that V and VI remakes are on the way.
Notably the VI remake.
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5-08-2007 @ 4:25PM
DG10050 said...
@3
Actually you can swap out cartridges if the game's programming allows for it. NitroHax (DS homebrew) and Action Replay both have to do this. And do I need to remind you of Resident Evil DS. They managed to fit that quite nicely on one cartridge, so FFVII can't take up more than 3 cartridges. Compression techniques have come a long way since the days of the PSX.
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5-08-2007 @ 4:44PM
Gozan said...
Screw FFVII, remake Chrono Trigger!
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5-08-2007 @ 4:57PM
Mr Khan said...
@ Dg100500
exactly, i say the same thing to those who scoff at the possibility of Saturn games on the Wii
Worse came to worse, just lop off the cutscenes and you could EASILY cut off 1/3 of that games space, also consider that it all ran off of totally uncompressed audio (because at the time, compressed audio = shit, which is no longer the case)
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5-08-2007 @ 5:13PM
BigDrahma said...
If they're going to use the FFIII engine, it would be most suited for FF4 through 6. Doing FF7 on the DS would probably require a different engine, but the DS is perfectly suited for the technique Square used in FF7 (3D characters over a 2D pre-rendered pic) due to the nature of how it handles 2D and 3D seperately (i.e., no performance hit for layering 3D over 2D or 3D benefit from having 2D removed). It could be done if you make all the FMV's in-game instead, and toss out most of the voice-work. Removing those major space-hogs, and optimizing the graphics to the DS's screen size could drop the overall size down to 128MB, or 256MB.
On a tangent, you might be able to page the cartridge into 2 128MB sections, and use a small "boot section" title screen to access the save-game and virtually "insert the right cartridge" by turning on the right page of ROM. Knowing the FF7 kiddies in Japan, Squeenix could probably get away with selling FF7DS for $80 and recoup the extra costs of manufacturing.
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5-08-2007 @ 6:18PM
Alisha Karabinus said...
Re: VI and VII -- obviously, they're getting there, and I for one welcome our new DS Final Fantasy overlords.
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5-08-2007 @ 6:49PM
Illtron said...
I will pay high quality Yen for FFVI. In fact, I'm pretty tempted to buy IV or VI for the GBA this week to play on my DS, since I've got a couple of four-hour bus this weekend rides and the only game I own is New Super Mario Bros.
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5-08-2007 @ 7:48PM
Chris the last, first and third said...
The DS cartridge comes in 128mb and 1gb and I doubt the developers used all of the 700*mb space on teh CD.
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5-08-2007 @ 8:39PM
Konosuke said...
@ Chris; I checked myself. All three CD's used up about 200-400 MB of space. So, with compression of audio and screen size, there can even be some visual enhancements and even a system created for the touch screen. It'd have to be placed on a 1GB card. I mean, come on, if third party developers can create a DS cart that can read from a MicroSD card and still fit perfectly in the DS, what prevents Nintendo from doing so?
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5-08-2007 @ 9:31PM
KrisB said...
ConstyXIV:
most of that would have been taken up by the audio tracks + FMV though.
You just need to look at the recent 360 release of "Symphony of the Night" to realise that it's possible. They managed to get that down to 90mb, and that's designed to run at full screen on a tv. I'm sure it could be made even smaller. Depends on the compression for fmv and audio etc. It would be pretty do-able if they ditched any actual audio and replaced it with midi versions of the music.
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5-08-2007 @ 9:35PM
KrisB said...
doh, I actually posted this like 6 hours ago, didn't realise that I had to approve it through my e-mail for it to turn up!
So sorry for re-itterating what has already been said!
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5-08-2007 @ 9:43PM
JBGUY2K said...
@Chris the last, first and third
you got your facts mixed up, yo. The DS cartridges are 1 gigabit which is exactly 128 megabytes(do the math: 1 billion bits and divide it by 8, then divide by another 1024 to put it in the megabyte form.
Simple conversion. Nintendo just announced it as gigabits so it would sound like they could hold a lot more information than it really does(gullible people are oft stupid.)
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5-08-2007 @ 10:25PM
Kade Storm said...
This is great news for the DS fanboys. Hell, this might just be the title to lure me back to my DS.
By the way, to the few neysayers - get real. 3 cd ff 7 from 1997 =/= a remake on DS. Very different situations, compressions, methods, and development philosophies. Tales of Eternia was meant to be a three CD game, when ported over to the PSP, the size came down to around 900 megs - O'RLY?! Yeah. How did that happen?
As Mr. Khan's already point out you can tweak the audio compressions, and get rid of the clips. Hell, I insist that you can keep the clips. Certain individuals are ignoring a fundamental reality that the screen size argument against an FF7 port is a double-edged sword. Smaller resolution, smaller size. Damn, the crap that people come up with to shoot down a certain possibility is amazingly stupid. And yes, look at Resident Evil, as a decent example. I don't care if some had issues with how it played and and looked. It was still a point for point direct port, and they managed to conceive such a port within a 128 megabyte limit. And you know what, I was very satisfied with that port!
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5-08-2007 @ 11:58PM
NeverSage said...
I vote they skip straight to VI
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