
The action mode looks and feels just like Psychonauts, with the exception of touch-screen integration, of course, and your character's use of a projectile weapon rather than melee. It's pretty much a standard 3D platformer. The graphics have taken a significant hit compared to the concept art, obviously, but the style of the game (like its neighbor at the Gamecock booth, Dementium) helps cover. The touch-screen control scheme was a little hard to manage, seeming to involve more limbs than a non-arthropod like myself had available. However, I quickly found that I could lock-on to targets with a button, and could therefore avoid the stylus altogether. I fell through platforms a couple of times, but that was actually a pretty common problem for some of the really early versions of games I played at PAX.

I could tell from my brief time that the aesthetic and humor that characterize classic adventure games is present in Insecticide, meaning that as long as the platforming gets a little refinement, we have every reason to start freaking out.






Reader Comments (Page 1 of 1)
8-28-2007 @ 4:39PM
danny. said...
Don't get me excited for a game on par with Psychonauts unless you mean it...
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8-28-2007 @ 7:07PM
Ethan Duffy said...
If it has the feel of psychonauts then I'm very happy, but it having the look is a shame, because it's sort of why it failed.
Reply
8-28-2007 @ 8:17PM
Robert said...
Close the i-tag on your "under-the-cut" link...
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