Being a port of a Playstation remake of the NES game, Dragon Quest IV falls between the old-school presentation of the older Dragon Quest games and the more detailed 3D in Level-5's Dragon Quests VIII and IX. The environments are all 3D, but your party is composed of sprites.Nowhere is the somewhat awkward dichotomy more evident than in the battle system. While exploration takes place in the aforementioned 3D landscapes, which can be fully rotated, you're sent right back to the beginning of the series in a battle. 2D monster sprites, narrative text windows, and all.
It would be interesting to see how the DS audience reacted to having both IV and IX on the market at the same time, as we thought would happen for a while, but that's not to be. This way, we'll have plenty of time to buy both.







Reader Comments (Page 1 of 1)
10-08-2007 @ 10:51AM
Apollo said...
It reminds me of Final Fantasy XII: Revenant Wings.
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10-08-2007 @ 11:36AM
Renzatic said...
I don't care if it's 2D, 3D, or what. All I care about is it coming out over here, with V and VI following closely behind.
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10-12-2007 @ 3:06AM
Michi said...
It's not exactly a port of the PlayStation version, actually. It's based off of it, yes, but there are some differences with the displays.
Also, considering that what you described is the way DQ has always handled battles, I don't think it's that awkward. You switched from 3D landscapes to 2D battles in Dragon Quest VII for PlayStation as well. :)
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