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Joystiq presents

Man, look at that FFIV cartridge -- it's huge

We doubt the Final Fantasy IV cartridge will be visibly bigger than any other DS cartridge, so Tiny Elvis wouldn't even notice the difference. The FFIV developer blog reveals that Matrix Software is now using a 1 gigabit DS card for the game. The developers cite the addition of voice acting, along with FMV, as the reasons for the large space requirement. We're sure Square Enix will recoup the extra costs.

We wonder which game will come on the bigger card: FFIV or The Simpsons? Both boast loads of speech and video.

[Via Siliconera]

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Reader Comments (Page 1 of 1)


10-31-2007 @ 1:28PM

jimmereeno said...

Tiny Elvis Video:


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10-31-2007 @ 1:38PM

AngelusMortalis said...

Wait... how is this even news?

1 gigabit DS cartridges are nothing new. The FFIII remake for the DS was released on a 1 gigabit card, so it's not like this is new ground. Most people would probably expect the next Final Fantasy remake to use AT LEAST as much data as the last one. Besides, ASH has already been released in Japan as the first 2 gigabit ds game.

Did someone forget the difference between a gigaBIT and a gigaBYTE?


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10-31-2007 @ 1:54PM

FoliathR said...

According to internet sources (it's quite easy to find information on released games that had been *cough* ripped) The Simpsons was released on a 1Gbit card too.. Not surprising considering that most of DS's content-filled games (E.g. Final Fantasy Crystal Chronicles, Summon Night Twin Age etc.) can fit in 1Gbit cards.. I'm just waiting for the next 2Gbit game! =) I don't mind paying for more if the game's good...


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10-31-2007 @ 5:12PM

JoseP said...

Definitely, the Simpsons game comes in a 128MB card.


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10-31-2007 @ 8:27PM

ssuk said...

I think the guy who wrote that article was just an idiot. Either he's seen a testing cartridge for the DS, which are typically 512MB flash memory, big-ass beast cards or he's just heard some buzz-word like "gigabit" from one of the devs and thought "wow a gigabit, that must SO be a gigabyte." or something similarly stupid.
But then again, you can get 1GB SD Micro cards at the moment for fairly cheap, why hasn't the DS cards adopted similar storage capacity formats? Think what some games could look like with that extra space to put some bigger textures into it, allocate a space on the DS card to act as extra RAM (hell, release a RAM GBA cart, they released a 'memory expansion pak' for the N64 which was basically just an extra chunk of RAM.) Bigger cards open the flood gates to new possibilities and bigger title oppertunities. Why is Nintendo passing this up? So they can make more profit off a machine they are making more money off than anything they've ever made? It's crazy.


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10-31-2007 @ 11:04PM

Brello said...

Hmm, since I can get several gigaBYTES on a fingernail sized micro sd...I don't think they need to make the cart any bigger. Especially not for a whopping 128 mb. Sorry no. Really though, can we stop using bits? It's like measuring gas in pints. Hell, same conversion ratio even!


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11-01-2007 @ 12:13AM

baochan said...

"ASH: Archaic Sealed Heat" was a 2 gigabit game, and is so far the first and only game to break the 1 gbit barrier. "Akachan wa Dokokara Kuru no" ("Feel the Magic 2") was the first 1 gigabit game, a full two years ago this month. So, y'know. Kinda old news.


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Phuc Yu8

11-01-2007 @ 7:28AM

Phuc Yu said...

"(hell, release a RAM GBA cart, they released a 'memory expansion pak' for the N64 which was basically just an extra chunk of RAM.)"

there's been one for a while now... over a year. only one game uses it... DS Browser.


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