
Darren McGrath and Mike Lowry from InLight commented "The DS captures the market we're targeting with this game - the ever expanding casual gamers sector." They went on further to add "Nintendo has been very smart with making a fun system that is affordable so everyone can enjoy games like ours without breaking the bank."
The guys know what games to take inspiration from, also, commenting that titles like "Elite Beat Agents, Feel the Magic, and Zelda: Phantom Hourglass have really made use of the touch-screen in unique and interesting ways that you wouldn't be able to accomplish on any other platform." OK, we agree, mostly. We wouldn't actually go around telling people that Feel the Magic XY/XX was one of the best uses of the handheld's touch-screen when there is probably a billion other better examples.






Reader Comments (Page 1 of 1)
11-13-2007 @ 11:20PM
Brello said...
As well as a last bastion (along with the PSP) of great, 2d gameplay! The amount of variety found on the DS still remains its biggest attraction for me--even though Meteos > all. Meteos and Picross are pure bliss.
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