Will your favorite actor win a Golden Globe this year?
Add to: My AOL, MyYahoo, Google, Bloglines
Joystiq presents

Dragon's Lair becomes even more linear on the DS


United Coders sent out a press release aimed at soliciting publishers for the PSP version of Dragon's Lair, and revealed some details about the identical-in-gameplay DS version in so doing. Since we didn't know anything about the game other than that it's Dragon's Lair, we were happy to see some specifics.

The Director's Cut mode adds the drawbridge sequence that didn't make it into the original arcade game, but has been found in most home releases since then. It also removes the score counter from the game and increases the number of lives. But more interestingly, the Director's Cut changes the level structure of the game into a more linear one. The original Dragon's Lair levels were presented in a semi-random order, with each level selected from a small pool of potential choices. The Director's Cut follows a prescribed level order designed by Technical Producer Dave Hallock. There's also a scrolling display of your progress

In the NeoGAF discussion thread, we also found a link to videos taken by a beta tester on the game. Some HUD elements have been added since the last video. the Director's Cut is not shown, but the Arcade Mode footage looks fantastic, with the arcade-accurate LED score counter and everything. It is unknown whether the bizarre dual-screen view option is still around.

Check after the break for, oddly enough, the PSP press release.

Dragon's Lair® Up For Grabs On Sony PSP!

LEGENDARY ARCADE GAME SEEKING PUBLISHER

Dragon's Lair®, the world's first full-animation laser disc video game - debuted in 1983. The game features Dirk the Daring, a rather clumsy knight that must make his way through the castle of an evil wizard to save the beautiful Princess Daphne. The game's visionary team of creators (Don Bluth, Rick Dyer, Gary Goldman, John Pomeroy and Chris Stone) was astounded by the public's overwhelming enthusiasm and witnessed lines as long as several city blocks as people of all ages waited to play the game. Currently, Dragon's Lair® is one of only three games on permanent display at the Smithsonian Institution (the other two are Pac Man and Pong).

United Coders, developers of the Nintendo DS version of the game, are currently putting the final touches to the Nintendo DS version, and is currently seeking a publisher for a version of the game on the Sony PSP. In exchange for funding the development and intellectual property cost of Dragon's Lair® for Sony PSP, the publisher will be granted the global publishing rights for the format. United Coders expect to begin development of Dragon's Lair® for Sony PSP in February with a release date of Christmas 2008 on the platform.

The story of Dragon's Lair® is classic: "Dragon's Lair®: The fantasy adventure where you become a valiant knight, on a quest to rescue the fair princess from the clutches of an evil dragon. You control the actions of a daring adventurer, finding his way through the castle of a dark wizard, who has enchanted it with treacherous monsters and obstacles. In the mysterious caverns below the castle, your odyssey continues against the awesome forces that oppose your efforts to reach the Dragon's Lair. Lead on, adventurer. Your quest awaits!"

According to Hans Olsen, the Executive Producer and Lead Programmer on Nintendo DS and Sony PSP, the PSP version will feature – like the Nintendo DS version, two distinct modes of play:

"From a players perspective you can choose to play an arcade accurate version simply called Arcade mode, or you can opt to play the more unique Director's Cut mode. The Arcade mode is exactly what its name implies; a genuine arcade accurate version of the 1983 arcade game with LEDs for scores, featuring the same semi-randomness of the scenes being played. The Arcade mode was implemented to maintain the current hardcore fan base of Dragon's Lair®, which is quite large in numbers, and naturally also because never before has there been an arcade accurate version on any handheld.

The Director's Cut mode is very different. One difference is that the Director's Cut mode features 5 lives instead of the typical 3 lives for Arcade mode. Another difference is that Director's Cut mode features extra scenes, such as a scene where Dirk the daring has to cross a drawbridge and avoid getting killed by tentacles. This video footage existed in 1983 but was never used in the North American version, only in the European version of the arcade. In Director's Cut mode, this is always the very first scene you play, as it gives a nice introduction to the player beginning the adventure. The laserdisc from 1983 had a lot of video footage that was never made available to the player in 1983. All this extra footage is now available in Director's Cut mode, and the amount is quite substantial.

Another important difference is that back in 1983, the game played somewhat "semi-random"; some scenes, such as the falling platform, was played no less than 4 times during a single game play session! To new players who has never played Dragon's Lair® before, it's highly confusing that you need to play the same sequence over and over again, and unlike Arcade mode, the Director's Cut mode is based on a more linear adventure approach where the scenes are not really played semi-random, but rather in a specific sequence carefully conceived and invented by our Technical Producer, Dave Hallock, who is, without doubt, the worlds leading expert on Dragon's Lair®. Dave Hallock is also one of the few people who has ever reversed engineered the original ROMs, and improved flaws in the original game from 1983. But this is only the beginning! In addition to an extra scene, more video footage, more lives, and more logical scene sequencing, the Director's Cut mode also features a unique scrolling castle showing new players how they are currently progressing throughout the adventure to save princess Daphne.

In Director's Cut mode, you don't play to achieve the highest score; scores doesn't exist in Director's Cut mode! You play to save the princess, and the game play experience for a player who has never played Dragon's Lair® before will love the unique Director's Cut mode. In Arcade mode you have the old-school audio effects, while in Director's Cut mode we have added more "modern" audio effects to the game. Director's Cut mode is also the only mode featuring the unique Sony PSP features. To summarize, the Arcade mode is for the hardcore fan who wants to play the game from 1983 – unedited from 1983. Director's Cut mode is aimed at new players more familiar with the Sony PSP as a handheld, but no prior experience to Dragon's Lair®, who seeks an arcade adventure experience featuring fantastic visuals and unique controlling mechanisms ", Olsen concludes.

[Via NeoGAF, GamesPress]

Reader Comments (Page 1 of 1)

Brello1

1-03-2008 @ 12:53PM

Brello said...

Hated this game for my Sega CD, still hate it.

Reply

2 stars vote downvote upReport
CPFace2

1-03-2008 @ 3:56PM

CPFace said...

I'm a fan of Dragon's Lair:

http://elecdil.blogspot.com/2006/08/what-dragons-lair-did-right.html

I'm glad they decided to give us both versions on the card. The Director's Cut sounds like fun, but it just wouldn't be the same without an arcade-accurate version to go with it.

Whoo boy am I psyched. :)

Reply

2 stars vote downvote upReport

Add your comments

Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.

When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.

To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br> tags.

New Users

Current Users

reviewsThe DS LifeHomebrew
Features
DS Daily (290)
DS Fanboy Lite (14)
DS Fanboy poll (33)
Friday video (42)
Game Night (116)
Metareview (35)
Show and Tell (37)
The DS Life (28)
What are you playing? (63)
Bits
Accessories (74)
Downloads (48)
Fan stuff (1214)
Features (221)
GBA (103)
Hacks (69)
Homebrew (139)
How-tos (63)
Imports (486)
Interviews (108)
Meta (65)
News (2235)
Nintendo Wi-Fi (165)
Reviews (151)
Sales (94)
Screens (441)
Video (411)
Rumors (104)

RESOURCES

RSS NEWSFEEDS

Powered by Blogsmith

Featured Galleries

Dream Pinball 3D
Tamagotchi Corner Shop 3
Flower, Sun, and Rain
StarLite
Professor Layton and the Curious Village
Sim City 2 DS
Lunar Knights
Puzzle Quest
Pokemon Diamond and Pearl

 

Most Commented On (14 days)

Recent Comments

Weblogs, Inc. Network

  • Autos
    • Autoblog
    • AutoblogGreen
    • Autoblog Spanish
    • Autoblog Chinese
    • Autoblog Simplified Chinese
  • Technology
    • Download Squad
    • Engadget
    • Engadget HD
    • Engadget Mobile
    • Engadget Chinese
    • Engadget Simplified Chinese
    • Engadget Japanese
    • Engadget Spanish
    • TUAW (Apple)
  • Lifestyle
    • AisleDash
    • DIY Life
    • Gadling
    • Green Daily
    • Luxist
    • ParentDish
    • Slashfood
    • Styledash
    • That's Fit
  • Gaming
    • Joystiq
    • DS Fanboy
    • Massively
    • Nintendo Wii Fanboy
    • PS3 Fanboy
    • PSP Fanboy
    • Second Life Insider
    • WoW Insider
    • Xbox 360 Fanboy
  • Entertainment
    • Cinematical
    • TV Squad
  • Finance
    • BloggingBuyouts
    • BloggingStocks
    • WalletPop
  • Also on AOL
    • African-American Culture
    • Autos
    • Games
    • Maps
    • Money
    • Movies
    • Music
    • News
    • Sports
    • Switched
    • Television
    • Travel

Other Weblogs Inc. Network blogs you might be interested in:

PS3 Fanboy
  • Vib Ribbon hitting PlayStation Network soon
  • American PSN updates for January 10th
  • Dermatologists pore over new Heavy Rain screens
  • Vague FFXIII information reveals use of split screen
  • You want more Home info? Wait for GDC
Subscribe with My AOL, MyYahoo or Bloglines
WOW Insider
  • Totem Talk: We were not prepared
  • First BlizzCast not quite up to the hype
  • Webcomics come back to WoW
  • Gamers on the Street: Patch? What patch?
  • Blood Sport: "Locks OP as hell," says top Warrior
Subscribe with My AOL, MyYahoo or Bloglines
PSP Fanboy
  • Ape Quest sneaks onto the PSN Store [UPDATE]
  • Vib Ribbon coming to PlayStation Network
  • Handheld echochrome ready for Japan in March
  • Blu-ray to PSP movies about 1GB in size, DRM protected
  • Meet the convicts of Pursuit Force: Extreme Justice
Subscribe with My AOL, MyYahoo or Bloglines
Joystiq
  • X3F Week in Review: January 4, 2007 - January 10, 2007
  • Curt Schilling leaving baseball for game development
  • TGS 2008 dated Oct. 9-12
  • Gates: Xbox will be "most reliable" game system
  • Off the Grid reviews Horse Fair Card Game
Subscribe with My AOL, MyYahoo or Bloglines
Engadget Mobile
  • China Mobile dragging feet on BlackBerry launch?
  • Hands-on with Samsung and Bang & Olufsen's svelte Serenata
  • AT&T retooling data plans (hint: buh-bye, unlimited)
  • CDMA Nokia with EV-DO passes the FCC
  • The lowdown on AT&T's MediaFLO launch!
Subscribe with My AOL, MyYahoo or Bloglines
Autoblog Green
  • What's this? EESTOR convinces Lockheed Martin it's on to something
  • Centina says new biogasoline is "similar to traditional unleaded gasoline"
  • EPA head takes our advice, skips meeting with Sen. Boxer
  • The World chimes in on the Tata Nano
  • Toyota says ECO indicators will be standard one day
Subscribe with My AOL, MyYahoo or Bloglines
Engadget
  • Crapgadget CES edition, round 6: The Apple Pie
  • Peavey's Riffmaster Guitar is more expensive than your Guitar Hero guitar
  • Microsoft CES fashion show flaunts (some) good looking gear
  • Crapgadget CES edition, round 5: tweety! digital camera
  • Hands-on with Samsung and Bang & Olufsen's svelte Serenata
Subscribe with My AOL, MyYahoo or Bloglines
The Unofficial Apple Weblog (TUAW)
  • Airfoil 3
  • NetNewsWire vs. Vienna
  • Five ways to prepare for Macworld
  • Candybar 3.1.2 is ready to go
  • DTerm: give your Mac a little shell love
Subscribe with My AOL, MyYahoo or Bloglines
Autoblog
  • Autoblog gets new galleries!
  • Joy to the World: Honda F1 ditches globe livery
  • CES 2008: Video of Delphi's Dual-View nav screen in action
  • Infiniti EX35 receives IIHS' Top Safety Pick
  • Corvette ZR1's LS9 inspired by BMW M V10?
Subscribe with My AOL, MyYahoo or Bloglines
Gadling
  • Air travel in 2008 to get worse: Tips on how to deal with it
  • TSA-friendly wine bag
  • Disney World bans children from swanky restaurant
  • Severe turbulence causes emergency landing in Calgary
  • Spain versus Portugal. Can we get along?
Subscribe with My AOL, MyYahoo or Bloglines
Engadget HD
  • HD over power lines: more sensible than wireless
  • HDTV Listings for January 10, 2008
  • Pioneer's 9mm-thick KURO plasma caught on video
  • Universal: 'current plan is to continue to support the HD DVD format.' Currently.
  • FiOS TV celebrates one year, comes to more homes in New Jersey
Subscribe with My AOL, MyYahoo or Bloglines
Download Squad
  • Have it your way: 6 programs for editing images on the Mac
  • Last.fm hits Windows Mobile
  • Copy and paste open browser tabs with CopyAllUrls Firefox add-on
  • Sony to sell DRM-free music online after all
  • Entertainer: Upcoming media center app for Linux
Subscribe with My AOL, MyYahoo or Bloglines