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Reader Comments (Page 3 of 5)
1-26-2008 @ 3:32PM
nillaP said...
Brothers In Arms looked pretty good and plus i played the earlier versions for xbox, but man it was horrible. The graphics were horrible as well as the gameplayand there was 3 guns. I agree with johnnymagnum there shouldnt be fps games for ds
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1-26-2008 @ 4:22PM
Brent said...
Brain training games disappoint me. I haven't played one yet that makes me want to pick it up daily and improve my mental prowess.
I was also disappointed in Rune Factory. I'd never played a Harvest Moon game, and maybe it's a matter of me not understanding what I'm supposed to do, but I just couldn't get beyond the 2 hour mark.
If this was an article about what game you thought you WOULDN'T like, but DO, I would say Geometry Wars. Shmups never appealed to me, but I can't put that game down.
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2-18-2008 @ 5:31PM
jimrselleck said...
I thought the first brain age was good. After a week of owning Brain Age 2, though, I realized I didn't need them both.
1-26-2008 @ 4:23PM
Dio said...
Brothers in Arms: Lag, glitches, etc.
Contra 4: The collision detection sucks.
Cooking Mama: I just didn't like it. And I will never eat food served by someone who "learned how to cook" from this game.
Custom Robo: Don't get me wrong, the battle system is wonderful, but the character design and the storyline is just so bland and ugly. The AI isn't very difficult until the end, so you could pretty much use one set up for the majority of the game. At least there's a lot of stuff to do, but not much in terms of content, unless you consider missions.
Daigasso! Band-Brothers: Aaaaaaaaah I don't get it.
Drawn to Life: I LOVED this game when I first started playing it. The thought of designing your own character in a world of cute characters is very fun. And it was a platformer, too. But it got terribly repetitive. Also, don't go into the well until AFTER you beat the game because the developers spoil the ending =_=
Elite Beat Agents: This game is NOTHING compared to Ouendan 1 or 2. Even though the engine was improved from the first game, the sound quality is horrible, and the song choices even worse. We need a real rhythm game with good English songs, not a walk through of Rock and Roll History.
Final Fantasy III: There is no plot. As pretty as this game is, it only events linked with boss battles.
Hoshigami Remix: My fault for not really getting into it. I guess I shouldn't have started with the battle tower and went into the story.
Kirby Squeak Squad: Fun, but too easy.
Mario Party DS: No wifi, really?!? After beating story mode, it wasn't that fun.
Megaman Battle Network 5: Double Team DS: The menu is messed up, saving is tedious, the voice acting is terrible and annoying, and I heard from another MMBN fan that the ending was screwed up. And I had already completely finished the GBA version of Protoman with my time maxed out :D
Pokemon Pearl: It was just boring for me. Some parts were fun though.
Tank Beat: Tried it, didn't interest me at all.
Tetris DS: I made the mistake of not buying this when it first came out(aka the period of time when there really weren't that many good games at the time, improving the quality of this game by comparison) and played it recently. I played it for a few days, had a bit of fun, but it's just boring. I don't really value high scores that much. Except for completion times and item completion.
Touch the Dead: Originally known as Dead'n'Furious, the publisher was too lazy to change the open scream of "DEAD N FURIOUS RAAAAAAH". My guess is the voice actor died or was unavailable. Anyway, this game can be frustrating. I couldn't get past the third boss, because I always ran out of ammo and reloading with the pistol wasn't enough especially with those really tough zombies that climb aboard your hovercraft. I could never understand how to use the crowbar, too. It can be fun when you get past the sharp learning curve. And the background music is really only three seconds long and keeps on repeating D:
Yu-Gi-Oh!: Forgot which one, but I think it was World Championship? Horrible game with no story? Come ON. Stairway to the Destined Duel will always be the Yugi game for me.
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1-26-2008 @ 5:55PM
Brello said...
Clubhouse Games. The way it has that popup and delay to tell people whose turn it is just ruined the entire game for me. Surely there is a better, non-game interrupting way to show whose turn it is, especially with two screens at their disposal! Playing quick games like hearts resulted in more time looking at the turn indicator than playing, and that's just piss poor design. That, and most of those games could have been done better, I think.
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1-26-2008 @ 6:13PM
Deozaan said...
Animal Crossing: Wild World - After playing the Gamecube version nearly every day for a year, for some reason I expected the new features of AC:WW to get me excited about the game again. The multiplayer options were lame and I just felt like I had hit the reset button on those many many many many hours of the GCN version. Oh, and the repetitive dialog to get ANYTHING done talking to people is what got me to quit playing the GCN version.
Star Fox Command - Wonky controls. Not really sure what else. Just couldn't get into it. I haven't gotten into a Star Fox game since Star Fox Adventure.
Basically any Mana game since Secret of Mana. Nothing quite captures the fun gameplay of the (US) original.
Mario Kart DS - I just haven't had much fun with Mario Kart since Mario Kart 64.
Lunar: Dragon Song - I loved Lunar 1 & 2 on the Playstation but Dragon Song was one of the most poorly translated games I've personally played. Everything about that game screamed "DON'T PLAY ME!" to me.
Metroid Prime Hunters - It's been a while since I played it so I can't remember exactly what put me off from it. I think the game's difficulty and unclear nature of where to go and what to do. Yeah, I know the other Metroid games are open ended like that, but for some reason it didn't work for me on the handheld.
So, in summary, just about every Nintendo franchise I've loved on a console has been less than stellar for me on the DS.
Magical Starsign is sweet though! And Phantom Hourglass is still holding my attention.
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1-26-2008 @ 6:33PM
metalmechanica99 said...
"Metroid Prime Hunters - It's been a while since I played it so I can't remember exactly what put me off from it. I think the game's difficulty and unclear nature of where to go and what to do. Yeah, I know the other Metroid games are open ended like that, but for some reason it didn't work for me on the handheld."
Doesn't sound right, I think you've not remembered yet.
1-26-2008 @ 6:43PM
metalmechanica99 said...
Not to be rude, of course. Maybe pick it up again. You may fall in love all over again... for the first time.
1-26-2008 @ 8:35PM
Very Metal said...
I am finally playing Magical Starsign after trying to get into it for the past year or so. Just trying to get past that character art style...yuck! But now 18 hours in I am really enjoying it, I wish more rpgs used the features of the DS so well.
1-26-2008 @ 6:22PM
metalmechanica99 said...
You (Candace) must be proud, coming up with such a good question. I didn't want to comment but I couldn't resist peeking at others' thoughts on the subject.
Metroid Prime: Hunters. I actually had more fun playing [First Hunt]. It does not compare to it's Cube counterparts. Nor are there similarities that aren't skin deep. Though I do like playing at Transfer lock in Bounty mode.
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1-26-2008 @ 6:28PM
metalmechanica99 said...
Mario is Missing. That game had a terrible pace.
1-26-2008 @ 6:50PM
Zis said...
Daigasso! Band Brothers
When I first read about the concept, especially the multiplayer, I was like OMG I want to play this game.
When I got to play it for the first time I was so disappointed because I'm just too stupid and not even close to being fast enough or even to just understand which button I have to push.
I still think it's a great concept and I like the multiplayer option and the idea of adding new songs by inserting that special advance cartridge.
(Anyone realized that the kitty-girl is the same as in Master of Illusion, btw?)
Then there is Zelda: Phantom Hourglass.
I mean come on, I always thought Link is about 16 years old and then I'm confronted with a little ugly boy who is aproximately 6 years old and way smaller than all the grown ups in the game. He's just plain ugly. I hate Link's (better: the whole game's) new look!
I didn't like that stupid dungeon you always had to return to. I hated it the first time I went in. Why would I want to go back in there?
And I didn't like how the weapons are used. You're equipped with the boomerang. You want to use it so you've got to touch the boomerang icon in the corner, then trace the way it's supposed to fly. You throw it once but you dont hit the target. You get pi***d of and try to throw again, but no, you have to touch that stupid icon again. WTF. That's soooooo annoying.
I'll be playing Minish Cap instead...
Harvest Moon DS.
I'd expect some bugs on a farm, but that was too much.
I really enjoyed the older Harvest Moon games, so I thought Harvest Moon DS would be great, too. Well, it's not - 'though it looks beautiful and everything.
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1-26-2008 @ 7:04PM
Zis said...
Oh and I forgot about Wario: Master of Disguise.
They should have called it Master of Disgust instead, because I hated the changes to the gameplay.
Try to play it when you're waiting at a train station or whatever. You can't play a quick round of it because the stages are way too long.
Putting on the different costumes didn't really work, too.
It got on my nerves soon and so I put it down.
Well, I should have seen it coming after I had heard that Nintendo didn't develop this one...
1-26-2008 @ 7:19PM
Melody said...
No you don't have to click the icon again (or at all) to use Boomerang or any of the tools. You only need to hold the L button and you can shoot out your boomerang/arrows/etc. when you release the A button. It's so easy to use.
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1-27-2008 @ 6:21AM
Zis said...
Thank you, Melody. :-)
As you can see I didn't look into the manual because I was so excited to get playing.
Maybe I'll give it another try (though I still don't like look of it).
1-26-2008 @ 7:56PM
Ry Guy said...
Metroid Prime Hunters: This is not a Metroid game, this is an online multi-player game with a Metroid theme. Your upgrades are all guns, and the only unique effects they have is that if you shoot a colored door with one, it opens. That's just pathetic.
This game has no right to be called a Metroid. If you were to take out Samus and have someone play the single player campaign, nobody would have thought, "Oh, hey, this is just like Metroid!" Because it's NOT like Metroid. It lacks all the elements that make Metroid unique.
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1-26-2008 @ 8:00PM
Sakura3210 said...
I love adventure games, so I was really hyped for Touch Detective. Then I saw the ratings.
Then there are a bunch of games that are either too repetitive or too hard: Zelda (I never want to see the Ocean King temple again!); the Brain Training games (the very definition of repetition); Trauma Center (made it all the way to the end, couldn't finish off the stupid spider) - honestly, there's too many to list. Oh, and EBA - I think the problem for me was that the music sucked, since I LOVED the Ouendan series.
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1-26-2008 @ 8:16PM
FantomRedux said...
Animal Crossing, just bored me.
RE:DS, Couldn't play it because the controls are too awkward which is why the only RE games I enjoy are RE4 and UC
Metroid. Just sucked. WiFi was like Action Replay owners only, the story was appalling, and why the hell do I only get guns?
Final Fantasy 3, simply because I like FF games for the story and I ccan't stand the whole crystal based Warriors of Light etc. type story. Gimme FF4 in english NOW!
Harvest Moon DS, I just couldn't bring myself to play it for more than 5 minutes for the same reason as AC:WW, too boring
Children of Mana, just sucked. End of.
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1-26-2008 @ 9:06PM
Tom said...
I've gotta say the Phoenxi Wright games. I played one or two trials and enjoyed them, but then...Just lost interest. It could be b/c I got Days of Ruin (much better AI diddiculty curve than previous AW games) during my playthrough of PW, but it just got boring. Also, M&L: P.i.T pissd me off too. The 4 Buttons-4 characters control scheme pissed me off to no end.
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1-26-2008 @ 9:12PM
Tom said...
Oh, and peope should quit complaining about Hunters not being a true Metroid game. NO SHIT!!! It was made purely for online, and just had a shitty story made to interest god knows who. I personally love online, even if there are some Action-Replay douches. It's still fun to play and blow the shit outta other people with sweet FPS controls.
Also, Phantom Hourglass' graphics aren't "new". They're the smae cell shaded graphics from WindWaker. Only bad thing about PH was the Ocean Temple.
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