
First of all, there's no multiplayer at this time. Sucks, we know. Second, some of the code can get a bit funky. Because the game demands so much from the DS hardware, some of the levels don't really run that well. And, on top of that, some of the textures are misaligned. We're sure there are some other spots that need to be ironed out, as well.
It may not be a perfect release, but we're glad to see the homebrew community trying projects like this. The DS may not have been designed with PC games in mind, but seeing the homebrew community work toward solid releases for these games is something we very much appreciate.
[Thanks, Craig!]
Reader Comments (Page 1 of 1)
2-11-2008 @ 12:03PM
mortys said...
Maybe the DSFanboy Team should be more impressed by this kind of works as a lot of "official" coders can do games or "port" with this kind of exigeance...
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2-11-2008 @ 1:41PM
iofthestorm said...
I think the guy who made QDS and QDS2 is a profession XBox 360 coder, so he's pretty good at programming. The annoying thing about this is that Quake 2 requires expansion RAM, but I think I'm going to get the EZ Flash 3 in 1 V or whatever it's called because it's got the RAM expansion, rumble, and GBA homebrew capability as well, although I don't think GBA homebrew would be as interesting as DS homebrew.
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2-11-2008 @ 2:54PM
JfreshInEffect said...
This dude has skillz, and his example should serve as a call to Carmack. ID should be giving us a Quake DS ports not cellphone garbage like Orcs and Elves. And if it doesn't have online multiplayer than ID shouldn't even bother.
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