
With Mystery Dungeon: Shiren the Wanderer shipping out to stores tomorrow (March 31st for Europe), we called up Sega of America to chat with producer Keith Dwyer about the roguelike. We spent a good half-hour exchanging thoughts on the genre's appeal and the game's pitiless difficulty before we both wondered out loud, "Wouldn't it be cool if we posted our conversation on DS Fanboy?"
Rather than spend the rest of our lives asking ourselves what might have been, we decided to post the Q & A session for you to enjoy, dear reader. After all, this will be the first time the Shiren series sees an official release outside of Japan, and the game is considered by many to be the finest console roguelike in existence, putting all other challengers and clones to shame. Pack a rice ball in your lunch box and venture past the break for our Shiren the Wanderer interview!
What do you feel is the appeal of roguelikes or dungeon-crawl games like the Mystery Dungeon series?Roguelikes offer a unique kind of challenge you can't find in action games, RPGs, or strategy games, though they incorporate elements of each. While the action is turn-based, you move along at your own pace and things can become heated very quickly. You have to manage your resources and plan carefully to survive, but that is just your own personal equipment and not dozens or hundreds of units as you might find in an RTS.
Mostly though, they work on a personal level, and it is a personal challenge to succeed. You need to use your wits and know when to take risks, and I think that is the biggest hook.
There are at least three roguelike DS games released in North America -- Izuna: Legend of the Unemployed Ninja, Tao's Adventure: Curse of the Demon Seal, and Pokémon Mysery Dungeon (another entry in the Mystery Dungeon series). What staple elements of Shiren the Wanderer will gamers find that aren't in those other titles?
I think I would say that one main element that sets Shiren apart is the ability to combine items with the Melding Jar. Work hard enough at it, and you could create a sword with the special abilities of all the other swords rolled into one. Shiren also has the Rescue feature that is new to the DS version of the game that works over Nintendo Wi-Fi. It takes the sting out of dying by letting you keep your equipment, and also adds to the sense of community by letting players rescue each other and even trade items.

The mechanics for Shiren are vastly different from what most expect from an RPG-ish game. Because of that, as well as its "old-school graphics" and old-school difficulty, many see a hardcore game like Shiren the Wanderer as catering to a very limited audience. What sort of potential did Sega of America see when considering whether to publish the game in the states?
There definitely is a core audience for such a game. There aren't a lot of roguelikes out there, so this one should be a great addition to the genre for American fans. While the game has a lot of depth, it is fairly easy to pick up and play when you want to because you can go at your own pace and you can stop in the middle of whatever you're doing and pick back up later.
The game's eponymous protagonist, Shiren, a masterless samurai, is on a quest that has him braving "ferocious monsters, hidden traps, and thieves," all for the sake of finding the Lair of the Golden Condor. What's so great about the Lair of the Golden Condor?
It is a place of legend that no warrior has ever found, or at least returned to tell the tale. In the world of Shiren, it is the El Dorado, the Shangri-La, the Holy Grail, and finding the Lair would make Shiren the ultimate warrior. The journey Shiren takes in search of this ultimate goal is challenging enough that players feel the pride of accomplishment for completing the quest; on top of that, there is great replay value, as there are new quests and puzzle dungeons to find and do after surpassing this goal.
We understand that Shiren's image was toughened up for the game's North American and European packaging to give the character some "edge" and convey the hardships he faces in journey ahead. But why was Koppa, Shiren's talking white weasel, colored brown for the NA/EU box?
Actually, Koppa is still white; he is just shaded by Shiren's cape.
[Doh!]
Players will often find themselves in situations where surviving a horde of approaching monsters seems impossible. What sort of back-up plans do you suggest players should prepare to extend their life expectancy in these challenging dungeons?
Every player has their own style which will dictate just how difficult these situations might become, but I would recommend learning the layout of the dungeons; get a feel for what kinds of monsters appear where and which ones you have to kill before they become a problem. For specifics, Blastwave, Confusion, or Sleep Scrolls affect everything in the room so it's a good idea to keep these handy for when you're badly outnumbered.
Your favorite new monster in the game?
Of the new monsters, I like the Tiger Uho. It has the ability to pick up other monsters and throw them at you (or pick you up and throw you at them). This is a neat dynamic for the game and has the added danger of putting more monsters into melee range of you quickly. The best thing though is that these attacks can cause the Tiger Uho to level up meaning more experience points for you.
Could you tell us a little about the companions in the game?
Each of the companions has their individual storyline which, if followed through, will result in them joining your party. Each has their own abilities, but more importantly, each has their own personality. For example, Pekeji is a strong fighter, but he eats a lot and will go through your food quickly if you're not careful.
Is there a chance we'll see Shiren Wii localized?
At this time, there are no plans to bring Shiren Wii over to North America.
Can we have the Koppa Wii remote stand even if the game doesn't come over?
We don't have any current plans for this, but I can let the licensing guys know that you like it!
Lastly, are handhelds and roguelikes a good match? And, do you see any specific qualities in roguelikes that make that genre most appropriate for handhelds?
I think roguelikes are well suited to handhelds because they're both inherently single-player oriented. Sure, Shiren has interconnectivity through the rescue and ranking features, but it and other roguelikes are very much a single-player challenge. And sure, there are plenty of multiplayer DS games, but handhelds have small screens designed for just one person.
See also: 2008's Biggest Blips: Mystery Dungeon: Shiren the Wanderer










Reader Comments (Page 1 of 1)
3-03-2008 @ 3:50PM
LordGek said...
"At this time, there are no plans to bring Shiren Wii over to North America."
Hmm, so that means we'll see depending on how this game goes OR we already have passed on this game big time. I can understand that they best not bother porting this game before it even is released in Japan, but I sure hope that doesn't mean its already dead in the water.
Roguelikes 101: The hallways are your friend! Getting hit by multiple folk at the same time is never good, so try to run into a doorway so you can take them on one at a time.
As a bonus, ranged attackers won't attack you if you're out of their line of sight (they can only see you in a hallway if they are adjacent to you).
Reply
3-03-2008 @ 3:52PM
Saphion said...
I CAN'T WAIT UNTIL THE END OF MARCH!
I'm importing this! I never even heard of this game before DSF posted about it (repeatedly) and NOW I WANT IT SO BAD.
Gimmegimmegimmegimmegimme.
Reply
3-03-2008 @ 3:59PM
Saphion said...
I'm not shitting you, people; read this:
http://www.neogaf.com/forum/showthread.php?t=248958
YOU WILL BUY THIS GAME.
Reply
3-03-2008 @ 11:39PM
KidIcarus3 said...
I just read dark steve's thread. He just summed up exactly what I wish I could've had the courage to say. Everybody who is skeptical of this game should read it.
3-03-2008 @ 7:19PM
Very Metal said...
Thanks again for the great coverage...
Reply
3-03-2008 @ 11:34PM
KidIcarus3 said...
As of this post, only two more days. I'll finally have this game at long last after tomorrow. We all will, especially me and you, right LordGek?
That was a very interesting read. So Koppa is supposed to look white in that picture? I knew he still was in the actual game, but he totally looks brown on the cover.
I've tried advertising the hell out of this game on message boards the world over. Many people are going to ignore this game, and maybe they hate it now to spite my hyping it, but at least they've heard of it now. An absolute gem, I'm counting down the hours. In fact it's 39 hours, or roughly 142000 seconds until I'm playing it. :D
Reply
3-04-2008 @ 9:13AM
LordGek said...
@KidIcarus3
So have you gotten any decent discussions going about this game on other boards? I've done my part at GameFAQs, Octopus Overlords, Quarter to Three, Cheap Ass Gamer, Gaming Trend, NeoGaf (late to the party already in progress there), AllRPG, RPGamer, and selectbutton. I'm always looking for more!
3-04-2008 @ 1:11AM
Pajama_Man said...
Twiddling my thumb here pondering if I should grab Shiren or FFCC: Ring of Fates...
Reply
3-05-2008 @ 9:41AM
LordGek said...
The game is a very elegant roguelike, but it all boils down to what you think of roguelikes. No matter how much many of us want to hype it, realize its going to be a lot of running through the same series of levels, fighting the same guys over and over! Also, while there is some cute dialog (I'm assuming), don't expect a clever or original storyline in this one.
3-05-2008 @ 3:55PM
hvnlysoldr said...
I'd like to think DS and roguelike goes together because you can just shut the lid without having to cut power. Hooray for sleep mode.
Reply
3-06-2008 @ 8:54PM
John H. said...
No matter how much many of us want to hype it, realize its going to be a lot of running through the same series of levels, fighting the same guys over and over!
Superficially, this is true.
However, what you fail to recognize is that, since the levels, numbers of opponents, and the stuff the player might have found by that point are randomized each game, situations in fact vary tremendously.
Reply
3-07-2008 @ 1:23PM
LordGek said...
Oh, I know! I guess I have to make more clear what I mean by "same".
@hvnlysoldr
The game lets you save anywhere, but sure, you also can even easier put the game into sleep mode.