
The major difference between Homie Rollerz and other kart racing games lies not with the setting, but with the fact that, unlike most kart racers designed to be challenging, Homie Rollerz is impossible. I won exactly one race in the hours I spent playing the game, and that was only because another car pushed me across the finish line. At no other time did I finish in better than sixth place -- most of the time, in fact, I brought up the rear by as much as thirty seconds.
It's not really a matter of extremely challenging track designs: the tracks are fair and even well-designed. It's not hard to keep a decent racing line through each track, weaving around the obstacles and avoiding walls. It just doesn't matter how well you race, because every other car on the track is faster than you, all the time. The other seven computer-controlled racers speed away from you immediately and continue to accelerate, while you putt along at about half their speed, never accelerating at all -- even on a long straightaway. The computer players zoom along their perfect racing lines. With other racing games, an extreme challenge might be a reason to keep coming back, but this just feels rigged against you.
The idea is that the only way to win is to make use of every shortcut and item, but the shortcuts aren't short enough, and the items are either useless or disrupt you as much as the opponents. The best item swaps your place with the person in front of you, but that usually just leads you straight into a wall, since the next car is usually too far ahead of you to see.
The other speed-boosting option is the game's trick system; hitting L and R leans the car in the appropriate direction, and pressing both simultaneously makes the car hop. Tricks fill a boost meter that, when full, allows for a burst of speed. A trick system that depends entirely on partially flipping your car has predictable results -- by which I mean the car flips over the rest of the way. Leaning into a turn usually means your car does a cartwheel. It's kind of hilarious, but when it's your 20th attempt to get through a race, it hurts.
I feel like it was a good idea on a basic level to seek out new licenses for new audiences who don't really get represented in games. It seems like a progressive move. Maybe next time Destineer (or anyone) tries something like this, more work can go into the basic mechanics of the game.
Final Score: 3/10
Reader Comments (Page 1 of 1)
3-04-2008 @ 10:38AM
TheCoats said...
SOOOO.....Yeah ......UM.......
Anyone going to be playing this at game night?......
I mean im not or anything.....I was just wondering.....
LET ME KNOW GUYS!!!!!!!!
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3-04-2008 @ 10:56AM
TheCoats said...
PS-for serious i am looking to throw down some pokemon and DQM on thursday!!!
3-04-2008 @ 11:18AM
Nigeria: the graphics have amazing gameplay said...
You guys always seem to review the most mediocre of games. I feel sorry for you guys, sometimes.
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3-04-2008 @ 11:23AM
TheCoats said...
I mainly feel bad for JC.....he seems to get the bulk of mediocre games!!
Hannah Montanna.......now this??......Your doin good JC.......Keep it up!!
3-04-2008 @ 12:18PM
Broco Lee said...
So..... MK is still the best racing game for the DS???
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3-04-2008 @ 2:53PM
TheCoats said...
im not trying to be the one who brings up a racial stereotype thing but did anyone else notice or feel a negative stereotype on the bxart right above where it says "Presentado en Espanol" there is an alien who looks dressed stereotypically latino?.........not cool guys........i caught that!!!
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3-04-2008 @ 3:40PM
Nigeria: the graphics have amazing gameplay said...
As if this game couldn't be anymore "racist".
3-06-2008 @ 1:18AM
hvnlysoldr said...
I'm not sure if JC should feel proud DSF and NWF are being given games to review or shameful. I'll go with some companies respect them and the awful ones are still awful.
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