
I need not have worried. Ring of Fates boasts a surprisingly rich coming of age story in a world that is beautifully realized and packed with dungeons just waiting to be looted. Even the most hardcore fans, who prefer a traditional Final Fantasy experience, will find little to disappoint here.
So what's with this whole Crystal Chronicles thing? Is it linked to the GameCube title? Indeed it is -- as a prequel, set in the same world, but many, many years earlier. It's lighter Final Fantasy fare, but your old favorites are here -- wild hair, elaborate costumes, great characters, and moogles galore. As twins Yuri and Chelinka (yes, you're playing as two people, but they're represented outside of dialogue and cutscenes as one entity), Ring of Fates tasks players with taking on the challenge of growing up Clavat. The young twins are only just learning about their abilities, and along with their father and various teachers, they are about to embark on a journey of epic proportions.
In the beginning, as with so many RPGs, the story seems designed around familiarizing the player with everything as quickly as possible, but don't worry -- things pick up quickly, plotwise, and what began as a simple tale soon begins to take on a great deal of depth, in both story and gameplay. At times, Ring of Fates can seem a little repetitive; as an ARPG, you do a lot of running around, hacking, slashing, and jumping through various dungeons and battles, and you collect a lot of loot. From there, however, your possibilities seem almost limitless. There's a lot of item combination and creation in Ring of Fates, both in the game's workshops, and via teacher (and later, party member) Meeth, whose tribal abilities include magicite creation.
If this sounds like an extremely brief overview, it is. Why? Ring of Fates is dense. It's packed with content. Even the manual is completely huge, because there's a lot to explain. But the best thing about it is that you can make of the game what you want. If you're the kind of person who lives for loot, you can go a-hunting for better gear (and there's tons to be had, all beautifully rendered). There are optional quests, silly games, and customizable weapons, and oh, yeah, that whole Crystal Chronicles thing -- if you can manage to get friends together who own a copy of the game, you can go on multiplayer adventures. We unfortunately did not get a chance to try out the multiplayer, as it requires more than one copy of the game, but there's so much to the single player experience that there wouldn't even have been time.

And speaking of multiplayer, therein lies one of the game's flaws. The fact that the multiplayer experience is restricted to local wireless is a disappointment. Someday, perhaps, Square Enix -- who claim to be just as interested in developing for the west as they are for Japan -- will realize that many of the world's gamers want more than just a messaging or trading service for their online experience. While Ring of Fates is certainly the kind of game you'd probably prefer playing with friends versus playing with random people, it's sometimes difficult to collect all those gaming friends in the same room, and online multiplayer can really facilitate those experiences. Ring of Fates would be much improved if this were the case.
As it is, however, there isn't much to fault. At times, the controls can be a little frustrating. Overall, they're very well done -- for the most part, buttons for the action, touchscreen for the menus -- so when you suddenly need to use the touchscreen in mid-battle, it can be a little jarring. Some of the other touchscreen functionality seems a little fluffy and tacked-on as well, but since it doesn't take anything away from the experience, there's no reason to complain. Otherwise, the problems are few and far between; Ring of Fates is a huge experience that you can make your own, by playing in a variety of ways, alone or with others.
The basics (or, the review is in the details):
Controls: This is the only real obvious problem area with Ring of Fates, and it's not so much a problem as an annoyance. It's nearly impossible to move in a straight line anywhere, due to both the D-pad and the level designs, so you end up running in a rather irritating eight-way zig-zag unless you're very careful. While this seems like a nitpick, it takes a while to adjust and master some of the aspects of the game, like jumping onto and up to (for grabbing) some items and creatures, because it's difficult to position yourself. Also, Ring of Fates suffers from a condition that plagues so many DS titles -- random touchscreen inclusion. If the game simply divided the controls between touchscreen menus and buttons for everything else, things would have made a lot more sense; as it is, at times, Ring of Fates feels a little unintuitive.

Sound: It's a Final Fantasy game. Expect the best -- and Ring of Fates delivers with a rich score and some selective voice acting that fits the characters quite well.
Story: Not only does Ring of Fates offer up a charming, fascinating story, packed with the development of its maturing heroes, but the game is also filled with hilarious dialogue. But hey, no worries -- if you're not the story type, you can skip it all and just get into the action.
Difficulty: No one challenge is particularly difficult, but there's so much to do that Ring of Fates will keep you busy for a long time. There are a few issues with the AI, particularly in the beginning, that add to the difficulty in an unfortunate way -- there's nothing worse than your allies thumb-twiddling while you're getting your butt handed to you -- but those issues are, thankfully, infrequent.
Final verdict: 8.5/10 -- Ring of Fates is definitely quality, but the game's few flaws keep it from being the ultimate action RPG experience. Definitely worth picking up, however!
Reader Comments (Page 1 of 1)
3-17-2008 @ 2:51PM
pas said...
Hehe... play this game on a Phat DS and your Control issues will be solved entirely ! What a shame eh ?
I tried it on my bro's DSLite and couldn't even walk in a straight line cause of the D-pads wackiness (Nintendo please redesign and fix this...).
But great game, I'm on my second run through
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3-18-2008 @ 10:27AM
manaman said...
Dude, I hear you. Nintendo invented the D-pad for crying out loud! Why would they make a device superior in every way to its predecessor . . . except for the D-pad?! :) Oh, well. I've resigned myself to the fact that I have to push a lot harder to go diagonally. At least I now have confirmation it isn't just my DS lite.
3-17-2008 @ 3:17PM
Puddles said...
You can't really go on "multiplayer adventures" unfortunately. You can go on quests, which are like short little levels and minigames, or you can replay the story levels as a group, without the story. My main complaint is that you can't play through the story with friends, and that the multiplayer experience isn't as good as the single-player.
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3-17-2008 @ 5:43PM
thesimplicity said...
The EGM review I read said the main game is terrible and to skip the single player game and just play multiplayer mode solo. Are they really off base on this?
3-17-2008 @ 7:58PM
Alisha Karabinus said...
Re: EGM -- I guess everyone has different opinions. I often disagree with their reviews, so take that as you will!
3-17-2008 @ 3:17PM
C02M0 said...
well ,,,
i dont agree with the" keeping you for a long time" part.
the only thing to do after the story ends is collecting stumps.
oh and multy .
correct me if im wrong /
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3-17-2008 @ 3:37PM
gunstar said...
But tell me this, is the mailmoogle back?
I loved ended a quest in the GCN version and then getting mail afterwards. It felt like I actually left my hometown to go on some epic quest instead of going back and the townspeople commenting on how much I've "grown".
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3-17-2008 @ 4:27PM
Puddles said...
No mail in this one, but Blazing Caravans is back! (Ugh.)
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3-17-2008 @ 5:02PM
Mr Khan said...
Another great game i won't be able to play, since i have to pick up Okami after Mario Kart Wii
Unless i pick this up in August, or something, I really don't have the time...
Good to hear they improved the mechanics over the original, though. FFCC was almost literally unplayable without multiplayer. It was the only game I ever regretted buying
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3-17-2008 @ 11:34PM
Jackson H said...
Just a heads up: Okami is the Best. Game. Ever.
3-18-2008 @ 10:29AM
manaman said...
I've had this on my list since . . . WAY back. Unfortunately, I haven't been able to pick it up yet, because I just don't have the time. I appreciate the review, however, because it confirmed my conviction to pick this up. I may just have to wait until late April or May, however. :(
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3-18-2008 @ 5:44PM
Bluebreaker said...
Reviews vary wildly but a great majority over them are scored over the 80% mark which is good. I'll pick it up this week because I really wanted to play Crystal Chronicles but didn't have a Gamecube. Even better if it's said to be far better than the first one. I may pick up the cute DS accessory set for this as well!
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3-19-2008 @ 10:33PM
Chris said...
Did anyone else catch the "wammie-bammie-thank you mammie" David Bowie reference in this game?
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3-23-2008 @ 11:35AM
Jack said...
I never tried Crystal Chronicles on the Gamecube, but this DS title looks alright. Unfortunately I keep hearing mixed feelings about it so I doubt I will pick it up. I'm more of a fan of traditional Final Fantasy anyway so I will definately pick up FFIV when that comes out on DS in the UK. However Crisis Core looks amazing even though its not traditional Final Fantasy I will definately get that too.
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4-04-2008 @ 12:21PM
Fululian said...
So it is, after all, not a true multiplayer game? Thus we shall refrain from buying, because we're after a true, permanent multiplayer rpg experience.
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