When, as this video displays, one of your characters in Rondo of Swords attacks an enemy, the view zooms in and the perspective switches into side view, as a fast-paced scene of the attack plays out. We happen to think the attack sequences look pretty dang cool, and at first we're sure we'd enjoy a bit of (simulated) action in our strategy game.
But how long do you think it would take the average Rondo player to get so sick of the interruption (and so used to the attack animations) that he or she would begin skipping every single attack scene? Three, four minutes?







Reader Comments (Page 1 of 1)
4-07-2008 @ 4:28PM
SephFinale said...
Maybe it will be similar to Advance Wars where you can turn off the battle animation?
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4-07-2008 @ 5:10PM
rikki said...
I read that you COULDN'T actually turn off the battle animations.
http://insomnia.ac/reviews/ds/itsuwarinorondo/
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4-07-2008 @ 6:08PM
jsutcliffe said...
I always watch the battle scenes in Fire Emblem games. I'll probably do the same here too.
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4-08-2008 @ 12:13AM
hvnlysoldr said...
It's not as bad as in Pokemon.
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4-08-2008 @ 7:43AM
toby said...
i think the characters shouldn't need to run so far in between the opponents. I find that really boring and am probably going to skip the animations. i'll give it 5minutes.. unless it doesn't feel long, but judging from the video, the distance between each enemy feels like a marathon.
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