During last week's DS Daily, which asked about games with bad stylus controls, one of our readers gave us an idea: what about games with unnecessary or gratuitous microphone usage? We're all tired of blowing into the mic (or worse -- shouting into it) for no good reason, but which DS titles are the worst offenders?On the other side of the spectrum, and there any games that you think incorporate the mic well?







Reader Comments (Page 2 of 2)
5-04-2008 @ 10:47AM
Pizza Pasta said...
I don't think mine has a mic.
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5-04-2008 @ 12:17PM
Puddles said...
Maybe's it's just hard of hearing. Try sign language.
5-04-2008 @ 7:52PM
christian birmo said...
No mention of World Ends With You? Blowing in the mic to activate pins is fun and frees up your hands for other pins... and if you don't want to use Vortex Saber or the other mic pins you can just ignore them
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5-04-2008 @ 8:44PM
J.K. said...
I'm re-nominating with the others Ninja Gaiden, Zelda, and Nintendogs.
1) Yelling or blowing...whatever to wake up old men or find hidden birds really breaks away from the normalicy and fun of the game.
2) Well basically same gripe here and certain things just were too often to the point of overkill.
3) The voice recognition along with the touch parts were hit and miss bordering on terrible. It was fun when you'd ask for something and get the opposite 1/2 the time...oh boy. Made me want to roll up a newspaper and beat the crap out of my DS.
In general any of the games (insert name) that do it just out of place with the mic is annoying. Also any game that does something overkill to where you're looking like a puffer fish is a problem too. Some games have used it ingeniously throughout while others (zelda) are hit and miss.
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5-04-2008 @ 11:02PM
Simon said...
I used to hate it when games wanted me to yell in the mic, then i figured out that blowing into the mic does the same thing.
blowing for those birds on ninja gaiden gets annoying, and any game that says "yell into the mic" can suck my balls; im not yelling into my mic on a train full of sleeping people coming from/going to work - its just rude.
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5-05-2008 @ 2:51AM
Maya said...
I hate using the mic too... so I always "rub" it with my finger, it gives more or less the same effect as blowing into it, just... you dont look weird :D
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5-05-2008 @ 7:31AM
thedicemaster said...
ugh.
bomberman
i hate getting one of those "voice activated" maps when choosing random map.
you can't play those maps normally in a crowded place, you're either stuck with a shield out(voice shield map)
placing bombs like crazy(voice bomb map)
or insta-detonating bombs(voice detonation map)
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5-05-2008 @ 7:17PM
Zeke said...
Say, I'm the "one of our readers" in question. I win!
As I said in the other thread, my vote goes to Lunar: Dragon Song. It's not so much a bad game as one with some annoying problems, and this is one of them. You can only run from battles by blowing into the mic; how hard you blow doesn't matter, so there was no reason not to provide an alternative. Attempting to run is one of the basic options you should have easy access to in an RPG. Even worse, you run by accident sometimes because there's noise nearby.
My guess is that they just wanted to play with all the DS's features -- this was one of the earliest games (as you can tell by the "DS" title, which everybody was doing for the first year or so). Same goes for MegaMan Battle Network 5 DS. It was basically a port of the GBA game with a few extra features; one was a new status for MegaMan where you could "cheer him on" to increase his attack power. I never bother.
Phantom Hourglass? Yeah, I'll go along with that. I think the control system was brilliant, but the mic was a weak point. "Blowing out" candles is cute... but it's only used a couple of times, leaving me blowing like an idiot all the other times I found lit candles. But it was truly satisfying to FINALLY kill a Pols Voice the way we were always supposed to. And the mic wasn't the worst gimmick... don't get me started on that close-the-DS puzzle.
- Z
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5-05-2008 @ 7:45PM
Ryan said...
I actually liked the ds-closing puzzle in Phantom Hourglass. I felt so clever when I figured it out, and even giggled a little.
I agree that DS fanboy does an incredible job of judging games. The reviewers seem to be the few people to understand how to properly review a game for being a game, not just a piece of software.
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5-06-2008 @ 5:44PM
Amanda Senior said...
Bomberman Land Touch...I forget if it was the 1st or 2nd, or both, but one of the games requires so much intense blowing at one time that I literally became dizzy and almost feinted.
I don't mind bits of blowing here and there, but that much, at once, that requires such a strong ammount? I hate hate hate it.
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5-07-2008 @ 11:06PM
Zeke said...
GRRRR. I have a new nominee: Lunar Knights. The original Boktai games had a cool stealth system where, among other things, you can flatten yourself against any wall and press A to knock on it, getting nearby enemies' attention. Then you hide, they come to check out the noise, and you slip past them. Lunar Knights completely defeated the purpose by turning this into a "whistle" feature where you blow into the mic. You can't go hide or even see if it worked until the stupid DS is out of your face.
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