Reed was with Nintendo for 11 years, working on such titles as Metroid Prime: Hunters and Pikmin. He now joins Microsoft's Turn-10, an internal studio that is responsible for the Forza Motorsport line-up of games.
Nintendo dev leaves company, heads to Microsoft
Reed was with Nintendo for 11 years, working on such titles as Metroid Prime: Hunters and Pikmin. He now joins Microsoft's Turn-10, an internal studio that is responsible for the Forza Motorsport line-up of games.
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Reader Comments (Page 1 of 1)
5-08-2008 @ 4:18PM
Roto13 said...
A programmer? You mean... like a code monkey?
Reply
5-08-2008 @ 5:00PM
Anticrawl said...
Haha, yeah he was just a code monkey. No offense to programmers but any cool tricks or talents he had as a programmer would have been picked up by his peers so really he's just a faceless man filling another seat. Hope he has fun typing endless code under a different name, I'm sure that will be rewarding.
5-08-2008 @ 4:30PM
THe Shit said...
I dont blame him. Im a future designer (starts courses in Sept) and Nintendo is slowly starting to piss me off as a company. But everyone else out there is better than EA. Fuck EA.
Reply
5-08-2008 @ 4:53PM
ryan said...
Why do they piss you off? (Serious question, btw)
5-08-2008 @ 4:53PM
ryan said...
Why does Nintendo piss you off? (Serious question, btw)
Also, if this is like a triple post, I blame dsfanboy.
Reply
5-08-2008 @ 4:54PM
ryan said...
God dammit.
5-08-2008 @ 4:59PM
acefondu said...
That series of posts was hilarious. I don't know why, it just made me laugh.
5-08-2008 @ 5:56PM
New_Pornographer said...
It's amazing to see so many enlightened people comment on this story without a clue what the hell they are talking about. I know its a lot to ask as the internet is notorious for breeding ignorant idiots but it really takes the cake when a videogame website focussed on Nintendo attracts knuckledragging dullards who don't:
a) Know what making a videogame actually involves
b)The importance of programming in the production of a game
c) The history of Nintendo, or specifically in this context, the history of Colin Reed working in the company.
Colin worked way back on 1080 snowboarding as one of the main programmers with fellow Englishman Giles Goddard. However, the game was developed in Kyoto at Nintendo EAD, which isn't reknowned for hiring a lot of gaijin development staff and clearly highlights the calibre of Colin as a programmer with considerable skill.
There are interviews on the net with him concerning the development of Pikmin and also the programming techniques used in 1080 to give the game the graphics it has. Take your heads out of your behinds, use google and find them because you'll benefit immensely.
Good luck to Colin, MS obviously had to wave a considerable sum of cash under the mans' nose to make him jump ship. Congrats.
Reply
5-08-2008 @ 6:43PM
JRVillalobos said...
"So many people"? You're the 8th post and Ryan screwed up three times, and another post was making fun of him.
5-08-2008 @ 10:42PM
Roto13 said...
And yet none of that is the least bit impressive.