With the confirmation of a new Castlevania game with Koji Igarashi behind the helm, you can imagine our excitement. It's even greater than the time we first saw the last Castlevania game. If it builds upon all of the amazing features of Castlevania: Portrait of Ruin, we'll probably just die right then and there after playing it. We'll have seen everything we've needed to see and be able to die a nice, peaceful death.
Until that day, though, you can bet we're salivating for every single juicy morsel of Castlevania news we can get our grubby little mitts on. This latest interview with Koji Igarashi is no exception, as he details some of the things about Ecclesia. Like, why did he go with a female protagonist? Hint: it's because the fans wanted it!
Believe us, we've far from ruined the interview for you. It's got some interesting stuff in there, so give it a watch.








Reader Comments (Page 1 of 1)
5-20-2008 @ 2:45PM
Kia said...
My god, that translator was AWFUL! Talk about unprofessional, you could barely understand a word he said!
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5-20-2008 @ 3:02PM
Reuben said...
I was thinking the same thing. It sounded like he would have given his left arm to be doing anything else.
In other news, I can't wait for this one.
5-20-2008 @ 3:29PM
elend said...
Wtf. What a ridiculous video!
Reply
5-20-2008 @ 4:23PM
Matt said...
IGN: Well, we do have to bring up one more thing, as the fans are asking like crazy. What do you have in mind for the future of Castlevania, specifically when in regards to the Wii? Also, do you feel that Castlevania works better as a 2D franchise than a 3D one? It has been very well received on PSX, then on GBA, and now on DS.
Igarashi: First let me answer the question about 2D and 3D. As you know, the 2D and 3D gameplay has been completely different, and I felt that on DS that 2D was best-suited for the platform, so that's why we stuck with it in 2D for all three games. It was the right type of game for the right system. In regards to the Wii, there's not really much I can say right now. I'm looking at the system, and we're looking to expand the franchise, so I'm sure that in the coming weeks or months you'll be hearing something new.
IGN: This will be our final question. We're huge Castlevania fans, so we feel the need to ask this one. Regardless of platform or future direction for the company itself, do you feel that you can take what you did in Symphony of the Night again, and take the magic of that incredible 2D experience and duplicate it again now, or has the era of 2D ended, so to speak?
Igarashi: I think that development for 2D in regards to the Wii or any other system is very difficult to do right now, but there are other avenues we can use to explore the 2D progression of Castlevania such as WiiWare or downloadable content and whatnot. So no, I don't think it's really a dead thing.
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