
The answer is, unfortunately, a little more complicated than a simple "yes." At times, Drone Tactics really shines, but it takes a little time and effort to get there.
On the surface, Drone Tactics is just another mediocre effort with a very thin veneer of story that might as well not even exist, and characters that are yawn-worthy to the extreme. The game is clearly designed to appeal to younger players, which is why it's so surprising to find that the gameplay rivals the depth of last year's Front Mission.
You wouldn't know it from the beginning, however. There's a definite feeling that a lot of this was simply slapped together. Someone decided that making an SRPG sounded good, and the concept was cobbled together from the most random ideas people could produce. The end result feels like a patchwork from DS games that came before, but at the core, there is a very solid system here.

The game kicks off with two young friends who happen to really be into bug-watching. What happens next is right out of a childhood fantasy -- the bugs start watching, and talking, back, and declare that the two kids are just the heroes they're looking for. They're whisked off to the homeland of the insects, where they're to help fight off the Black Swarm. They're not as special as you'd think, though; it isn't long before you run into more of those not-so-unique heroes.
But that's getting ahead. As soon as our intrepid young insect enthusiasts arrive at Cimexus, they're thrust into the first battle, which serves a tutorial. It's here that the game turns into something delightfully surprising. Though this first battle is ridiculously easy, it's clear at once that there's a solid foundation here, if not a ground-breaking one. The old stand-bys are here in full effect; terrain matters, individual units boast different strengths and weaknesses, and ground- and air-based units have different attack specialties.
It all sounds very unexciting, eh? So Drone Tactics has solid strategy mechanics -- so do dozens of other DS games. But the reason Drone Tactics actually does manage to shine is its level of customization. So many strategy games seem similar, which is why the ability to really be a general, of sorts, and build your own army is rather refreshing. You can dictate and control just about every aspect of your cadre of bugs here, from their emblems to the weapons they take into battle, and as your little army grows, it starts to feel like your particular leadership makes a difference. Someone else would produce something different -- this army fights for you and you alone.
There are a few extras here that are pretty nice, as well. There are side missions that can help your buggy units gain experience and earn resources, and a card game element that can give you some nice boosts in battle. You get into these elements as soon as the game opens up, which is nice. If you can make it through the boring beginning, Drone Tactics becomes a much better experience, and building and equipping your own weapons and earning cards is a fun diversion.
Is that enough? Not to compete with the very best of the DS, no, but it's enough to make Drone Tactics a worthwhile experience, particularly for those who appreciate single player strategy over multiplayer. An online mode might have been enough to vault the title into the upper echelon of DS strategy, but without it, the story holds this one back. Luckily, there isn't much of it, but what is there is eye-rollingly awful. You may also find yourself playing through those side missions many, many times, to the point of head-banging repetition.
If you're looking for something to tide you over between other games, this could be it. Not a strategy veteran? No problem; Drone Tactics eases you into things (maybe too slowly for some) and gives you a chance to master everything before things get tougher. But unless you're a huge strategy buff, Drone Tactics may not be the game to pull you away from that pile of unplayed DS games. It's a solid title, but nothing to get excited about.
The basics:
Controls: Though you can use the stylus, it is not recommended here due to accuracy issues. Stick with the buttons and you'll be fine.
Visuals: For the most part, the graphics are merely average and the character designs nothing special. But the insect mecha really shine here, particularly in the topscreen battles. While the footage gets repetitive after a while, you'll watch more than a few battles just for the satisfaction of bugs slamming into each other.
Sound: A mediocre score does nothing to set Drone Tactics apart.
Story: You might call this a story, if you were feeling generous. Really, it's an excuse for those bug-slamming moments mentioned above.
Difficulty: Drone Tactics is never incredibly difficult, though there are some thought-provoking moments. However, gaining experience for units by repeating missions grows tiresome.
Final verdict: 7.0/10 -- there's so much to do here that it's worth dealing with the less-than-stellar elements.
But that's getting ahead. As soon as our intrepid young insect enthusiasts arrive at Cimexus, they're thrust into the first battle, which serves a tutorial. It's here that the game turns into something delightfully surprising. Though this first battle is ridiculously easy, it's clear at once that there's a solid foundation here, if not a ground-breaking one. The old stand-bys are here in full effect; terrain matters, individual units boast different strengths and weaknesses, and ground- and air-based units have different attack specialties.
It all sounds very unexciting, eh? So Drone Tactics has solid strategy mechanics -- so do dozens of other DS games. But the reason Drone Tactics actually does manage to shine is its level of customization. So many strategy games seem similar, which is why the ability to really be a general, of sorts, and build your own army is rather refreshing. You can dictate and control just about every aspect of your cadre of bugs here, from their emblems to the weapons they take into battle, and as your little army grows, it starts to feel like your particular leadership makes a difference. Someone else would produce something different -- this army fights for you and you alone.

Is that enough? Not to compete with the very best of the DS, no, but it's enough to make Drone Tactics a worthwhile experience, particularly for those who appreciate single player strategy over multiplayer. An online mode might have been enough to vault the title into the upper echelon of DS strategy, but without it, the story holds this one back. Luckily, there isn't much of it, but what is there is eye-rollingly awful. You may also find yourself playing through those side missions many, many times, to the point of head-banging repetition.
If you're looking for something to tide you over between other games, this could be it. Not a strategy veteran? No problem; Drone Tactics eases you into things (maybe too slowly for some) and gives you a chance to master everything before things get tougher. But unless you're a huge strategy buff, Drone Tactics may not be the game to pull you away from that pile of unplayed DS games. It's a solid title, but nothing to get excited about.
The basics:
Controls: Though you can use the stylus, it is not recommended here due to accuracy issues. Stick with the buttons and you'll be fine.

Sound: A mediocre score does nothing to set Drone Tactics apart.
Story: You might call this a story, if you were feeling generous. Really, it's an excuse for those bug-slamming moments mentioned above.
Difficulty: Drone Tactics is never incredibly difficult, though there are some thought-provoking moments. However, gaining experience for units by repeating missions grows tiresome.
Final verdict: 7.0/10 -- there's so much to do here that it's worth dealing with the less-than-stellar elements.
Reader Comments (Page 1 of 1)
5-26-2008 @ 11:49AM
moo said...
unfortunately, activation of some cards (the in-battle damage-inducing ones) require the playing of stylus-based mini-games -- and the games are just awful. either too easy or too ineptly designed. yeesh. give me Advance War's CO Powers any day.
but I'll still play DT through. it's been a neat diversion so far.
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5-26-2008 @ 2:13PM
Zack said...
I've been playing this and love most of it. Yes, the story is worthless, but it is quite addictive building up your bug's arsenal. I've found that by alternating between the main campaign and the badlands, I can advance in both without needing to ever replay maps in order to grind for exp. It's also perfectly timed to tide me over the gap between Advance Wars and Civ Rev.
I agree with moo though about the card aspect - the mini-games are stupid and so I rarely if ever use cards, and don't like it when the opponent forces me to play one by using their cards.
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5-26-2008 @ 4:37PM
Damian said...
Love it , i do. I think the story is hilarious and don't think its supposed to be serious for one second . As the guys above say if you enjoy Advance Wars (and many do) this is well worth getting .
It may also make you a better person as the next time you see a little bug on a hot summers day making a dash from one crevice in a pavement slab to the next you may avoid standing on the little critter as he(or she) could be on some kind of peace envoy mission . possibly.
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5-27-2008 @ 7:14AM
Ihar `Philips` Filipau said...
My personal impression was more like 5.0/10.0
Despite bunch of 3D shots game itself is 100% in 2D. 3D is totally optional, repetitive and pretty useless (except that only in 3D mode actually dealt damage is showed).
Battle mechanics could be more sophisticated. Battles are too simplistic and repetitive (after you come up with proper strategies for your units).
Card minigames sucks.
Game utility is lacking. Options to turn unnecessary stuff (e.g. 3D animation in battles) are missing. No way to skip useless dialogs.
Only two save game slots.
Pluses. Game supports suspend.
In essence, it is pretty generic simplistic turn based game and floats firmly below Advance Wars as its spiritual copy-cat. Do not buy "card" aspect of game - the cards are nothing more than special abilities (similar to "CO Power"). No extra thinking is needed in using them - just some touch screen waggling.
If you are into turn based strategies and do not mind some redundant action on screen - buy it.
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