Following on the heels of Homebrew Week, our coverage of the DS's indie development scene, programmer T4ils has released StillAliveDS, a fantastic 2D remake of Valve's first-person action/puzzler, Portal.
Much like the PC game, players must rely on their wits (and a portal gun) to transport themselves around each stage, aiming shots with their stylus and grabbing pieces of cake along the way. It might not have the graphics of the original, but it definitely has the feel and charm. Hit the screenshots in the gallery below to see what we mean.
Along with the maps included with the game, T4ils has also released an editor for players to create their own levels. We haven't tried it out yet, but there's even some built-in functionality for sharing and downloading maps right from your DS. And it's all free for you to download and play!
Not sure about how to get started with playing homebrew games on your Nintendo DS? Luckily for you, we've written up a (Semi) Ultimate Homebrew Guide with information on the hardware you'll need and how to set it all up! How awesome of us!
[Update: For those of you having trouble getting past the menu screen, walk up to the box in the middle of the room and try to grab it with your stylus. This may take a few tries, unfortunately, but we found it easier if you're just a few pixels away from the box. After you grab the box, carry it over to the "Story" box. ]
See also: Show and Tell: Lies, damned lies, and DS Lites
[via Dev-fr]







Reader Comments (Page 2 of 2)
5-31-2008 @ 1:20AM
SnackAdmiral said...
Well, this just made my friday evening. Thank you!
Reply
5-31-2008 @ 7:29AM
Aviv said...
Can you save in this game?
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5-31-2008 @ 8:27AM
t4ils said...
it saves automatically ;)
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5-31-2008 @ 9:50AM
Robert Rodriguez said...
I'm using R4 (thanks to DSFanboy!) and it works fine. Only thing the game lacks is an explanation of the control scheme.
L Button = Blue Hole
DPAD Down = Red Hole
X = Jump
Reply
5-31-2008 @ 5:54PM
John Thomas said...
Dude, DS totally ROCKS. Such a cool game for a very reasonable price.
JJ
http://www.Ultimate-Anonymity.com
Reply
6-01-2008 @ 1:30AM
bull said...
Am I dreaming?
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6-01-2008 @ 7:52PM
Inanimate said...
AWESOME.
Reply
6-02-2008 @ 1:10AM
Daniel said...
I need help!
I tried to make custom levels, but when I save them, I have no idea where they go. How do I put custom levels onto the game?
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6-02-2008 @ 2:06AM
t4ils said...
You need to have a "maps" repertory where your jar file is (like in the zip file).
Maps are saved in it.
At the moment, you can't work in another directory, you must have this "maps" directory
6-02-2008 @ 10:59PM
eriK said...
can anyone get past level 26?? Every time I fall down the shaft on the left I hit the green orb and die. Whenever I drop the cube down first it misses the green orb, and I don't know if that will anything anyways. It's driving me crazy! Every level up to this one was fine.
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6-05-2008 @ 10:07AM
Chell said...
There are several ways to get past that. I once fell down that shaft and was lucky enough to make it past the ball... never managed to pull that off again.
Now I put a portal right in the middle of the ceiling of the shaft, and the other right under the cube, so it falls from above and I don't need to aim. Sometimes it destroys the ball, but usually just pushes it down. If the ball is destroyed you have to pick up the cube and use it to destroy the turrets ahead. If the ball is still around, you can guide it through portals, to destroy the turrets with it, or to put it out of your way.
BTW, there are more levels in story mode once you beat the initial set! :) I'm hooked.
6-09-2008 @ 5:33PM
TrippleSeven said...
can anyONe BEat LevEl 24?
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6-09-2008 @ 5:33PM
TrippleSeven said...
can anyone help me with level 24? please?
Reply
6-30-2008 @ 7:31AM
Crilly said...
Need help with this. My r4 open this and goes into a black screen help please!
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