
But length and depth aren't the only measure of a game. For some the latest Tactics may be a great way to while away the month(s), but others will find the paper-thin story and the hand-holding approach a turn-off. In a field of excellent Square Enix titles, Grimoire of the Rift isn't exactly a stand-out, but mediocre Square Enix still tends to be pretty good in the long run.
If you take nothing else away from Grimoire of the Rift, at least remember this: writing in library books can be mildly dangerous and perhaps incredibly exciting. As a PSA, the concept fails, and the actual story of the SRPG isn't much more effective. Our Hero, Luso Clemens, is an impish young gamer (there are multiple references to gaming in the beginning) finds himself in detention in the school library on the last day of term. While waiting for his instructor, he flips through an old book and ends up face-to-face with a cockatrice in Ivalice. What a surprise!

Upon Luso's appearance in Ivalice, he's taken in by Cid (good ol' Cid!) and swears into the Gully clan. That's all that's necessary to kick off the action. From these humble beginnings, you'll take on maintaining the clan, recruiting new members, handling job assignments, setting abilities, and handling loot. Things aren't quite as open as they initially appear, however; while the game features more than fifty jobs, you've got to earn them by doing quests, filling prerequisites, and then in order to learn certain abilities, you've got to have the right equipment. Building up your allies to your preferred specs can be a long and tedious process.
But there are hundreds of quests to help you along in that, and combat is varied and rarely tedious, if pretty easy. Veterans may want to go in for hard mode immediately, else Grimoire may offer a simplistic experience, but Hard can be, well, hard. For those who've played Tactics Advance, there are some changes this time around. For instance, the system that features judges assigning rules to battles is still around, but now, if you break the law, you're gently penalized with the loss of clan privileges (bonuses) and the ability to revive the fallen, as well as losing the law bonus (yay bonus) you get for staying within the rules. That makes things a little less annoying, but the judge system could still use some work.

If you're in the camp that is vehemently pro-Tactics and anti-Tactics Advance, there's nothing here that will change your mind. But if what you want is a single player experience that's packed with goals you'll be happily chasing for a long time to come, Grimoire of the Rift is a good choice. It's better than Tactics Advance, and if you're new to these Final Fantasy games, it's easy to get into.
Visuals: Grimoire may look a bit bland in some of the screens, but the reality is a glossy, detailed marvel. There are so many attractive little touches that you'll spend a lot of time just checking everything out -- and there's a lot to seel.
Sound: Great adventuring music that'll keep you going as the hours roll by, including some songs series fans will recognize. Heaphones recommended.
Story: Boy enters book. Book leads to world. Boy decides it might be keen to get back eventually, but is quite happy spending some quality time kicking ass and grinding levels first.
Controls: Touchscreen control is a bit lacking, particularly in comparison to some other strategy games on the system. The poor camera contributes to some of the issues here, as it just becomes impossible to find a unit in a crowd with the stylus.

Final verdict: 8.5/10 -- The sheer size of Final Fantasy Tactics A2: Grimoire of the Rift could make up for a lot of problems. Luckily, Grimoire doesn't really have problems -- just a few bits that could have been better. It's huge, it plays well, it looks and sounds great. All that's missing is the spark of good characters or story, and that's not much to lose in an SRPG.
Reader Comments (Page 1 of 1)
7-07-2008 @ 11:45AM
fidgetwidget said...
I notice that you mention the hard mode in the write up, but in the summary at the end (and lets face it, most people will just read those) you leave it out, claiming that the game is almost too easy.
Just something I noticed.
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7-07-2008 @ 12:07PM
Ihar `Philips` Filipau said...
> What the game lacks in punishment, it makes up in length.
You guys need a doctor. Masochism can be healed now.
My only gripes with the game at moment is default looser name "Luso" (tribute to looser plumber?) and usual to JRPGs lengthy dialogs. At least A2 shows whole message at once without the silly typing effect. Progress is evident.
Had no chance to go too far but at least at the moment it looks OK. Battle mechanics works - all features are there - and that's most important for SRPG. Suspending game in middle of tutorial (first battle) was actually allowed and to my sincere surprise worked. Progress is evident.
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7-07-2008 @ 12:25PM
Broco Lee said...
Maybe the story isnīt the best, but when I saw Vahn and Penelo, this became my fav!
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7-07-2008 @ 1:41PM
S3ph said...
I expected more out of the 'Vaan and Penelo' addition to the game. Its not really that great(unless they come back in another scene later on?)
7-07-2008 @ 4:31PM
Broco Lee said...
Iīm not sure about how long it is.... i played it yesterday and havenīt played since :S
7-08-2008 @ 12:44PM
Mert said...
You can even hire them.
7-08-2008 @ 10:02AM
Roto13 said...
S3ph: I've encountered them twice and I'm like 99% sure you can recruit them to your party later.
7-07-2008 @ 12:37PM
Mert said...
I play this over ten hours a day.
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7-07-2008 @ 1:26PM
Andy said...
I've been enjoying it for much the same reasons, the amount of crap you can do. There's so much character customization possible and so many quests to do, I'd imagine I'll be playing this one for a while... But yeah, the story's dumb, touch screen controls fail hard, difficulty curve is nonexistant, etc... Great review, guys!
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7-07-2008 @ 2:30PM
bones3d said...
I've been playing this one myself for a few days now. Much like previous FF:Tactics titles, the game is a pure joy to play despite being more of the same.
Also worth noting (for anyone who hasn't actually read the manual) is that if you still have a copy of FF:TA for the GBA, you can stick the game into the DS before starting up A2 to unlock a bonus feature in the game.
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7-07-2008 @ 3:01PM
Gurren-dan said...
The only thing I really wish that was added to this was a multiplayer option (even if it wasn't worldwide battling).
Actually, the option to do trades on the wifi network would be good, instead of just a normal multiplayer one.
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7-08-2008 @ 1:38AM
Toxic said...
This game is good.
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