This Windy x Windam trailer explains what the title refers to, but unfortunately it does so in Japanese and is therefore a bit hard to parse. It appears that "Windy" is a term for basic combat, and "Windam" is used to denote super attacks, which decrement the "Windam Gauge." More interesting than the name discussion, we think, is the fact that wow, this game looks nice. Are those painted backgrounds? More than being simply an Izuna vehicle, Windam looks like a potentially high-quality DS fighting game.
It even features a (sort of) strategic element. The vertical gauge seems to decrement when a character makes a move that doesn't connect, and refills very quickly. In a way, it's sort of like the action points used in SRPGs, or like a slightly turn-based system that limits what you can do before you attack (thus switching the turn). Or maybe we're seeing too much in it.
[Via Siliconera]







Reader Comments (Page 1 of 1)
7-08-2008 @ 11:45AM
SephFinale said...
I think the vertical gauge is so one side doesn't overpower the other, and allows for a chance to attack. That's how Cross Calibur (Fanmade Tales fighting game) works, anyway. I think it's neat though how Izuna wields that katana.
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7-08-2008 @ 12:23PM
Kimiko said...
Am I the only one who, when hearing "Windy × Windam", thinks of CardCaptor Sakura and Magic Knight Rayearth respectively? Zomg, I'm turning into an otaku @_@
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7-08-2008 @ 5:35PM
guestman said...
The trailer looks pretty terrible. Did the author of this article play the naruto fighting game? That had fx/sprite animations comparable to SNK... this does not even come close.
This looks like a bad neogeo fighting game port.
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