And when talking about good games on the DS, one need not look further than the only title to receive a perfect 10 from DS Fanboy: Contra 4. It is awesome. For any other game, that wouldn't be enough for a "review," but with Contra 4, nothing else is necessary. WayForward Technologies' 2007 masterpiece was about as close to perfect as a game can be. Thus, the California-based developer was a perfect candidate for closet searching. And was there ever a skeleton to be found inside! Ping Pals, which is well known as being one of the DS's earliest atrocities, was the first game WayForward developed for the DS. At face value, the tween-focused chat utility appears to be nothing more than a glitter-coated PictoChat used to discuss iCarly and Webkinz. Released mere weeks after the launch of the DS, it was universally censured by both critics and love-to-hate gamers. Electronic Gaming Monthly called it "An abysmal failure," and IGN -- who employs Mark Bozon, brother of WayForward's creative director Matt Bozon -- pulled no punches when stating that "Ping Pals is easily the most unnecessary product for the system." Ouch. Clearly, somewhere between Ping Pals and Contra 4 lies the purest definition of shovelware.

00:00:30 - ACK! I'm given the standard avatar, and, well, it appears to be female. This is confirmed later when I go to edit my character's appearance. Being of the dude persuasion, I wish that the game had asked me my sex first. However, I can accept that this product is targeted mainly towards younger females. Additionally, I imagine many female gamers have had to suffer this (in reverse) many times before, so I'll turn the other cheek. Regardless, my female avatar is ... different. Granted, everyone in this game seems to have a vague and weird pigmy-esque characteristic about them, but my on-screen representation is particularly strange.
00:00:51 - As the chat begins, I'm met by "Chit.Cat." Adorable. She kind of explains the happenings, but in such strange and vague terms that it's hard to know what I'm supposed to be doing. Chit.Cat tells me to "have some Ping Pal point coins!" Wouldn't points or coins have worked just fine? Do we really need both? "You can use these coins at the REAL TIME shop!" As opposed to the PRE-RENDERED shop.
00:01:02 - Suddenly, things take a serious tone.
Chit.Cat: "I'm sure you're dying to log in... but before I go... a quick word of warning... be absolutely... positively sure to --"
Use Ping Pals responsibly? Not talk to strangers? Never give out personal information? Avoid sexual predators?
Chit.Cat: "-- save the game by logging out after each chat session!"
Oh. Thanks.
00:01:40 - My goals and options aren't quite clear, so I spend a few moments poking around. This is what I gather: it's PictoChat with avatars. You can change the appearance of your avatar by purchasing stuff from the store. You earn coins to spend at the store by playing text-based games and having pointless chats with random in-game characters. Artificial intelligence conversation has always interested me, so I decide to give it a shot. The keyboard used to input text is kind of clumsy. The standard keyboard used in PictoChat is much better. Perhaps it's for the better, because interacting with Ping Pal's A.I. leaves something to be desired. Below are three actual conversations between the Ping Pals and me.
JON: Have you talked to that new girl yet?
KAES: YES
JON: Put in a good word for me.
KAES: NO
JON: Hoo hoo...this will be perfect. Thanks.
DEVON: I'm working as a caddy at the country club.
DEVON: Cool huh?
KAES: NO
DEVON: You have chosen wisely my friend. (!?)
DEVON: See you tomorrow.
DONNA: Do you have a Hawaiian shirt I can borrow?
KAES: YES
DONNA: Hey thanks. Not to be picky or anything but I hope it's not yellow. Is it yellow?
KAES: NO
DONNA: Oh good, because yellow clashes with my hair.
DONNA: I hope it's not red. Is it red?
KAES: NO
DONNA: Oh good, because red washes me out. I look cute in all colors but red.
KAES: WHAT ABOUT YELLOW?
DONNA: See you!
As you can see, the responses are really off. It's not as if I was expecting obscenely thorough sentence analyzation, but reacting correctly to "YES" or "NO" shouldn't be above Ping Pals. Additionally, the poor punctuation is enough to make an English major's head explode.

00:10:12 - After my bad experience with "Top 10," I move onto "Hi-lo." A questionable character named "Snakey" asks me to "pick a number between 1 and 10 and type it in!" Ahh, the thinking man's game. I pick 3, but the number was 9. "You are way off! Give me 10 coins!" Geez, it makes it sound as if he's pulling a knife on me. Interesting note: I go to close the DS to write this down, and the awful music is still playing in the background. Ping Pals apparently does not obey the laws of the DS's sleep mode. I couldn't find much about this on the Internet, so perhaps I have a buggy copy.
00:11:13 - There can't be much more to see. Done!
The connection between Contra 4 and Ping Pals is similar to the connection between Alec and Stephen Baldwin: it's hard to believe that they came from the same creators. In experiencing both of these games, it's obvious that a developer cannot be strictly defined as a shovelware maker from a single specimen. There are plenty of possible factors to be considered when attempting to describe this phenomenon. Development teams can range from hundreds of people dispersed across the entire planet to a single Dorito-snarfing loner stuffed inside a studio apartment. Various subsets of the same development team can be used for different types of projects, thus creating the potential for enormous fluctuation in quality. Strict deadlines, unreasonable demands from a publisher, and grueling hours can all potentially contribute negatively to a product. And let us not forget that like all living things, developers have to eat. Not every studio has the privileges of the elite Nintendo EAD team. Sometimes, they have to take a project to pay the bills. And if developing Hamsterz X: Star Force Underground means that people get to keep their jobs, can we really hold that against them? Comprehending and analyzing these elements will most definitely help us on our quest to better understand shovelware.
After playing Ping Pals, Contra 4 comes out looking like the Marilyn Munster of the WayForward catalog. However, as Matt Bozon told MTV in an interview, Ping Pals was the title that familiarized the team with the DS development kit and eventually led to Contra 4.
Now it is apparent that we will have to keep track of a newly discovered trait: shovelware as a stepping-stone. In order to create something beautiful, sometimes you have to leave a mess behind.

Reader Comments (Page 1 of 1)
7-09-2008 @ 1:34PM
Gendreavus said...
My aunt gave my cousin Ping Pals for Christmas. I told him to go trade it in for Super Mario 64 DS, and we've been best pals ever since.
Reply
7-09-2008 @ 2:16PM
Matt G. said...
good move.
7-09-2008 @ 3:10PM
BPM [MKWii: 2578 3585 8392] said...
There are games WayForward wants to make (Shantae, Contra 4, Sigma Star Saga, etc.) and games they HAVE to make (Ping Pals, Nickelodeon games, etc.).
That's just the way things are sometimes. :/
Reply
7-09-2008 @ 3:31PM
Zealot said...
I actually bought Ping Pals out of morbid curiosity after the price was finally slashed due to its apparent failure (or did it fail? It took somewhere between three and four years for most places to mark it down from $30). Even though I might have played it for only ten minutes to get a general feel for just how awful the game was, I can attest to everything that's been written in the article. EVERY single-player chat I experimented with was some disgustingly-typical high-school situation like the prom, joining the football team, or getting a driver's license, and, if not for the fact that not replying for a certain amount of time causes the chat to end, replying would be optional, as not once did the avatars do anything other than barf out a set script. No ability to branch based on keywords or context, nothing.
I'm also surprised you didn't mention the absolutely terrifying developer logo right when you turn the game on--some sort of dancing dinosaur-iguana-thing in a diaper. If everything else in the game hadn't have been worse, this alone would have given me nightmares. After this, though, you're immediately greeted by five of the terrifying little titular Ping Pals, each one with a lifeless stare and a pursed dot-mouth. They look brainwashed; real people with expressions such as these generally don't talk about high school. Usually it's something more along the lines of how you're about to be their blood sacrifice to The Great Spaceship. Honestly, could they have picked uglier designs for their customizable avatars than the disgusting fusion of chibi and ghetto glitter? Their research for this must have consisted of about five minutes on deviantart.
Great, great work, though, Mr. Delgrego. I can't help but suggest a game for a future article, though--Aquarium DS. You choose a few fish, and you watch them swim around in a tank. Maybe you get to feed them, I don't know. But that's it, I kid you not. The only DS game that has even less to do than Ping Pals. I *almost* bought it for $8.00 somewhere, and it just came out a month or two ago. That should be an indication of how bad it is.
Reply
7-09-2008 @ 6:39PM
LocalToast said...
Wow, that sums up everything I've ever thought of this game. I can't even describe how perfect that is.
7-14-2008 @ 2:47PM
Kaes Delgrego said...
Thanks, Zealot! I'll have to check out Aquarium DS.
7-09-2008 @ 6:41PM
LocalToast said...
Oh, don't forget if you watch the credits, you get 50 coins.
Reply
7-09-2008 @ 6:58PM
Homerun said...
I bought it for $2 bucks at Best Buy..sold it for 5 or 10 at a Garage Sale XD
Reply
7-10-2008 @ 2:46AM
aj said...
This honestly makes me want to get a DS version of Alice.
Does anyone else remember Alice? I can't be the only person who wasted time on the internet back before people even knew about the internet.....
Reply
7-13-2008 @ 8:49PM
Saria the Cat said...
The only Alice I know of is that horror version of Alice in Wonderland PC game. Which was awesome.
7-10-2008 @ 9:02AM
Lianne said...
Oh man...this game is TERRIBLE!!!
I got it for free from some game trading website. Someone just GAVE it to me. :P
If it used WFC, then it might be cool. I love Pictochat, but my sister lives on the other side of the state so I can't use it unless we happen to be in the same room. I would LOVE this game if it let me do a pictochat across the Web. As it stands, however, it's pretty pointless.
Reply
9-02-2008 @ 1:37AM
Jared said...
I'm late to the party on this post, but FYI: You wrote that Ping Pals "was universally lauded by both critics and love-to-hate gamers."
To "laud" is to praise. Think "applaud" and you see what I mean. Consider using the phrase "panned by critics" in the future.
Reply
9-02-2008 @ 9:22AM
Kaes Delgrego said...
D'oh! I'm not an English Major, as you can probably tell. Thanks for the heads up. It's greatly appreciated. :)