"I wanted to get going, to play it and enjoy it," Totilo said in a frustrated blog post. "But first it had to take me to school." Long tutorials have been a problem since games became complicated enough to need them (and since developers realized that we're not going to read the manual, no matter what). Just consider this fair warning that Lock's Quest is going to require a little prep time before it's suitable for pick-up-and-play.
Gallery: Lock's Quest
[Boxart via Gamefly]