
Remember Meteos? The vertical block sliding? The fast, frantic action, and the maddening tick-tock of the clock at the top of your screen? The sweeping, dramatic story of taking your alien ship into the heart of madness and bombarding it with pretty squares and blocks? The others don't understand. They couldn't possibly comprehend the bloody tears you shed for every planet lost along the way -- every warrior that stood 'til the end and mumbled something heroic in whatever freaky alien language they knew.
It's pretty intense, man. But let's talk about this game called Planet Puzzle League, shall we? It's pretty similar to Meteos, minus the ecstatic hyperbole I threw it out above. But don't let the dearth of heart-pounding plot deter you! Planet Puzzle League may forgo the charm of its extraterrestrial brother, but the title more than makes it for its lack of emotional impact with a wealth of gameplay options. It also has the distinction of being pretty much perfect for a gamer on the go, a fact which should make my job a hell of a lot easier and your wallet just a little bit lighter. Grab your penny bank, ladies and gents, and come along with this week's edition of Gaming to Go. The Puzzle League awaits.
Let's get the critical difference between Meteos and Planet Puzzle League right out in the open: the former lets you slide blocks vertical. The latter lets you slide blocks horizontal. Big deal, right? But any gamer lucky enough to have played both titles knows that such a simple change in direction affects the gameplay a great deal.
Where Meteos's alien madness forced you to keep an eye trained on the top of the screen as you flung blocks back towards the heavens, Planet Puzzle League pushes that eye down to the bottom, where rows of blocks continuously sneak up. Sliding squares left and right to make three-block combos makes sai

It's standard puzzle fare, admittedly, but Planet Puzzle League offers the same enjoyment and speedy entertainment you've come to expect from the DS's expansive library of block-breaking games. Where this titles shines, however, is in the extra variations it offers on the formula, all of which are fun enough to be a viable choice the next time you fire the game up.
For the trash compactors among us, Garbage Challenge throws wide, impenetrable rectangles on top of your blocks, forcing you to deal with them quickly lest more stack up. The only way to break up the garbage is to make combos with the squares currently touching the garbage, at which point the trash breaks down into new blocks for you to work with. The pressure hits whenever a five column tall piece of garbage comes crashing down, forcing you to scramble about and try and figure out how in the hell you're going to match up the few same-colored pieces you have in order to save the situation.
If recycling isn't really your thing, you can always give the Puzzle mode a go, which gives you a few sets of blocks to work with and challenges you to make combos of them in order to clear the entire screen. It starts simple, but grows increasingly complex, with some later puzzles -- there's a ton -- giving you only three or four moves to clear half a screen of blocks. And once you clear the simple set, advanced puzzles await, a prospect far more terrifying than you might think. Depending on the size of that thing between your ears, puzzles like these can be a perfect way to pass the time, as they strike a fine balance between being short yet still challenging as you progress through the catalog.
Another category, appropriately titled Active Puzzles, require a little more involvement on you

Time Attack mode is also very well-suited for the busy gamer, as it gives you only two minutes to score as many points as possible in three different gameplay variations: Garbage Attack, Score Attack, and Lift Attack. Score Attack is fairly self-explanatory, challenging you to link up several combos and chains to net a high score. Lift Attack encourages vertical combos, as you'll only earn points when you add rows of blocks at the bottom of the screen.
Along those lines is the interesting Daily Play mode, which pretty much amounts to a Time Attack mode that you can only play once a day. The scores you net each day are then recorded and added to a line graph, the idea being that you can get a quick game in each day to monitor the progression of your skill. It's a nifty feature that actively encourages the pick-up-and-play lifestyle most of us adhere to, and it's also a great boost to self-esteem to see how far you've come from your god-awful beginning. Don't ask what my first Garbage Attack score was. I won't tell you.
All in all, Planet Puzzle League is an excellent package for the gamer on the go. It does lack any sort of unlockables, denying a tangible reward to the dedicated player, but the gameplay is satisfying enough in all of its variants that it makes that fact easy to overlook. And you can't go wrong with a title that actively caters to a busy lifestyle, can you? With Time Attack, Daily Play, and many other gameplay modes, Planet Puzzle League suits our time-crunched lives very well indeed.
Stat time!
Sleep time: Make sure you pause the game before you close the lid! Planet Puzzle League, unfortunately, doesn't do it for you.
Load time: Around twenty seconds to get into the game and start a match. The number drops a few seconds if you pick Daily Play, since it's conveniently located right on the main menu.
Play time: Time Attack and Daily Play are restricted to only two minutes, which make them great to pick up and play. The other modes shouldn't take more than a few minutes per round either, though be wary of letting the Puzzle mode suck you in.

Reader Comments (Page 1 of 1)
8-18-2008 @ 12:30PM
Kimiko said...
Yes, Puzzle League (no idea why the American edition has 'Planet' in its name) is still one of my favorite games after many months of playing it daily. And thanks to Gaming To Go I now have Meteos as well, so I have horizontal and vertical block sliding covered.
My favorite way of playing is to do a few rounds of Time Attack (Score and Lift only; I never got into the Garbage modes) to get into the groove (or not, as the day may be), then do my Daily Plays for them. In Meteos I usually play the timed mode too.
What are your hiscores? Mine are 10843 for Score Attack, and 3900 for Lift Attack.
Reply
8-18-2008 @ 1:59PM
Zealot said...
They probably wanted to emphasize the wi-fi aspect of the game; the ability to (supposedly) play against anyone on the planet.
8-18-2008 @ 3:13PM
Kimiko said...
Oh, you're going to list all scores? Then these are mine:
Endless: 67177
Score Attack: 10843
Daily Score: 6302
Lift Attack: 3900
Daily Lift: 3800
Garbage Attack: 0
Daily Garbage: 0
Garbage Challenge: 19684
8-23-2008 @ 1:42PM
Matt Madeiro said...
I'm not telling you my scores. :) You and everyone else here have already put mine to shame, though in my defense I only started playing fairly recently.
And thanks for your suggestion, too! I hadn't even heard of the game until you mentioned it, so thanks for the heads up, Kimiko!
8-18-2008 @ 1:26PM
Crazylink said...
It's been my favorite block style puzzler since I first played Pokemon Puzzle League.
My high scores are:
Endless 76644 (took about an hour to get)
Garbage Challenge 23091
Score Attack 1783
Lift Attack 2919
Daily Score 5612
Daily Lift 2947
Daily Garbage 141
I'd like to know how I compare to others.
Reply
8-18-2008 @ 2:02PM
Reeve said...
As an old Tetris Attack fan, I loooove Planet Puzzle League and it's always the one game I take with me whenever I have to make a short subway ride. The Garbage mode of Time Attack in particular is very addictive, and that's the one mode I play the most after doing all three Daily Plays.
My current high scores:
Endless: 56,962
Garbage Challenge: 126,908
Score Attack: 5954
Lift Attack: 4714
Garbage Attack: 252
Daily Score: 6563
Daily Lift: 4423
Daily Garbage: 216
Reply
8-18-2008 @ 2:25PM
Carl said...
I remember Renting Tetris Attack on The SNES when I was little every time I got a chance... I'm not very good... but I have always loved the game...
My current high scores:
Endless: 63,987
Garbage Challenge: 40,585
Score Attack: 4063
Daily Score: 4321
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8-18-2008 @ 5:23PM
MrTyzik said...
For some reason, I've always preferred Planet Puzzle League to Meteos. IDK, it just feels more fun to play.
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8-18-2008 @ 8:35PM
pent said...
Old school Tetris Attack / Panel de Pon fan here.
Time attack (Exploding Lift ON)
Score 53,517
(Score, Exploding lift OFF: 29,780)
Garbage 208
Lift 4714
Endless 211,118
Haven't played for a couple months now, but I spend most of my time on timed score attack. I'm not that great, though, there are some pretty fancy videos on youtube if you care enough to look.
Also, apparently I suck at Garbage or don't have a good strategy for that mode.
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8-19-2008 @ 12:23AM
chispito said...
PPL is too random. I like the variety of modes, and I especially like the music and the daily challenges, but it seems like there is no real strategy to it, it's just a matter of moving as many blocks back and forth as fast as you can and waiting for the combos to happen.
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8-23-2008 @ 1:39PM
Matt Madeiro said...
It's funny you say that, given the "easy to play, but hard to master!" tagline I see attached to the game all over the 'net. I do think there is a certain strategy involved, though I'm not the best either at setting up massive chains.
PPL does have a similar problem to Meteos in that you can just slide blocks left/right/up/down with reckless abandon and often score pretty well.