
What about you? What do you think of the first known details about Chinatown Wars?
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Reader Comments (Page 1 of 2)
9-20-2008 @ 10:48AM
Makoto99 said...
Judging by the icon to the lower-left of center, you can power up with Napster in the game. Sweet.
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9-20-2008 @ 11:02AM
Gennataos said...
Not interested in the least. Considering the uninformed crap that's going to be all over the media about it when it's released, I'd rather it wasn't even being made.
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9-20-2008 @ 11:04AM
Kimiko said...
I don't care about any GTA, and this installment is no exception.
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9-20-2008 @ 11:19AM
CPFace said...
Hmmm. While the open world concept fascinates me, I just can't get over the fact that I have no interest in the subject matter.
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9-20-2008 @ 11:30AM
HairyBalls said...
You guys need to use some better screen shots...
http://www.nintendoeverything.com/?p=3857
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9-20-2008 @ 11:49AM
Matt G. said...
Don't really care. I'm much more excited about other games.
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9-20-2008 @ 1:42PM
Mr Khan said...
Not particularly. I like the cel-shading, and the fact that its full-scale (relatively), but its so... brown.
Need to see some gameplay vids, really. Thank god for the forthcoming Nintendo Press Summit
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9-20-2008 @ 3:24PM
Char6296 said...
In this gaming generation, brown is the new... rainbow. Apparently. Looks interesting...
9-20-2008 @ 2:09PM
Masterofallz said...
Gta with noticeable pixels.
WOO.
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9-20-2008 @ 2:45PM
Ryan G said...
So it's basically Grand Theft Auto 2, back when it was top-down?
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9-20-2008 @ 3:17PM
m-p{3} said...
I actually wasn't expecting much from it, but by judging the screenshots the game doesn't look that bad.
I might consider trying it. Hope that Nintendo will put a demo about it on the Nintendo Channel.
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9-20-2008 @ 5:17PM
SephFinale said...
Is that Lego GTA: Chinatown Wars?
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9-20-2008 @ 6:36PM
elend said...
Wow, that looks ass. :(
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9-20-2008 @ 6:41PM
Dopple Boppler said...
I really like the graphical style (though I agree with people above saying there's too much brown, but what else is new), but I just really can't help but feel that this game is going to suck, to put it bluntly. Grand Theft Auto 4 really disappointed me, and being that the DS's lineup is already so amazing, I personally can't see this even being on my radar from here on out.
I'm sure it'll sell like hotcakes to John and Jane Q. Public, though, and that's all that really matters in the end.
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9-20-2008 @ 10:30PM
currynoodles said...
Brown is apparently the color of next gen games. lol.
http://www.joystiq.com/2006/10/23/the-color-of-next-gen-gaming-is-brown/
Certainly an interesting style, although I was hoping for the 3rd person view like the post GTA 2 games. Am I the only one reminded of Freedom Force when looking at the isometric view? =P
Certainly enough to get excited about! Now all we need is videos! =D
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9-20-2008 @ 11:37PM
Carl said...
Even if it sucks... I'll probably buy just to blow stuff up... That's all I ever do on these games...
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9-21-2008 @ 12:42AM
Jonathan Harford said...
Isometric? You keep using that word. I do not think it means what you think it means.
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9-21-2008 @ 3:30AM
Zach S said...
It's just too small and, quite frankly, quite ugly.
Imagine that screenshot ON a DS- you wouldn't be able to tell WHAT was going on, squinting at the screen like you've gone mad. The text on the 'victim's' health meter is even bigger than the cars for crying out loud!!
Reply
9-21-2008 @ 10:41AM
Stu said...
Well this is a monumental let down. I was all excited about GTA coming to the DS but I'm not now. We've seen quite a few decent attempts at 3D but this isometric nonsense just makes me want to weep. They might as well just tart up all the top down GTA games (1,2, London packs) and have done with it.
Instead of wasting your money on this crap I'd suggest "Payback" for the GBA.
Reply
9-21-2008 @ 12:32PM
donssword said...
Its looking more interesting now.
2-D GTA is (or used to be) a free download from Rockstar. Combine that with the number of PS1 releases available from the 2-D iteration, and repeating 2-D is just the same ol, same ol.
I'm more interested in how Rockstar is working on the concept of smaller units of playtime to accommodate user behavior on handhelds. How can Rockstar support portable gaming, but still build on its legendary large scale sandbox world?
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