Throughout the duration of this column, we've learned a lot about shovelware. We've examined the sharing of blame between the publisher and developer, the curse of a license, the effects of critics' perception, and much more. Our top priority has been determining common attributes. One might ask what is the single, definitive trait common throughout all shovelware. The easy answer would be "it sucks." But to who? You? Me? Everyone? If you were to wander through the graveyard of the DS's library, even the loneliest tombstone will have a sympathizer or two. Particularly for younger gamers who might not know any better, cognizance is everything.
Thus, we must focus on the objective. As the swipe for this series states, "shovelware refers to any game in which time and effort were eschewed in favor of turning a quick profit." Theoretically, any game which shows compromise in any area for the benefit of time and/or money might be considered shovelware. Even if the game is a critical success, one can still identify flaws in its design. Without labeling n+ as shovelware, let's examine how its existence relates to the bottom-feeders of the DS.
(A quick note: I've been playing this game very often since a few days after it was released, so the typical "timing" method used would not be feasible. Suffice to say I've spent a lot of time with this game. Instead, I'll list hints of shovelware-esque faults.)
The online modes are really awesome ... in theory. You connect to a server using a created username and password, then you can browse through select user-created maps. These can be played without requiring a download and save to the DS card, which is awesome. But if you really like it, you can go ahead and do that to play it on the go. Yet there seems to be server issues. In almost every online session I've had, disconnection occurs in a fairly consistent manner. You can chalk that up to the onslaught of new users, but this isn't Mario Kart.- Although the use of the keyboard in the game is really limited, the keys don't seen to like the stylus. It's not a deal-breaker, but it is a bit of a detriment. Even Ping Pals' keyboard worked flawlessly.
- Menu options don't always stay selected, especially after restarting the DS. For example, the display mode occasionally toggles between "plus" and "pure" modes without my consent. Additionally, the game turns the music off (but not the sound effects) after a restart every time like clockwork, even if I go into the options and turn it back on. Speaking of which ...
- On its own, the music is pretty cool. The retro / electronica hybrid sounds great in samples, and is best experienced through the promotional videos provided by the publisher. But in execution, something goes terribly wrong. Musical phrases repeat indefinitely and awkwardly, leaving the audio experience more distracting than enjoyable. Occasionally the music drops out completely, then startlingly reappears later mid-level. My best guess is that they were trying to implement some sort of event-related music (i.e. the speedy version of the Mario theme that plays when you're running out of time). But perhaps they didn't have enough time left to fully test and implement it.
- Nitpick alert: the deaths are nowhere near as cool as they were in the original flash version. Death happens often in this game, and a happy consolation prize for a cheap death is the entertainment of watching your ninja's body blow apart or dangle off a ledge with incredible rag-doll physics. Yet in the DS version, it looks more like watching a hot dog roll off a table onto a carpet with an unsatisfying plop.
In most economies, workers are usually paid either hourly or as a salaried employee. Service-oriented jobs usually pay hourly, as a company can benefit financially by hiring more workers and paying them hourly to avoid paying fewer employees overtime when extra work is required. Skill-oriented jobs usually pay a salary, since overtime isn't rewarded and a company can squeeze extra hours out of workers when it's needed for no additional cost. You'll recall that gaming giant EA was involved in a scuffle over this a few years ago.One could assume that this title had resources stretched too thin. Metanet, creators of the original flash N, were much more satisfied with the XBLA version of their original game than the DS and PSP releases. Developers Mare Sheppard and Raigan Burns mentioned in their blog that "in terms of design as a whole, we don't agree with some of the decisions that were made with the handhelds." Perhaps the issues present are solely the fault of Silverbirch Studios. Or perhaps Silverbirch didn't receive enough resources from Atari to sufficiently port the brilliant flash game to the DS and PSP systems. Indeed, the title was delayed about 6 months from its original planned release date. Perhaps the project was running short on time and / or money. While a compromise in either of these two factors usually precedes doom, gameplay can still persevere. And in this case, it most definitely does. The gripes I described above? Extremely forgivable.
Is N+ a great game? Yes. Is it one of my all-time favorite DS titles that I'd recommend to anyone? Most definitely. But is it an effort that may have been shortchanged on time and resources and thus categorized as shovelware? You be the judge.
Update: Included commentary from Mare Sheppard and Raigan Burns. Big thanks to dtd and especially Mare!








Reader Comments (Page 2 of 4)
9-24-2008 @ 6:18PM
Kaes Delgrego said...
Fair enough, Mr Khan. I wouldn't look at this column as me making a definitive statement. Instead, I consider it to be questioning / challenging the definition of shovelware and searching for the tangible. "One man's trash is another man's treasure" sort of thing. But perhaps "half-assed" is a fair review. :)
9-24-2008 @ 1:38PM
Dopple Boppler said...
Methinks half the people in these comments need to actually read the article: the author loves the game and fully recommends it, he just had a rather broad definition of shovelware.
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9-24-2008 @ 2:25PM
sketchampm said...
You're not reading the comments very well. The point is, even if it does barely fit the definition of 'shovelware', it does NOT deserve to be "buried", and the author would seemingly agree with that.
9-24-2008 @ 6:38PM
Kaes Delgrego said...
sketchampm, I apologize if you took offense to the "burying" part. That's just a silly title for the series that we came up with. While most titles do deserved to get "buried", n+ definitely doesn't. Even link agrees. :)
Interesting side note: part of the inspiration for the title comes from this apparently true event: http://en.wikipedia.org/wiki/Atari_video_game_burial
9-24-2008 @ 7:13PM
Dopple Boppler said...
Blessed as I am with the gift of reading, I do see quite a lot of people simply not reading the entire article and simply having a knee jerk reaction of "BU-BU-WHAAAAAAAAAA THIS GAME IS AWESOME YOU OBVIOUSLY HAVE NO IDEA WHAT YOU'RE TALKING ABOUT" So no, I think I read the comments, and replied with my own, quite well.
9-24-2008 @ 1:41PM
Jen said...
this is an interesting article only because i really feel the same way about Puzzle Quest on the ds.. sure the game is addicting, but the menus all suck and it crashes randomly, and the interface in general is not that great.. i have not played n+, but i can see how a well reviewed game can also be shovelware
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9-24-2008 @ 6:41PM
Kaes Delgrego said...
You know, I had similar thoughts about Puzzle Quest as well ... but I dare not offend fans of that game. They tend to be extra hardcore. Thanks for reading!
9-24-2008 @ 8:10PM
Dante G said...
I agree. Puzzle quest is great, but the menus when you're choosing armor, weapons, magic spells to learn, or stuff like that do not work well. I mean you have to keep clicking and hoping the damn item gets selected... It does feel like shovelware even when I enjoyed it a lot and even finished it with side quests and all.
Also, I don't know if it's just me, but lots of fights from the minotaurs on always started with the same arrange of spheres, making it possible to cheat at the start of the fight cause you could tell which colored spheres were coming up after certain move.
PS: I liked the image of link holding the game as if it were a heart container. GG
9-25-2008 @ 9:51AM
Kaes Delgrego said...
Thanks! :)
9-24-2008 @ 1:49PM
supa_s said...
what the hell? i love this game. I was just playing it a few mins ago. It's easy to pick up and play any time.
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9-24-2008 @ 2:49PM
Pizza Pasta said...
This is crazy. Usually it's just the comment section that pisses me off on this site but now it's the main posts themselves?
You had to know that this was going to happen. I mean, I really appreciate you putting this out there, it's kind of cool in a way that you're not afraid to jump out on a limb, I respect you for that but this is just plain crazy!
Oh well, maybe it's just the definition of shovel ware that all of us readers are confused about.
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9-24-2008 @ 6:23PM
Kaes Delgrego said...
I fully expected this, and hoped for it. Arguments and heated discussion are the by-products of intellectual refinement. It's when we agree with everything we're told that we start to go stagnant.
9-24-2008 @ 7:15PM
Pizza Pasta said...
Heh heh. I figured as much. Keep on keepin' and thanks for making things interesting.
9-24-2008 @ 8:54PM
Kaes Delgrego said...
My pleasure! Thanks so much for reading! :)
9-24-2008 @ 3:03PM
Holden said...
Kaes, I'm going to go ahead and concur with you on this one.
N+ really should've recieved more time in its efficacy. I'm sick of re-selecting my colour each time I play, and furthermore, I'm tired of constantly deleting my own file, because the single-player screen always loads with the cursor on New Game, and only offers one "Y'sure you wanna do that?" before it goes ahead and tears asunder all my hard work; which is made even more annoying by the slow-response time of menus, and the delicately quick understanding of the "You know it's gonna delete your shit, right?" screen (this is a failing on my part, but it wasn't made easier by the devs).
It's also much too easy to drop out of an episode.
And you're quite right; deaths got majorly nerfed in the coolness department.
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9-24-2008 @ 6:29PM
Kaes Delgrego said...
Thanks, Holden! I appreciate the support. :)
Yeah, I was considering mentioning the close calls I've had with deleting all of my progress. Selecting an option to start a new game should not have the ability to delete everything! Perhaps additional QA time would have highlighted this issue.
Anyway, thanks for reading! And off-topic, you're a very well-spoken individual. You should consider a job in video game journalism! :)
9-24-2008 @ 3:48PM
nyarla said...
I've noticed a peculiar fascination with hotdogs amongst the dsfanboy authors. :)
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9-24-2008 @ 6:30PM
Kaes Delgrego said...
I can't speak for the others, but I sure do love undeterminable meat products!
9-24-2008 @ 4:30PM
Shoyz said...
I loved the Flash game, and the DS game was barable, though my biggest gripe with it is the limited screen visibility. The top screen is too zoomed out to give you any sense of control, you're almost 100% better off looking at the bottom screen at all times. The problem comes in with falling; you do it alot. What happens when one of those drones happen to be under you?
1. You don't see it, and then:
2. You die.
So annoying.
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9-24-2008 @ 5:41PM
DRK said...
Has anyone noticed that the game is not being buried in the picture, unlike every other game, which has dirt on top?
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