David Hinkle
York, PA - http://www.david-hinkle.com

David Hinkle first got his start in the gaming industry as a reviewer for a small time website in early 2004. After getting tired of little pay and the lack of recognition for his hard work, David sought employment elsewhere, eventually landing a job with Weblogs Inc. in March of 2005.
In October of 2006, David left his day job working for an Air Conditioning company in Florida to blog full-time. He is still trying to convince friends and family that he actually has a job and doesn't just sit around the house all day in his underwear.
David can be reached through his email at david [at] dsfanboy [dot] com.



We were thinking about how many awesome games there on the DS. We then passed out from the exertion because, let's face it, there's so many great games available for the handheld. So, we decided to tackle something a bit less strenuous. We started thinking about how many of those awesome games are worth playing more than just once.


We were able to conduct a Q & A with David Nathanielsz, executive producer, Jesse Booth, producer, Greg Oberg, lead engineer, Jeremy Russo, lead designer, and Matt Helsom, lead artist, from the Vicarious Visions team responsible for 

An official website for
Which DS game (recent release or older title) do you think really has the right stuff in the controls department? Is it a matter of touch-screen controls or plain old use of the d-pad and buttons? Why do you feel it's a great control scheme? Is there an upcoming game you're excited for that looks like the controls are really spot-on? Lay it on us!











