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Let's Yoga: Let's market games!


In our final look at Konami's Let's Yoga, we thought we'd spend some time discussing training games like this in general, as well as their reception in the U.S. In many parts of the world, training games are big, but not so much in the U.S. beyond Brain Age and its sequel. If we had to guess, we would say that part of that is due to marketing.

Can you walk into your local Best Buy and pick up Let's Yoga? Can you order it from Amazon? Sure. But how many people know it exists ... and of those few, how many might actually buy a copy? Let's assume that most gamers don't have the benefit of the DS Fanboy yogathon to let them know that this training game (like another we checked out) may actually be worth their while. Without that knowledge, how many gamers might show any interest in such a title? Probably not very many, even among those actually fascinated by yoga.

Gallery: Let's Yoga

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Essential Extras: Monaco aluminum case


If you're in the habit of carrying your DS in a pocket or in a bag, you've probably considered some sort of slim case or armor, if you don't have one already. Sure, the DS is pretty sturdy overall, but do you want to risk those hinges or shoulder buttons? Better safe than sorry, right? If, like us, you're interested in protecting your handheld, you might want to check out the above armor, the Monaco aluminum case.

We spent a couple of days banging the slim-fitting case around and testing its functionality, and have mostly good news to report.

Continue reading Essential Extras: Monaco aluminum case

Let's Yoga vs. Yoga DVD


Our yogathon is winding down, but there are a few important things yet to cover, such as ... can Let's Yoga compete with a yoga DVD? Exercise DVDs are a huge market -- could a game possibly one-up that industry? We went through a step-by-step comparison of the features of Konami's trainer and a beginner yoga DVD available at a big box retailer.

Yoga for Beginners
with Patricia Walden comes with a thick booklet detailing all the included poses, as well as guidelines for creating your own workout. In order to use the DVD with them, you'll have to do a lot of fast-forwarding and rewinding; for all intents and purposes, the DVD only includes one lesson. You've already seen what Let's Yoga can do, if you've been following our yogathon, but we've got a chart comparing some of the features of the two after the break.

Gallery: Let's Yoga

Continue reading Let's Yoga vs. Yoga DVD

Let's Yoga: Tackling Krishna


The relative ease of the Naga class in Let's Yoga was apparently a cruel joke meant to make yoga seem easy. After three lessons in the next step, the Krishna class, it is clear that yoga is not easy, not at all. The Master's Lesson quickly moved from "This isn't so bad!" to "OMG whaaaat?" in the space of a few sessions. Ever looked at yoga poses and thought some looked hard? You were right.

But after completing over half of the Krishna class, it got a little easier, and I'm willing to concede that maybe the exercises weren't quite as face-rockingly hard as they seemed at first. They were, however, a huge leap forward from the Naga class.

Gallery: Let's Yoga

Continue reading Let's Yoga: Tackling Krishna

Let's Yoga: DIY workouts


Four days in and the first course is complete! The Naga class in Let's Yoga wrapped up with a simple review of the poses learned throughout, so instead of focusing on that, today we'll be exploring the extras available in Konami's training title. There are loads of options available beyond the basic lessons, including the ability to design your own workout.

After a look ahead at the beginning of the Krishna class, I must say that playing with the options looks a lot easier than what's in store, lesson-wise ... there are rough times in my future.

Gallery: Let's Yoga

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Let's Yoga: Twice the fun


As promised, today we're covering two lessons in our continuing yogathon. Lessons three and four combined for nineteen minutes of yoga (and many glorious minutes spent breathing and relaxing in Shavasana), and at this point, not only is it really starting to feel like a workout (albeit a more relaxed one), but I can get a little further in certain poses than before. Something's working here with Let's Yoga!

Gallery: Let's Yoga

Continue reading Let's Yoga: Twice the fun

Accessories your DS can't live without



When it comes to the DS, great games may be the order of the day, but when you're unprepared going into your gaming session, everything suffers. That's why we decided to take the time and put together a little list of accessories any DS owner shouldn't live without. It's by no means the be-all, end-all list for all time, so if we missed something, let us know! We want to know what you all have out there as much as inform any unaware gamers what's available on the market.

So, without further delay, click the button on the bottom right to get going. Then be sure to come back here and let us know what you think!

Let's Yoga: Mat recommended


My second day with Let's Yoga taught me two things:
  • forget what the game says! Sure, maybe you don't need any sort of a mat, but it really does make things easier, because carpet is rough (suddenly glad I don't have hardwood), and
  • definitely remember the breathing, because it helps tremendously
Overall, day two with the DS yoga trainer was a resounding success. There are still certain poses with which I have some trouble (but hey, it's only day two), but I can already see definite progress, and that's exciting. But let's start with the basics. Lesson two of the Naga class began with an explanation of just what yoga is, and it's useful knowledge that I'll pass on here.

According to Let's Yoga, the term "yoga" itself basically means "to bind." This doens't mean it's binding you up; instead, it's about melding -- or binding, if you will -- the mind and body into one strong unit. The poses are known as Asanas, or "positions of the body." I'll typically refer to them here by their English names, because they're easier to remember and also easier to spell. There is one exception, however, though I'll get to that later.

Gallery: Let's Yoga

Continue reading Let's Yoga: Mat recommended

Let's Yoga: We did!


I've always wanted to try yoga. I've bought mats and cubes and even a DVD, and once I went so far as to sign up for a class I never attended. There's just never been time, and these days, I have even fewer moments to spare for something that seemed so esoteric. However, when Konami first announced their yoga trainer for the DS, I got excited. Maybe this time I would be able to put some effort into it; after all, DS training is fun and mostly effective, right?

Then I had a baby, and everything changed. I despaired at ever having time to do anything again. Between juggling work and the tiny boy, as well as other hobbies and family obligations (and, hey, gaming), finding ten minutes a day to sleep is a challenge, much less ten minutes to focus on any sort of workout. But with the long-overdue release of Let's Yoga in the U.S., I was determined to try.

Gallery: Let's Yoga

Continue reading Let's Yoga: We did!

Promotional Consideration: Moons, Zombies, Dodgeballs, and Tactics



Aside from its preview page tease and Time Hollow's localization, there wasn't much in the way of exclusive DS news in this month's Nintendo Power, at least compared to what we've seen in recent issues.

Paging through the magazine, however, we spotted at least two advertisements that we wanted to share with you. As we were tearing them out to throw into our scanner, we thought, "Why not post all of the other DS ads (and the cover)?" Join us past the break for the scanned pages!

Continue reading Promotional Consideration: Moons, Zombies, Dodgeballs, and Tactics

The DS Life: Love Triangle



The DS Life is a weekly feature in which we scour the known world for narrative images of Nintendo's handheld and handheld gamers. If you have a photo and a story to match it with, send both to thedslife at dsfanboy dot com.

The trouble with dating a gamer ...

Continue reading The DS Life: Love Triangle

Navigating your Japanese copy of Tetris DS

Tetris DS has become a hard-to-find item, leaving the DS with the distinction of being the only Nintendo handheld (except for the Pokémon Mini stuff) without a ubiquitous Tetris game. And that just feels wrong. The surprising rarity of the Nintendo-nostalgia-themed puzzler has driven prices on eBay way up. In order to clear lines without clearing their bank account, many would-be Tetrists are buying Japanese copies -- including DS Fanboy staffers eager to drop Tetriminoes every Game Night.

It's easy enough to play Tetris DS even without understanding the menus. Just push enough buttons and eventually something will happen. But it's somewhat trickier to engage in multiplayer without being able to read the interface. In order to help anyone stuck in such a situation (and to encourage online Tetris-ing, of course!) we've gone through the menus in a Japanese copy of Tetris DS and translated the screen text.

Click the picture to browse the entire gallery, or you can pick your starting point from the list below. We hope this guide is the I-piece in the prospective Tetris that is your Tetris DS experience!

Point/Counterpoint: Guitar Hero: On Tour


Welcome to Point/Counterpoint, in which two DS Fanboy bloggers get into a verbal slap-fight over a divisive topic in the field of DS gaming.

Few DS-related topics are more divisive right now than Guitar Hero: On Tour. Activision and Vicarious Visions have tried to cram the experience of one of the best-known party games onto the DS by grafting a big ... thing onto the side of the system. We can all agree that the Guitar Grip doesn't look anything like a guitar, but is it sufficient for Guitar Hero? Is there any chance that this game could shred, or is it going to be all guitar face and no totally sweet solos?





On Tour could strike a power-chord

Point: Why Guitar Hero: On Tour could rock out


Guitar Hero: On Tour is a weird product. The guitar controller, which would seem to be Guitar Hero's greatest strength, is pretty much absent from the DS game, replaced with a vestigial controller that retains the basic gameplay motion but removes the rock-star fantasy. For some, the loss of the guitar shape may remove the primary source of fun from the game (lookin' like C.C. DeVille); for me, it enhances the fun.

Is it possible for a music game to be fun without simulating an instrument? Historically, yes. Guitar Hero may have roots in the instrument-based Guitar Freaks and other Bemani-series games, all of which use specialized controllers, but its immediate predecessors were Harmonix's Frequency and Amplitude for the Playstation 2. These two games featured the same visualization method and gameplay as Guitar Hero -- notes as icons, moving toward the screen Klax-style -- but used the PlayStation 2's stock controller. These two games were, in fact, more complex than Guitar Hero, requiring players to move between musical tracks. The Guitar Hero controller doesn't allow for this feature (and, of course, there'd be no reason to move over to the drum or vocal track with a guitar controller), so, in a way, the guitar controller hampered the game design.

PaRappa the Rapper used the PlayStation controller to control the main character's speech. That's about as far from representative as a controller could be, and PaRappa was well-received enough for the genre to advance. Now, just because NaNaOn-Sha, Harmonix, and other companies could make great music games without representative controllers doesn't mean that Vicarious Visions can, or will -- but it does mean that we shouldn't summarily dismiss Guitar Hero: On Tour for not having a sufficiently guitar-like controller.

From the looks of it, the Guitar Grip peripheral will provide a mechanically similar gameplay experience to the full-size controller anyway. With the exception of the fifth fret button, of course, the base game of holding one or more of a line of buttons and strumming on time is unchanged. So it's still Guitar Hero -- it just doesn't look like it. This should really only dissuade people who play Guitar Hero in order to pretend like they're playing guitars. People who like Guitar Hero as a game will only benefit from a smaller version.

Portability is especially novel for something like Guitar Hero, whose normal controller is freaking huge. Sometimes you don't have space for a bunch of big controllers! You may be dissuaded from bringing your Guitar Hero setup to your small dorm room, for example, while you could easily play On Tour in the back of a Volkswagen. The added value of portability, with a smaller price tag? Rokken.


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Back A different tune

Ten devastating April Fools' jokes


Once upon a time, April Fools' Day was an innocent little "holiday" filled with harmless pranks and jokes that never hurt a fly -- or a gamer on the Internet. Somewhere, sometime, however, we seem to have lost our way; at some point, April 1st became a minefield of heartbreaking stories that weren't, and woe to the hapless reader who believed in the amazing port, the desired sequel, or the new game announcement posted by a prankster gleefully rubbing his or her hands and cackling madly from on high.

Consider this a pre-emptive strike -- we're declaring ten things completely sacred. There are some things you just don't joke about!*

*Okay, you can, but it'll really, really hurt our feelings.

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