Lacking the friends needed to put together an Electroplankton/iPhone band? Too impatient for Korg's DS-10 release this summer? Don't let those trivial obstacles discourage you! You don't need a too-live crew to compose a rumpshaker, nor do you need expensive software applications. In fact, having a Nintendo DS isn't imperative either. As many chiptune musicians can attest, you don't need the latest handheld technology to lay down a boss track.
Take this artist in the video above, for example -- he's using Nanoloop, a homebrew synthesizer/sequencer available for both Game Boy and Game Boy Advance systems. You can download the program on the developer's official site for free! Of course, there are a few additional items required for the complete setup:
Expensive? Sure, but listen to that music! These are the lush songs your android grandchildren will make babies to after watching the sun set on an alien world.
Releases like Super Wings prove the old adage that limitations breed creativity. Programmer Mukunda "eKid" Johnson created this polished GBA shoot'em up specifically for PDRoms' recent coding competition, a homebrew contest constrained to child-friendly games using a maximum of only four colors.
eKid took those restrictions as an opportunity to relive the Game Boy experience with his shmup, packing the title with genre standbys like floating weapon power-ups, listless tanks, and rock-out music. Super Wings' humor is tops, too -- each stage begins with a campy briefing and silly, generic objectives, all in hilariously terrible Engrish. Make sure you hit the Game Over screen at least once in each level to catch the encouraging Continue messages.
Though it's a short game with only three stages -- the last of which will blow your mind -- Super Wings already looks to be one of 2008's best original homebrew titles. It's a free download, and you can play it on a flashcart or pretty much any GBA emulator, so there's no reason for you to miss this one!
Assuming you use a DS homebrew device (much like the ELSPA was erroneously reported to have assumed), you probably have a few non-game applications on there. Everyone has DS Organize, of course, and probably Moonshell as well. But there's a ton of stuff out there to extend the functionality of your DS, even beyond those two catchalls!
What applications do you have sitting on your card? Do you read comics? Watchmovies? Play music? Or maybe just sketch and doodle? Uh, Shooting Watch DS is sort of application-like, if you, uh, need to measure how quickly you can push a button.
Though we couldn't manage to load the game employing our usual methods of homebrew wizardry, LoneWolfDS: Flight From The Dark looks to be a very polished and complete release. It's a port of the first book released for the Lone Wolf series, a collection of "gamebooks" that allow the reader to take control of the story through branching narrative options, character customization (e.g. skills, disciplines), and other RPG-inspired elements. Think of it as a more involved and satisfying Choose Your Own Adventure.
It's clear from the official site and screenshots that Project Aon put a lot of thought and time into Flight From the Dark's presentation, so you should definitely try it out if the visual novel experience we described above sounds like something you'd fancy. Peek past the post break for a four-minute video of the game's character creation process and story progression.
Fresh off its abridged port of visual novel Fate/Stay Night: Trial Edition, Multiple: Option has posted another homebrew adaptation of a text-heavy game, Snatcher Pilot Disk.
This release is based on the PC-Engine demo of Hideo Kojima and Konami's acclaimed adventure title, but uses still images from the Sega CD version. Though there isn't much players can do to deviate from the game's very linear progression, the cyberpunk plot and voice acting keep Snatcher Pilot DS interesting. For those of you who demand interactivity beyond selecting text options, there's also a fun bug-blasting segment towards the end.
Unfortunately, this "pilot" comprises only the first act of the full Snatcher game, taking players through the J.U.N.K.E.R. headquarters and factory scene (Multiple: Option does not plan to port the complete game). Still, it's an entertaining, 10-minute experience worth playing through.
Hey, casual games don't have to be cynical exercises in making loadsamoney. In fact, our inner romantic dork almost swooned after recently reading the tale of Bernie and Tammy, who tied the knot thanks to the mother of all casual titles: Bejeweled.
Okay, so strictly speaking, it wasn't the Bejeweled, but a DS homebrew version of Popcap's wildly popular creation, as developed from scratch by Bernie. The game is a favorite of his partner Tammy, so the young Casanova wrote her a special version, and gave it her to play.
The reason why Bernie's Bejeweled was special? Well, when Tammy reached a certain score, the screen cleared and a ring scrolled down in its place. Apparently, it was at this point that Bernie got down on one knee and popped the question. A no doubt thrilled Tammy said "yes." Awwww.
The DS is quite the awesome handheld for getting your homebrew (NSFW) on. We've published many stories about homebrew happenings and the best of the games available, but we were wondering exactly what homebrew games are your favorite.
What homebrew can't you live without now? What homebrew applications have become such a large part of your life that you refuse to let them go? Who are your homebrew heroes? What homebrew are you sad to see is dead now?
It has been almost a year since we heard anything new about Fatbits Pocket Painter, and we were beginning to worry that the project had been abandoned. While homebrewers already have Colors! to satisfy their DS-digital-painting needs, we really wanted to see what Bob Sabiston, the programmer behind Waking Life and A Scanner Darkly's Rotoshop software, had come up with.
Dismissing concerns of its halted development, the painting and animation application has appeared at GDC, this time under the name Inchworm. Along with its reintroduction comes a new site packed with tutorial videos and user-uploaded samples/flipbooks. Artists can easily create and share their work online, all with a robust selection of drawing and editing tools.
One unique feature we spotted in Inchworm is the ability to draw under a painting without having to create and move around new layers. Very useful for animation, we hear!
We're not sure if Inchworm has found a publisher yet, but we hope someone helps this program hit the mainstream market. Bob Sabiston definitely sees potential in the software: "If people can make money selling math and brain teasers to kids, imagine how popular a program that lets you draw and make cartoons [would be]!"
Unwilling to compromise on the quality of its project for the sake of a quick release, the Mother 3 fan translation crew has been tweaking every setting and smashing every bug in its path to releasing an English patch for the Earthbound sequel. In addition to posting regular updates on the programming process, the team has put up screenshots and videos from its work so far, like the Flint vs. Mischievous Mole movie above. We can't wait to try out that rhythm combo system ourselves!
On a disappointing note, the project's FAQ now states that the translation group no longer has plans to put out the patch before Super Smash Bros. Brawl's North American release, even with the Wii game's delay to early March. It's a painful wait, we know, but at least you'll get a few bonuses* that aren't in the Japanese game, like this secret enemy in the clip after break.
*provided that you have a flashcart/emulator and, uh, the Mother 3ROM
As fun as Taito's paddle controller might be, the peripheral's limited compatibility restricts experimentation with any games outside of Arkanoid DS or Space Invaders Extreme. What about the other Breakout DS clones or all the titles packed in Retro Atari Classics? Will they ever know the wheeled affection they desperately pine for? Or will their love go unrequited, the spinner playing the part of the "little red-haired girl?"
Yasu's Action Replay "cheat string" doesn't unlock universal support for the paddle, providing us with a Valentine's Day miracle, but it does allow the controller to be used with an unexpected title -- Mario Kart DS. It's an important first step towards the greater goal! As you can see in the demonstration video above, it's not the most effective control scheme. We're sure that won't stop the jerks "snakers" out there from finding a way to exploit the setup.
That is, if you have the proper equipment to support homebrew on your DS. And, on top of that, the port of Quake II on the DS runs less than optimally. So, there will need to be a few sacrifices on your end if you so desire to enjoy the FPS on your DS.
First of all, there's no multiplayer at this time. Sucks, we know. Second, some of the code can get a bit funky. Because the game demands so much from the DS hardware, some of the levels don't really run that well. And, on top of that, some of the textures are misaligned. We're sure there are some other spots that need to be ironed out, as well.
It may not be a perfect release, but we're glad to see the homebrew community trying projects like this. The DS may not have been designed with PC games in mind, but seeing the homebrew community work toward solid releases for these games is something we very much appreciate.
Likely taking inspiration from Koji Igarashi's formula of remaking Symphony of the Night ad nauseam (har har har), homebrew coder Frosty Chaotix is working on his own vampire-slaying update for the first Castlevania NES game. He released a demo for Castlevania: Devilish Resemblance yesterday to show off his progress on the project's engine, and it looks fantastic! Of course, most of that can be attributed to the ripped 2D assets from previous titles in the series, but it's still an impressive project.
So far, this proof-of-concept build has Simon Belmont walking, jumping, and whipping to his heart's content, all within the confines of a single test room. While there's still a lot left to be implemented -- e.g. enemies, interactive objects, touchscreen controls, etc. -- the soundtrack, grabbed from OCRemix, is the cat's galoshes. We totally wouldn't mind vanquishing the Prince of Darkness to this music!
When Eric featured Cid2Mizard's homebrew game Super Mario Galaxies, we all didn't know what to expect. Actually, that might be wrong, as we definitely expected something more along the lines of the wonderful Wii game this homebrew project rips its name from. Instead, what we got (as Eric puts it) was nothing more than "a simple shoot-em-up in which you dodge Bullet Bills and floating sprites that look like Care Bears riding Star Wars landspeeders." It was like Mario had gotten lost in space or something.
But for those of you out there who found the game to be fun or were looking for some more features before taking the plunge, the latest update to version 0.8 adds the following (based on machine translation):
Difficulty has been tweaked
Enemies now explode when destroyed
Fixed some bugs
Adjusted the score graphic
Added "stylus screen transitions"
Extra life now rewarded every 5,000 points
Any of you homebrew aficionados out there going to give this a play?
How many times do we have to remindyou, kids -- tinkering with advanced robot technology will only lead to humanity's doom. Have you learned nothing from watching The Matrix? 2001: A Space Odyssey? The Terminator? When robots play, they play for keeps! With your life!
Ignoring our pleas of reason, a group of six engineering students in France have been working since last February to enslave a Pekee robot, programming the cute-but-deadly machine to follow orders sent from a Nintendo DS. As demonstrated in the video above, the team developed six different steering methods to pilot the Pekee with:
In a recent chat with Scotland's The Sunday Post, John Hillier of the ELSPA (Entertainment & Leisure Software Publishers Association) warns retailers that the R4, a popular DS flashcart capable of running pirated and unauthorized software, could ruin businesses and the gaming industry. In the scaremongering piece, Mr. Hiller throws out an unsourced statistic: "In America it's thought 90 per cent of Nintendo DS users are playing pirated games because of R4s."
90%? Considering the near-ubiquity of the handheld and its expanded casual audience, we highly doubt that even 9% of DS owners in the US have a flashcart of any sort, let alone know of their existence. Though we don't consider ourselves supporters of piracy, stating a false figure like that as fact just to rally people to his cause is unconscionable.
In a way, we kind of wish the R4 was that popular, but not for any illegal reasons -- it would likely result in more homebrew projects and a much larger homebrew audience. Mr. Hillier will hear none of that, though: "The R4 has shifted balance of power in the piracy industry to the consumer -- and that is hugely worrying. That's why we intend to stop trade in these chips wherever we can."