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Metareview: Lock's Quest

We've been waiting since last week to pull together a collection of reviews for 5th Cell's Lock's Quest, but until roughly today, that collection would have consisted of IGN and nobody else. That is an insufficient amount of meta-ness for a Metareview! We're not just running "IGNreview" posts here!

Now that there are multiple reviews out there, we can scoop them up and present them to you as individual tiles in a mosaic titled "how good some different reviewers think Lock's Quest is." Preview: quite good.

It's really hard to pick out just one excerpt from this glowing 1UP (91%) writeup. It's pretty clear that Phillip Kollar likes the game, at least: "The game effectively straddles the line between traditional tower defense and full-on real-time strategy, requiring the more fast-paced, on-the-fly tactics of the latter without ditching the addictive, pick-up-and-play nature of the former."

WorthPlaying (90%) found it, well, worth playing: "Lock's Quest is the sort of game for which the DS was made. It's quick and easy to pick up and play, makes great use of the touch-screen, and is just an overall delightful game. It isn't perfect, and there are plenty of places for a sequel to improve on, but it's charming, fun and one of the best titles to hit the DS this year."

IGN (86%) completely fell for the game's charms: "Lock's Quest is by far one of the most original, inspired, and entertaining experiences we've had on DS this year. Everything from the unique build mode to the impressive audio/visual offering, the immersion found in cinematic intros and story-developing cut scenes throughout, and even the random tongue-in-cheek dialogue lines thrown in to remind players that this is a game, made by gamers, are very welcome."

Gallery: Lock's Quest

Metareview: Spore Creatures

With all the current hype surrounding Spore, even ardent DS fanboys such as ourselves have to strain to recall Spore Creatures. It looks like a totally different game to its PC counterpart, and we quite enjoyed it when we went hands-on at GDC '08. So which is it: the sleek, refined alpha member of its species, or a sloppy afterthought of a game, heading for history's rubbish bin? We copied and pasted some other people's thoughts to find out!
  • IGN (78%) gave the game one of its better reviews, praising its sense of fun and creativity: "Spore Creatures isn't intended as a replacement for the core PC Spore experience -- it's meant to compliment that design with a unique experience that lifts many of the core elements. And for the most part it succeeds in that task: this is a fun, involved, albeit more linear DS experience with a few quirks that get in the way, but even with those quirks it's great to experience a game on the more limited handheld with a similar sense of creativity that PC gamers will have in Spore."
  • Eurogamer (5/10) isn't so keen, arguing the game is crippled by its linear nature: "What it doesn't offer is any sort of Free Play option where you can do your own thing. You can indulge your creative desires or you can play the game. You can't really do both at the same time in any satisfying way, which suggests that "linear action adventure" simply wasn't the right direction to take the Spore concept for its handheld outing."
  • GameSpot's (65%) Kevin VanOrd just couldn't emotionally bond with his creations: "It's still a cute adventure across multiple planets, and it features a pared-down version of the creature creation tool that helped make the PC release such a success. It has some annoying quirks, and it won't inspire an emotional connection between you and your digital doppelganger, but Spore Creatures is still a pleasant diversion and an appealing, if ordinary, companion to its bigger brother."

Gallery: Spore Creatures

This post is a part of our Metareview category, but we also like reviewing things ourselves, and making sure our voice is heard. We're conceited and self-absorbed like that.

Metareview -- Viva Pinata: Pocket Paradise

With Viva Pinata: Pocket Paradise having released on September 2nd here in North America (and September 5th in Europe), you've all had some time to play the game. There aren't many reviews out there right now, but the ones that are available seem to generally laud the game's ambitious efforts. After we check in with the critics, toss your two cents in.

So let's get to the scores!
  • IGN (85/100) thinks it's quite the game: "Viva Piñata: Pocket Paradise takes the original 360 effort as a template, and brings the 'go at your own pace,' free-form design to the Nintendo DS, beautifully. The visuals are crisp and colorful, the audio is a mix of in-game animal sounds and VO taken from the TV show, and its easy to control the world with a quick swipe or tap of a stylus. There are some basic changes to be had, such as the lack of camera control, the removal of the somewhat pesky mini-games for mating, and the general spectacle of watching your Piñatas move around in beautiful HD, but the core gameplay more than survives in its conversion to the pocket platform, and Viva Piñata is left with just as much magic on DS as it has on 360."
  • Eurogamer (80/100) says the game isn't for kids, but good nonetheless: "However, what Viva Piñata: Pocket Paradise loses in coming second, and not having a triple-core PowerPC chip to drive its graphics, it makes up with its new, much better stylus-based interface, and Rare's impressive feat of retaining the vast majority of the original game's best features, in roughly the same measures. It's still a bit too complex to work as a kids' game (for that you might be better with the 360 sequel's co-op mode, where you can pick up a second pad and offer a helping hand), but for everybody else it comes highly recommended."
  • Edge Magazine (70/100) said: "If Pocket Paradise makes you want to throw it against something, though, it's only because it succeeds in making gardening compulsive." [Oct 2008, p.96]

Metareview: Final Fantasy IV

Square Enix's latest remake has been on the minds of gamers for a pretty long time now. With it finally releasing, many of you have likely wondered how it would compare to the original, let alone the previous remake, Final Fantasy III. Who else could be better to weigh in than the critics? So, without further delay, let's get to the reviews!
  • GamePro (95/100) says the game is still an epic experience: "Ultimately, Final Fantasy IV remains the same epic experience it was seventeen years ago, and the DS's improvements are a welcome treat for fans of the series and newcomers to the franchise alike. With an engrossing story, ambitious characters, and challenging yet rewarding gameplay, I can't help but recommend Final Fantasy IV as a worthwhile purchase, especially if you missed it the first time around. Even if you aren't a huge Final Fantasy fan, this is still one fantastic role-playing title worth checking out."
  • Gamespot (90/100) thinks the game is great, despite some minor issues with the voice work: "Although it has been rereleased several times throughout the years, this full remake of one of the most celebrated stories in video game history is in many ways more poignant and impressive than it was all those years ago, despite minor irks with the voice acting. With a cast of memorable characters and villains, a more accurate and authentic translation, a new skill-customization system, and a few important new story elements that help to better explain key plot points, this is the definitive version of Final Fantasy IV that everyone should experience."
  • IGN (87/100) is of the mind that FFIV is quite impressive: "It's a rush in the most traditional way, and it's an RPG that makes you feel for your characters, fight for every level, and strategize before battles in ways new role-playing games don't bother to do anymore. For fans, FFIV is an impressive resurrection to an awesome, pioneering RPG. For newcomers, you're about to get a lesson in "hardcore gaming 101," but if you put in the time, and put up with the difficulty, you'll have a chance to really "get" what Final Fantasy is all about."
  • 1UP (75/100) scored the game the lowest of this bunch: "It's not a bad little game -- it is, after all, an upgraded version of a 16-bit masterpiece -- but it's needlessly redundant for anyone who picked up FFIV Advance. Of course, die-hard Final Fantasy fans will want to test their mettle against the crazy-hard new difficulty level while checking out the new voices for old favorites: Cecil is appropriately wussy, Kain sounds as tough as you'd expect, and Golbez now sounds like Darth Vader instead of just looking like him. But everyone else might want to wait it out a few years for that inevitable, definitive next-gen remake. When it comes to Square Enix, what goes around comes around. And around. And around."

Gallery: Final Fantasy IV

Metareview: Sid Meier's Civilization Revolution

We may have weighed in on the portable title, but what about the rest of the reviewers out there? Now that the title has been available for a little while now, many of the critics have put out their verdict. And, just as we enjoyed the game, the majority of them also found it to be a good time.
  • Game Informer (85/100) gives it a good score: "Some few sacrifices have been made, notably the absence of the in-game Civilopedia, and the control is nowhere near as smooth as it is on a gamepad. However, you won't find a deeper or more replayable portable strategy experience anywhere. Civilization Revolution is a very worthwhile investment for any strategically minded DS owner."
  • Gamespy (80/100) says it's barebones, but good: "While it won't be winning any beauty contests with its barebones 2D graphics, the play's the thing and the combination of solid controls and lots of content in the form of the technologies, units and variegated civilizations make Civ Rev an enjoyable and entertaining romp through the traditionally staid and somber realm of nation management."
  • Nintendo Power (75/100) said the game lacks any competition: "If you're a fan of the genre, there are few better ways to get your fix on the go." [Aug 2008, p.89]
  • GameZone (75/100) says the DS version loses a bit compared to the consoles, but is still a good choice for on-the-go action: "Civilization Revolution is a solid entry to the series, bringing the experience to a whole new audience. While the DS version loses a little bit in the translation, it's still worth a look from hardcore series fans looking for a portable version of their fix."

Metareview: Guitar Hero: On Tour

Whether you plan to base your Guitar Hero: On Tour purchasing plans on the track list or reviews, you're likely to be confused. The reviews seem to be as schizophrenic as the compiled tracks themselves, with some outlets loving the game and others hating it.

IGN (90/100) thinks the game really works on Nintendo's handheld: "For the Nintendo DS version, you lose the full-sized guitar, but that's pretty much all you're losing because everything else, with the exception of a single fret button, has been placed in rather intuitive locations on the Nintendo DS thanks to a well-constructed peripheral and incredibly tight programming."

GameSpot (60/100) hated the peripheral, and believes that On Tour takes the fun out of Guitar Hero: "While the size of your hands is certainly a consideration, the attachment is functional at best. Given that the game actually begins with two screens that instruct you to keep your wrist straight, take frequent breaks to avoid cramping, try different play styles to find one that's comfortable, and even visit the game's Web site 'for more play comfort suggestions,' it's apparent that someone was aware that the game could present physical problems for people. It would have been nice to be able to play the game with some sort of alternate control scheme, but such an option isn't available."

GameSpy (70/100) was on the fence, finding both negative and redeeming qualities in Vicarious Visions' attempt: "The guitar peripheral doesn't work as well as we had hoped, something that could prove to be a major sticking point (after all, who wants to keep playing a game that hurts you?). Still, it's a solid entry in the franchise and gets points for innovation, so we're hopeful that this won't be the series' last foray into the handheld domain."

Metareview: Final Fantasy Tactics A2: Grimoire of the Rift

This week marks the auspicious arrival of a new Final Fantasy game on the DS. Fans of the two previous Tactics games, or of the Ivalice Alliance, or the beloved strategy developer Quest (Ogre Battle), who began the Tactics series once absorbed into Square, may have even more reason to rejoice; fans of the traditional Final Fantasy RPG series should be warned, as they always should with a spinoff, that Tactics is way different.

Is the sequel to the GBA spinoff of the PlayStation spinoff of the Final Fantasy series worthy of its various progenitors? It sounds like it just may be!

IGN: 90% -- Daemon Hatfield misses the PlayStation iteration, but can't deny the addictive quality still present in the Advance series: "It would be nice to get another mature Tactics game like the original, but A2 won me over quickly with its beautiful visuals and deep, strategic gameplay. This is one of those desert island games you'd want with you if you were stranded with nothing to do."

GamesRadar: 80% -- Carolyn Gudmundson of GamesRadar thought the game coddled the player a bit more than strategy games typically do, but still worthy of hundreds of hours of your attention: "Like its predecessor, A2 presents a kinder, gentler tactical RPG (it's much easier than the original FF Tactics on PS1 or any of the Advance Wars titles, for example), so if you like your tactical action rough and punishing, we still recommend giving Tactics A2 a try, but skip straight to hard mode. "

GameSpot: 70% -- GameSpot's Shiva Stella found the opposite: a bit too much difficulty, and overcomplicated play. "One of Grimoire's setbacks is the amount of time that it takes to accomplish even the simplest of tasks, with most quests lasting 45 minutes to an hour, although there is a handy quicksave feature. Grimoire also sports a steep learning curve for both its combat and micromanagement elements, and is a bit slow to pick up because you spend the first 10 to 20 hours mastering basic abilities, unlocking classes, and gathering equipment to play the jobs that you want."

Metareview: Arkanoid DS

We've already seen critics rave over Space Invaders Extreme, but how about Taito's other redone classic, Arkanoid DS? Well, not so much. Reviews on this game range from good, to bad, to mediocre:

IGN (45/100) felt that the developers took everything that was great about Arkanoid and flushed it down the toilet: "But once you played the game it's easy to see just how bad of an 'Arkanoid' game it is. The Paddle peripheral is absolutely fantastic: the knob has great weight and interfaces with the system and game extremely well. But the gameplay is so far away from the original Arkanoid. The sound effects and power-ups may have matched the arcade game but the same action is nowhere near the original."

Gamespot (80/100) was on the other side of the spectrum, and thought the game had a lot to offer: "There's more than enough fun to be had with Arkanoid DS to justify its budget price tag, and the multiplayer content and online leaderboards that compare your performances in the single-player Clear mode ensure that there's no shortage of replay value if you're the competitive type. Arkanoid was a great game in 1986 and it's still a great game in 2008. Arkanoid DS is even better."

Nintendo Power
(65/100) found the game to be fun, but not on par with Space Invaders Extreme: "Though not as glossy as Space Invaders Extreme (another Taito update from Square Enix), brick-breaker Arkanoid DS takes advantage of the DS hardware more than its classic-reborn cousin by offering a vertical playing field and a touch-control option." [July 2008, p.89]

Gallery: Arkanoid DS

Metareview: Etrian Odyssey II: Heroes of Lagaard

Etrian Odyssey was a surprise -- it disappeared from shelves into an immediate shortage, as the demand far outstripped the supply, particularly after word got around that it was such a great game. It was so good, in fact, that it went head-to-head with some of the year's biggest titles right here at DS Fanboy, in our year-end poll. It might surprise you, then, to learn that its sequel, Etrian Odyssey II: Heroes of Lagaard, is picking up even better scores in early reviews. We'll be taking a look at it ourselves soon, but for now, check out what everyone else has to say about the sequel.

Electronic Gaming Monthly (A average) says, "This sequel feels like the original game on expert mode -- and that's a good thing. Etrian Odyssey constantly surprised me with its ability to keep me on my toes with a fairly limited palette of gameplay, and its successor throws in plenty of new wrinkles to make things even trickier."

RPGFan (89%) says, "While this frame story to the dungeon hack may seem trite and unengaging (and it is to a large extent), it contains enough zest to keep the players interested in finishing the game. This is completely different from the original Etrian Odyssey, which included a marginal narrative and provided the player with almost no motivation to finish the main quest outside of sheer will and determination. In addition to the main story, Etrian Odyssey II contains more than 100 side quests that provide the player with more information surrounding the region of Lagaard."

Metareview: Space Invaders Extreme

For us, the release of Space Invaders Extreme carries the same weight as a world-altering event. Mainly because our own world has been altered to include such an inspired recreation of the original Space Invaders, which we never could have imagined possible. It's like finding an extra $20 in that jacket you have in the back of the closet, only that bill somehow managed to reproduce asexually and gave way to a whole colony of legal tender. Oh, and the money also talks and calls you "God." That's how blessed we feel just knowing such a game exists.

How do the critics feel? Well, let's dive in, shall we?
  • 1UP (A-) says "Space Invaders was never intended to be a graphical powerhouse, and with its solid, pick-up-and-play action and an easily digestible $20 price point, Extreme makes for a perfect summer gaming distraction."
  • IGN (90/100) found the DS game to be better than the PSP version: "Space Invaders Extreme is a certified hit and easily the company's best effort in contemporizing its classic property. The game's an absolute steal at 20 bucks on either the Nintendo DS or the PlayStation Portable, but if you want the definitive version of this fantastic classic revisit, the Nintendo DS version is it."
  • GamesRadar (80/100) thinks it's a solid title: "[...] for quick-to-play, compelling arcade action - complete with a two-player head to head mode - it's hard to imagine a better package. Don't miss this one."
  • Game Informer (83/100) said it's almost a stroke of genius: "It takes some clever thinking to take something this old and make it feel new again. Square Enix has done exactly that by maintaining the core "shoot the aliens" gameplay while dramatically expanding the strategy and skill required to succeed in the endeavor." [July 2008, p.95]

Gallery: Space Invaders Extreme (DS)

Metareview: Jake Hunter

Well folks, it would seem that all of our excitement over Jake Hunter: Detective Chronicles might have been wasted. What little in the way of reviews for the game online say it's kind of, well ... below mediocre. They aren't too kind to the game, but we can't say we blame them. The North American release only has three cases, where the Japanese release has six!
  • Game Informer (65/100) says "This is a brief and functional title, but it lacks the flair and intrigue to pull off the film noir aesthetic. It's also hard to get over the fact that Jake Hunter looks like he should be ordering Jägerbombs and hitting on your sister instead of solving cases."
  • Nintendo Power (50/100) thinks "The game would have benefited from some compelling touch-screen use (for puzzles or combat, perhaps), but as is, it barely puts the 'interactive' in 'interactive novel.'" [June 2008, p.89]
  • 1UP (D-) is of the mind that this game isn't even qualified to be in the bargain bin: "Each case is stupidly linear (to the point where you cannot leave an area until you perform the game-moving action), the script is riddled with typos (at one point, a character refers to a mobile phone as a "sell phone"), and the static character art exemplifies the cheapness of the entire package."

Metareview: Super Dodgeball Brawlers

With Super Dodgeball Brawlers releasing late last week, we've finally got enough reviews in that we felt comfortable putting up a Metareview for the game. Also, you all have likely had enough time with it to form your own opinions. So, without further ado, let's get to it:

  • Play Magazine (85/100) grades it as good, but thinks the characters are a bit too slow: "This is damn near as good a version of Dodgeball as I could ask for...if only overall character speed could be tweaked." [May 2008, p.66]
  • Nintendo Power (65/100) says "Dodgeball fans won't be disappointed with Brawlers, but if you've been waiting for something new to bring you back on the court, the wait continues." [June 2008, p.89]
  • 1UP (58/100) thinks that it's not as good as the first game: "It's certainly entertaining enough, and it offers plenty of detail for dedicated gamers to sink their teeth into. But will fans still be playing it two decades from now? Probably not. It's an acceptable rendition of a time-tested classic -- a little too complex to stand beside its classic inspiration, a little too primitive to stand up to contemporary releases, but still decent."
Any of you with the game want to chime in? Is it as good as the original NES title?

With our Metareview feature, we comb the internet for reviews on popular games and conveniently place them into one post. But, we also like to review things ourselves, when time permits. So, be sure to check those out!

Metareview: Drone Tactics

Drone Tactics launched a few days ago in the U.S., introducing a novel combination of insects and strategy to our DSes. The game already appeared as one of our suggested alternatives to Advance Wars: Days of Ruin, so how does it stack up against Intelligent Systems' gem? Look! Some people answered that question for us:

Game Informer -- 70%: Game Informer's Adam Biessener served up a second opinion on Joe Juba's review, remarking how Atlus' game isn't what it first appears to be: "At first glance, this seems to be yet another piece of kid-friendly shovelware, but there's actually a decent game hiding under the sub-Saturday morning cartoon presentation. The RPG elements in this grid-based battler are thin but well thought out, and the combat itself features several reasonably balanced rock-paper-scissors relationships that make for interesting tactical decisions."

Nintendo Power -- 70%: Nintendo Power follows a similar tune, snickering at the story, but praising the core gameplay: "The result is a storyline that will elicit nothing but eye-rolls and nasal snorts from anyone over 12, but the game at the core of Drone Tactics is surprisingly well-made." [June 2008, p.87 -- excerpt found at Metacritic]

Games Radar -- 80%: Meanwhile, Games Radar gave Drone Tactics its best review to date, singling out the title's lifespan and customization options as the best bits: "Another high point is the high level of customization the game allows. You choose the paint jobs and decorative emblems. You choose the bugs that go into each battle. You decide the weapons and armor that each bug carries into battle. You even get to put together your own deck of preferred battle cards. The further you go in the story mode, the more your insect army starts to feel uniquely "yours." [...] It'll take you 40-plus hours to finish the story mode. Longer if you try to complete all of the optional badlands missions. That's 40-plus hours worth of awesome battles and addictive customizing."

Gallery: Drone Tactics

Metareview: The World Ends With You

Square Enix's stunning new title The World Ends With You doesn't hit U.S. and European shelves until later this month, but the reviews are already rolling in, and things are looking even better than we expected. The early reviews are kicking the action RPG up into the top tier of DS titles -- and that's good company. What's propelling the game's success? The sheer originality of the concept.

Nintendo Power: 90% -- The Nintendo hub had nothing but effusive praise for Square Enix's unusual effort. "This delightfully weird action-RPG, set in modern-day Tokyo's bustling Shibuya district, is unlike anything else out there ... Kudos to Square Enix for taking a chance on something so original (and bringing it to these shores)."

Thunderbolt: 90% -- In fact, this game is starting to sound like the second coming of the RPG. "In a genre where medieval themes reign supreme, setting a game in contemporary Tokyo is a fairly fresh concept. The game captures the city scene so well: the sun-blasted streets, the pulsing J-Pop, and the bustling crowds of people who care absolutely nothing about you. Neku and his little gang of urban heroes are a far cry from the super-heroic swordsmen of most RPGs; the ultra-stylish outfits and technology they use are taken directly from what you'd see in Shibuya today. Despite this, the mysticism of the plot and the magic being wielded are definitely welcome. The combination of using both screens and the stylus make for one of the most demanding gameplay formulas yet; there hasn't been a game this Touch Screen-centric since Kirby Canvas Curse. So do yourself a favor and pick up The World Ends With You. As far as handheld RPGs go, it doesn't get much more original than this."

IGN UK: 89% -- Perhaps the pieces aren't as original as some think, but together, they create something fantastic. "The World Ends With You combines Square's hallmark character development and story with the collectability of Pokémon, and ties together innovative game design with the urban cool of Jet Set Radio. Indeed, the game's appropriation of real-world themes and issues are at the heart of its success. It's a celebration of modern life, and like modern life, it can be messy, complicated and confusing, and you might find yourself beset by minor disappointments. But you get out what you put in, and at its heart is an important message about making human connections in a world that can sometimes seem harsh and uncaring. Which, when you think about it, is pretty cool. And if you don't want to think about it, well then you can just sit back and enjoy the game design."

Metareview: Sega Superstars Tennis

Sega and Sumo Digital may have served up a worthwhile tennis option for the Wii, but can the DS title rock the court? From the early reviews, it looks like the character roster is the best thing the handheld has going for it, though there are some solid gameplay mechanics buried beneath the fanservice.

IGN: 69% -- Solid, but too easy. "If you replaced the traditional tennis courts with ones taking place in such SEGA universes as Sonic the Hedgehog's Green Hill Zone, the Nights dreamworld Nightopia, and House of the Dead's Curian Mansion, and then replace the professional athletes with Sonic and Tails from Sonic the Hedgehog, AiAi from Super Monkey Ball, Beat from Jet Grind Radio, and Ulala from Space Channel 5, you'd get SEGA Superstars Tennis. And that's exactly what Sumo, the developer of Virtua Tennis, has done for SEGA ... But compared to other tennis games, it feels more automatic than it should be."

GamePro: 45% -- This is on the DS why? "The final thing to keep in mind when avoiding Sega Superstars Tennis for DS is that the game looks better on consoles. Also, the play style isn't really suited to handhelds, since there doesn't appear to be a way to save your progress in a tournament. While the character roster has potential, the tennis here is just too gimmicky and frustrating to recommend."

Nintendo Power: 80% -- The Nintendo magazine found themselves immersed in a solid experience -- for both tennis and Sega fans. "The default button-based control scheme is less forgiving than that of the Mario titles, calling for more precision and tighter timing -- either a welcome challenge or a minor frustration, depending on how much you mind AiAi acing one past you ... Control issues aside, Sega Superstar Tennis is swimming in clever game references and should be fun for even a casual Sega fan."

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This Month's New Games

Name Date
Bleach: Dark Souls
Oct 6
Legend of Kage 2
Oct 6
Crash: Mind Over Mutant
Oct 6
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Oct 6
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Oct 14
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Oct 14
Naruto: Path of the Ninja 2 Oct 14
FIFA Soccer 09 Oct 14
Populous Oct 14
Rock Revolution
Oct 14
Castlevania: Order of Ecclesia
Oct 21
Oct 21
Spider-Man: Web of Shadows Oct 21
Away: Shuffle Dungeon
Oct 21
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Spyro: Dawn of the Dragon
Oct 21
What's Cooking? With Jamie Oliver Oct 21
MySims Kingdom
Oct 28
Ninjatown Oct 28

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  • Analyst: 360's Sept. NPD sales best of 2008
Nintendo Wii Fanboy
  • Pachter 'absolutely convinced' Wii HD is coming
  • WiiSpeak Channel dated for Europe
  • Sorcery Blade: first brief look at a small RPG
PSP Fanboy
  • What Sony's John Koller thinks about the DSi
  • Two new Dissidia vids teach us how to fight
  • PSP Brite preview reveals battery life and details on firmware 4.20
Big Download Blog
  • Decorating tips for new EQ2 guild halls
  • Southpeak Interactive boasts of solid financial year
  • Check out NBA 2K9's Living Rosters
Fanhouse Golf Blog
  • Boo Weekley on 'The Tonight Show'
  • John Daly Comes Up With Another Fail-safe Plan, European Tour in 2009
  • Golf's Winners and Losers of 2008