We've known for almost a year that Tecmo would be reviving the much-loved Tecmo Bowl franchise, though the company has remained tight-lipped on the intended platform. Until ... now. IGN just revealed that Tecmo Bowl: Kickoff would be hitting our DS screens this fall, complete with stylus control, fully customizable teams, players, and emblems, and both local wireless and internet play over the Nintendo Wi-Fi Connection.
Apart from the logo above, there's no media for this one yet, but we're already chomping at the bit for some pigskin action. We recommend you warm up by grabbing the original from the Virtual Console. Hut hut!
Though homebrew competitions are always a great opportunity to see the latest games and applications coders have been working on, they also provide us a refreshing look at creative ideas and approaches that commercial developers have no interest in.
ChessNET, one of 25 other entries in the NDS/GBA division of Neoflash's Spring Coding Contest, is an online chess game with an interesting feature that we've yet to see in any other online-enabled DS games -- play-by-mail-style matches. Every action is saved onto an online server, so you don't have to stay glued to your handheld all night. After your opponent moves a piece, you can wait hours or even days to deliberate over your response. Likewise, your opponent can play other games or turn their DS off while waiting for your next move.
A play-by-mail option like this would have been perfect for Advance Wars: Days of Ruin and many other turn-based titles with plenty of inactive stretches. Sony Online Entertainment certainly agreed, as the developer implemented it in its Advance Wars knock-off for the PSP, Field Commander. Nintendo even neglected to provide the feature in Wii Chess, a seemingly obvious oversight.
CYBER_Aeon, the programmer behind ChessNET, has plans for more features that should come standard with almost every online-enabled commercial game -- messaging, buddy lists, and account handles.
Everybody should be cheered by the recent news of a sequel to Pokémon Ranger. That is, everybody but our touchscreens. As this first trailer for Pokémon Ranger: Batonnage reveals, the game looks like yet another excuse to happily gouge away at our poor DSes as we feverishly round up Pokémon.
Away from the abuse of innocent touchscreens, it's also revealed that Batonnage will feature a Wi-Fi mode, though details on how this will work aren't particularly clear. Stay tuned, Pokéfans.
In an interesting turn of events, the DS version of Space Invaders Extreme will play host to several online features, while the PSP experience will only have local play. Maybe our unchecked pessimism is at fault here, but whenever we see a multiplatform title announced, we automatically assume that the dual-screen edition will be an afterthought, a slipshod product adjoined with ill-conceived touchscreen controls and minigames in the same way a madman engineer might weld iron limbs to human flesh. We're thrilled to see that isn't the case this time!
Space Invaders Extreme's multiplayer versus mode (local and online) will have you racing against another player to destroy advancing aliens. You can follow your opponent's progress on the top display while fighting your own battle on the bottom screen. You'll also be able to compare your record with other players on the game's world ranking system. If only Taito implemented some sort of voice chat -- that way, you could annoy your online adversary by singing Genesis's "Invisible Touch" along with Extreme's synth soundtrack.
Good news if you've already completed Professor Layton and the Curious Village: you're really good at puzzles. More good news for you: even though the game's been (officially) out for a day, new content is already waiting for you on Nintendo's servers. Nintendo is already making good on the downloadable puzzle feature. Between the early launch, the sequel newsin the manual and the day-one DLC, it really seems like Nintendo has been accelerating the lifespan of this game.
However, there was similar content available in the Japanese version on release day. Also, it took a year to get the game here in the first place. That's not terribly speedy.
It's a depressing fact that cheating will always be a part of online gaming, regardless of your platform of choice. For some time, those of weak moral fiber have been able to grant themselves infinite energy, infinite ammo, and the ability to levitate in Metroid Prime: Hunters (encouragingly, Nintendo claims it is now taking measures to prevent this), while the whole Mario Kart DS/snaking debate has rumbled on for some time (though we know of at least one Nintendo representative who would argue that the method isn't actually cheating, and we're sure many of you would concur).
Today, we'd like to hear about some of your own experiences of cheating opponents. Which games do you find attract the most online cheats, and have any of you indulged in this dark art yourselves?
We all pretty much agree that friend codes aren't exactly Nintendo's best decision ever, but every week after Game Night (which is probably when this blogger does the lion's share of weekly online DS gaming), there are always a few thoughts rumbling around about things that could be better. Being unable to add new friends to Clubhouse Games while in a room, for instance, or the 2-or-4 player restrictions on Tetris. Any other issues you can think of? Sometimes it seems that online multiplayer functions just weren't quite subjected to the same quality control issues. They work well enough, to be sure, but they could easily be better in a lot of cases.
Nintendo head honcho Satoru Iwata recently conducted an interview where his comments regarding Nintendo's Wi-Fi Connect were pretty darn interesting. While the dreamer in us was hoping for a retooling of the useless Friend Code system, such is not the case. What Iwata hopes to do is expand how the DS is used to access information, such as possibly downloading surrounding map data after getting off of a train.
The idea of being able to do things such as this with your DS is something we definitely can get down with, but we wonder about the execution. The homebrew community can definitely come up with applications to cater to these needs, but an official Nintendo solution, a kind of "all-in-one" thing would be great. Get on it Nintendo, we need more excuses to carry our DS everywhere.
This topic is really aimed at those folks who attend our weekly Game Nights. Are you among them? If not, why not? We'd love to have you! But really, we have some questions for you -- and for all of our readers who get their Wi-Fi on. What are some of your favorite games to play online? How do you feel about our typical rotation? What current games would you like to see added in? We might not be able to add them all, but we'll consider it. How about upcoming releases you think might be good choices?
If you made a point of not picking up Final Fantasy 3 DS after seeing its redonkulous $40 tag when it first hit stores a year ago, you'll be happy to hear that the 3D remake's price has been slashed in half with an Onion Sword! Already, Amazon and GameStop/EB are selling Final Fantasy 3 for $19.99. Even if you already have the game, it's so cheap now, you won't mind buying it again (provided that you aren't still broke from buying it the first time)!
A pair of videos for Power Pro Baseball Pockethave hit the net and they're chock full of gaming goodness. Heck, the promise of Wi-Fi Connect compatibility alone has us biting our fingernails down to the bone. A portable baseball game that's actually good? Are you kidding us? Yes, we're so down.
Check past the break for a Japanese commercial for the game.
The DS remake of Dragon Quest IV introduces some content new to the game: the Immigrant Town, seen in some form in both Dragon QuestsIII and VII. In this mode, people you meet during the game can be recruited from other towns to come live in yours. Their professions shape the services available in your town.
Of course, the DS version takes this idea a little further, adding the ability to use the Nintendo Wi-Fi Connection to send people to other players' towns bearing messages. You can customize your emissary's appearance and message, and even assign him or her a skill. If you're less practical-minded, we suppose you could send a legion of creepy children over to your friend and enjoy a little laugh as his party wanders, unsuspecting, into the Village of the Damned.
Not everyone has been able to run through and complete The Legend of Zelda: Phantom Hourglass yet; some of us have been too distracted with exploring every single pixel of the ocean or maximizing our cannon minigame scores (2660) to rush to the adventure's end.
If you're still in the beginnings of your quest to save Tetra from the terrible Ghost Ship, the feel of Link's boomerang still unfamiliar to your hand, make sure to check out Portable Video Gamer's collection of miscellaneous tips and tricks. Some of their advice is obvious, but their points on performing Link's roll ("As you walk, touch the very edge of the screen, then drag your stylus towards Link and quickly slide back to the screen's edge.") and practicing for multiplayer battles in the Temple of the Ocean King are helpful.
Provided that you've already sailed past the fog in the northwestern section of the map, the page of info should be spoiler-free, unlike the forum threads out there riddled with casual posts that give the game's great parts away. Have any random tips of your own that you'd like to impart to your fellow readers? Make sure to leave them in our comments!
Previews for Advance Wars: Days of Ruin reveal that the game's cheerful tone isn't the only thing Intelligent Systems stripped from the turn-based strategy title; fans of the series can expect to find a lot of the "distractions and unnecessary elements" that plagued previous games to be missing. Dual-screen battles and "many advanced units" were cut, and unbalancing CO powers have been softened in favor of more strategic maneuvering.
Gamers waiting for online support's inevitable addition can rejoice, however, as Wi-Fi battles and voice chat made the list of new features planned for Days of Ruin's January 21st, 2008 release. A Map Center system of sharing, rating, and downloading online maps will also come included with the 170 scenarios on the cart.
New troops like the Motorbike (lightly-armed vehicles that can capture territories), Flare (infantry capable of clearing fog-of-war from a distance), and Duster (air units equipped to fight off aerial and ground opponents) promise to add creative angles to past tactics. Check past the post break for more off-screen videos of those units in action.
Read - 1UP's Advance Wars: DoR hands-on impressions Read - GameSpot's Advance Wars: DoR hands-on impressions Read - Kotaku's Advance Wars: DoR hands-on impressions Read - IGN's Advance Wars: DoR off-screen videos
Among the other megatons Nintendo dropped at its Tokyo conference late last night, the company revealed that the Wii will soon support a feature we've been speculating on for some time now -- enabling the console to act as a DS demo download station. At last, you can finally try out games like that new Nancy Drew release without ever leaving the comfort of your own home!
Much like with the download stations that are already installed in game stores and airports across the country, Nintendo Wii owners will eventually be able to download video game trailers and demos wirelessly to their DS through the newly announced "Everyone's Nintendo Channel." A concrete date hasn't yet been set for the channel's launch.