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DS Fanboy Review: Civilization Revolution


Few games have inspired as many different reactions -- all heated, all extreme -- in me as Civilization Revolution. There are few aspects of the game that are just "okay" for me; everything is either really awesome or really annoying, and in the end, it's difficult to condense all of those feelings into a simple yea or nay. The short version is that Civilization Revolution is a pretty good DS game. As a Civ game ... well, it's different.

Civilization is an intense experience. After all, you're starting with a few guys dressed in ill-fitting skins and attempting to conquer the world through a variety of strategies. The games are often enormous, sprawling across a map that can take up most of the globe (oceans be damned), and due to the sheer size of the games, they've just never worked well on consoles. This game changes that, but in a very intriguing way. Civilization Revolution isn't a port. It's not a remake, or even really a reimagining. It's a complete rebuild, with such radical changes in some areas that it hardly feels like the same game, and yet, the base gameplay of one of the world's best turn-based strategy franchises somehow manages to remain intact. It's not without flaws -- and some are pretty serious -- but Civilization Revolution does manage to accomplish a very simple goal, and that's stripping down Civ and making it a manageable (and fun!) portable experience.

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DS Fanboy Review: Trauma Center: Under the Knife 2


There's one thing you need to know right up front: Trauma Center: Under the Knife 2 is one of the best DS games to date, even without the benefit of some of the things that were added to the Wii entries in the medical franchise. The gameplay is much improved over the already-excellent first title, and the biggest complaint made by the original's detractors -- the difficulty -- is mitigated here by the inclusion of a range of difficulty settings. The result is pretty close to spectacular.

But when the gameplay is so good that there are few complaints, it's a lot easier to nitpick other aspects of the title, and we've got nitpicks in spades. That's all they are, though: tiny complaints that hardly matter. Under the Knife 2 should be remembered as one of the most satisfying experiences on the DS. Unfortunately, that's not likely to happen.

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DS Fanboy Review: Etrian Odyssey II: Heroes of Lagaard


If you played Etrian Odyssey (parte the firste), then the beginning of the sequel will be no surprise to you. If you haven't, you're in luck -- Etrian Odyssey II takes the same approach as the first title, with a mini-tutorial hidden in the beginning of the game. In the early stages, you can't go wrong.

Enjoy that little feature while it lasts ... and it doesn't last long. After that, Etrian Odyssey quickly becomes one of the most difficult experiences to date on the DS -- but it's also one of the most fun. Heroes of Lagaard isn't for the faint of heart, though, so if you glaze over when we wax philosophic about Shiren and Izuna, this one may not be for you. If you're willing to jump in, though, Heroes of Lagaard will deliver one of the best gaming experiences of the year.

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Hands-on: Taking on the world in Civilization Revolution


It's something of an understatement to say that I like the Civilization franchise. I've been playing the games for a decade, and they rank highly on my list of all-time favorites. That means it's difficult for me to look at Civilization Revolution as something outside of the norm -- which it is -- because it looks and feels in many ways like Civ. Looks (and feelings) can be deceiving, however, because this isn't Civ, not really, and that works both for and against the simplified strategy game.

There have been other console Civ titles, and they've all been lacking. The mouse-and-keyboard setup is so integral to managing a huge game that taking it to the controller has just never worked, at least not for me, and attempts to streamline the game in the past simply haven't been terribly successful. That hasn't stopped them from trying, and trying again, and with Civilization Revolution, the result is a lot better than some of the past efforts.

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DS Fanboy Review: Disney Friends

No, this one isn't new, and it's probably not the kind of game most of you are looking for when you browse the racks, but if there are young gamers (or Disney freaks) in your life, Disney Friends is worth a second look. It's one of those games that's mystifying in its invisibility, the sort of thing that should be advertised until we desperately hunt down the remote just so we don't have to see that damned commercial again. Instead, it slipped by with nary a wave in the pool of DS games, and that's just criminal.

If you know a younger gamer who loved Nintendogs (or one of these people), this may be a surefire recommendation. Surprisingly, it's that good. But that seems to be par for the course when it comes to developer Amaze Entertainment -- who also worked on the GBA's incredible Spyro title last year. They take old franchises and licenses that no one seems to care about, and sometimes put out gems no one notices. Not all the time ... but when they're good, they're great. And for what it is, Disney Friends is pretty great.

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DS Fanboy Review: Space Invaders Extreme


Anticipating a game can be a very dangerous diversion. If you have high hopes for a title, it's easier to find yourself disappointed than satisfied. This is what I was afraid of with Space Invaders Extreme; after drooling over the renovated Taito classic for months on end, I was worried that my expectations would set the bar too high. Basically, if it didn't completely blow my mind, the game was going to be a letdown.

Consider my mind blown.

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DS Fanboy Review: Arkanoid DS


I love Arkanoid. I purchased the NES game, with its included paddle controller, as soon as it came out in 1987. I still play it. It's still really hard, and I still think level 3 -- level 3! -- is one of the most devious and challenging video game levels ever devised. When Taito revealed that they were updating Arkanoid for the DS, I was beyond thrilled. I have been waiting for the American release of this game since last year. While I thought Space Invaders Extreme looked like a more creative update of its source material, Arkanoid DS had Arkanoid as its source material.

It's pretty good. It fails to hold up perfectly to the original, but it's pretty good.

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DS Fanboy Preview: N+

My eyes glazed as I stared at my Nintendo DS Lite which cased the finished build of N+. N, my titular ninja avatar, braced his body as he slid halfway down a wall before springing away, using his momentum to snatch three gold coins dangling in midair. I firmly pressed d-pad left, causing him to again shimmy down the wall slowly, carefully, before again leaping for a nearby ledge. Unfortunately, my momentum wasn't enough in this instance. Though little more than a plump stick figure, I had a vision of poor N desperately straining for the tip of the ledge that was at least (at least) a good six feet away before plummeting, plummeting, plummeting -- and eventually exploding in a shower of square-shaped shards as he cratered into the ground.

I grumbled, but the fault was wholly mine, not the acrobatic N's.

"You've got what the indie scene will call the best platforming engine in Flash, ever," said David Geudelekian, producer of Metanet Software's N+. "What N did really well was it presented this incredible platformer with 1000 levels, it was crazy difficult. N the ninja was this lithe, acrobatic guy with all the things developers had learned from other platformers. You can wall jump, you can press along the wall as you're falling to slow your descent. Because it's a full-featured physics engine, momentum can kill you, but if you use a ramp's natural curvature, you might be able to catapult yourself across the level."

Gallery: N+

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DS Fanboy Review: Jake Hunter: Detective Chronicles


In a platform game, it's important that you be able to actually move from one platform to the next. Action game? It's similarly important that you be able to fight and move, in order to progress through the game. Few people would argue those points -- so why is the text in a text adventure often less than great?

Jake Hunter: Detective Chronicles could have been a great game. The potential is there, and there are a lot of great little touches. Unfortunately, the localized script is sloppy, and that, combined with the missing cases, makes this much more a miss than a hit.

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DS Fanboy Review: Summon Night: Twin Age


RPGs, by definition, are immersive – hence the name "role-playing game." Yet, the existence of the fourth wall in video games is an obstacle when it comes to such follies, so the software must rely on a number of charms to keep the player engrossed. The story is often the driving force behind such immersion, but gameplay is equally important so that the title is actually enjoyable, too. Factor in the visuals, controls, music, and so forth, and you realize that a lot of things must fall into place to make a truly memorable RPG.

While Summon Night: Twin Age doesn't hit all these aspects square on the head, each element is addressed to satisfaction, making Flight-Plan's title both charming and addictive. To see what works, what doesn't work, and what kind of works, check past the break and read our review.


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Trauma Center: Hands on the Knife 2


Good news for Trauma Center fans -- if you liked the first game, it stands to reason that you'll enjoy Under the Knife 2. All the slicing, stitching, and ass-kicking potential of the first is here, and with more options lifted from the Wii version. But if you didn't like Trauma Center the first time around, the Easy mode may not be enough to tempt you into this one.

Of course, if you didn't like Trauma Center, you're probably more interested in spending your time kicking puppies, or otherwise engaged in some horrific habit. Honestly, the pain of (repeated, egregious) failure aside, it remains one of the best and most intense experiences on the handheld. Can a sequel hope to measure up? We spent a little time with the upcoming title in an effort to find out.

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DS Fanboy Review: The Chronicles of Narnia: Prince Caspian


If you happen to know what (or who) a Pevensie is, you've probably either dabbled in the readings of C.S. Lewis or watched the blockbuster Narnia fims. You should be familiar with the formula by now, though: with a big movie comes a video game. The existence of The Chronicles of Narnia: Prince Caspian for the DS and other platforms is to be expected.

Those of you who fell in love with C.S. Lewis's magical world probably want to experience it in any way possible. Of course, you also want to have fun while doing so. With games like these, fun is never guaranteed, and as I made my way through Prince Caspian, I clung onto that careful caveat.

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DS Fanboy Review: USA Today Crossword Challenge


Despite the fact that Nintendo's own Crosswords DS will no doubt outsell USA Today Crossword Challenge, due to the "Nintendo" on the front (and the Gamestop-exclusive release of USA Today), Destineer, developer Mercury Games and original engine developer Sanuk Games should feel very lucky that Nintendo released their own crossword game when they did.

It means that, in the DS crossword genre at least, Destineer can claim superiority over Nintendo. It may not have the extra modes that Crosswords DS does, but it is a much more pleasant crossword experience.

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DS Fanboy Review: Drone Tactics


It was hard not to look forward to Drone Tactics. Not only are strategy games easy to love on the DS, but anything with giant stompy robots that are also bugs is an attention-grabber. But that's a tough area to break into; the SRPGs in the DS library are just so darned good that any newcomer needs to have something special on offer. Are the insects in Drone Tactics enough of a draw?

The answer is, unfortunately, a little more complicated than a simple "yes." At times, Drone Tactics really shines, but it takes a little time and effort to get there.

Gallery: Drone Tactics

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DS Fanboy Review: Crosswords DS

Puzzle games usually offer more bang for their buck than most other types of software. Since many in the genre are relatively easy to design, they're often budget titles, too. But whether or not they come cheaply, you can expect to invest a lot of time in any good puzzler. Games like Picross DS, Professor Layton, and Tetris DS -- which are all very different, and yet reside in the same genre -- continue to keep me occupied despite the months (or years) that have lapsed since their release.

As a crossword lover, I naturally expected Crosswords DS to have the same appeal. Adding anagrams and word searches to the formula made the game seem even more delectable, and I gleefully anticipated being sucked into a puzzle-packed experience. As it turns out, though, this first-party title didn't meet my expectations -- in fact, it didn't even come close.

Gallery: Crosswords DS

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