If there's one thing Dementium: The Ward delivers on, it's atmosphere. From the audio -- which is truly something special in the DS library -- to the overall mystery of the story of Redmoor Hospital, Dementium provides exactly what it promises: a survival horror/FPS fusion that you can take with you.
What it's not is perfect. Of course, no game is, but Dementium is peppered with a few looming frustrations that bring down the game experience. It is developer Renegade Kid's first effort, and at times it shows, and it's a somewhat clichéd game from a genre built on the power of cliché. The good news is that none of those frustrations are terribly huge. The bad news, however, is that some of those flaws may be just the sort that keep certain types of gamers away.
As soon as Ubisoft announced their language trainers, we here at the DS Fanboy offices just knew we'd have to take one for a spin. The real question was ... which to choose? I love studying languages and have made a casual hobby of it over the years, and thus have a little bit of knowledge in a lot of areas. Of the two languages at hand -- Spanish and French -- I struggle more with French, so that seemed like a natural choice for the big test. I love the sound of the language, but the peculiar (to me) accents, the soft, slurring sounds, and all the similarities between the singulars and plurals often leave me mystified. Written French I can handle in small doses, but spoken leaves me struggling. Can Ubisoft's trainer help me master my difficulties in the space of one week? There's only one way to find out!
Fullmetal Alchemist: Trading Card Game on the DS suffers from its source material on two different levels. First, the original property, Fullmetal Alchemist, doesn't really lend itself to a card game. Fullmetal Alchemist, for the uninitiated, is a show about two brothers who attempt to use alchemy to revive their dead mother, but fail and accidentally maim one brother and trap the other brother's soul in a suit of armor. Then they have adventures!
The card game, then, revolves not around simple competition with adversaries, as would be expected of card games; or rather, it does, but altercations are treated in the card game's "storyline" as ancillary to the goal of locating the powerful alchemical relic, the Philosopher's Stone, and fixing their bodies. Perhaps, then, FMA was not the ideal choice of properties to translate into cards.
Second, the DS game suffers by being such a faithful translation of said card game, which, to be blunt, is far too complicated to be worth attempting. The DS game makes valiant attempts to streamline the process and teach the game, but every person on Earth who has a strong enough interest in Fullmetal Alchemist to learn the card game has done so, and nobody else has any reason to try.
Apparently so! But hating on a game is never as amusing as it is in The Escapist's "Zero Punctuation," so we don't mind. We found this review to be rather funny. If you don't feel like your poor heart can take it, though, feel free to watch some other reviews of Phantom Hourglassthat involve girl cosplayers.
Warning: The audio in this video makes it NSFW. Oh, and there's some bad visual bits, too.
For a franchise as lengthy and storied as that of The Legend of Zelda, we're honestly surprised that Nintendo has managed to keep things fresh and engaging throughout each of the titles. Take Wind Waker, for example, which was quickly met with cries of "Cel-da!" and "This looks like utter crap!" by many internet-faring folks following its unveiling, but managed to be one of the best entries to date (it was our favorite before Twilight Princess hit the scene, to be honest).
But, for as much as Nintendo has tried to keep the franchise alive and well, The Legend of Zelda games have always maintained a set of core features and values, becoming a bit formulaic lately. Hey, don't get us wrong, we love the games, but you have to admit that it's becoming old hat in the way that they are doing things, always sidetracking you with another task when all you want is entry into one area of the game (see: where you need to go). This "gopher" way of doing things (go for this, then you can go for this) is kind of becoming a problem with the franchise.
One of the ways Wind Waker was better than its predecessors and tried to nip this in the bud a bit was the inclusion of its open seas, allowing the player to go wherever they wanted from the get-go. Sure, the fields and other locales that made up Hyrule proper in these titles (even in Twilight Princess, which released several years after Wind Waker) were accessible and presented an illusion of a game world that was freely navigable from the outset. The reality was, in fact, different.
So, what does this have to do with Phantom Hourglass? Everything.
Destineer's WordJong is not a revolutionary game, and it won't be on any Game of the Year lists. Due to its origin as a PC downloadable and its simple concept, the game is destined to end up as a relatively low-profile release. And, while Destineer may not agree with this, that's probably fine. Not every game needs to be a big deal and the subject of endless discussion in magazines and on websites. WordJong deserves to be as mellow in marketing as it is in play. But WordJong does at least deserve not to be buried under all of the more hyped releases in November. WordJong is the very definition of a solid game: it is easy to understand, easy to play, well-designed, and leaves the player with a pleasant feeling. It also provides a unique option for online DS gaming. In its simplicity, WordJong is the embodiment of the addictive puzzle game.
Good things often come in small packages (see also: the DS), and sometimes, they even come in small doses. That's the best way to describe Front Mission, the tactical strategy title that originally debuted on the Super Nintendo, and has now come to the DS. The re-packaged port looks good in its transition to the DS, even without having too much done to it -- not that the series, which hasn't ever achieved major popularity despite being fully awesome -- really needed much more than a spit-shine.
But just what is Front Mission? It's an epic tale of giant stompy robots, known here as "wanzers." The story begins in 2090, and two major powers, the O.C.U. and U.C.S., are about to undertake a war of epic proportions. In this version, you can choose either side in battle, though the game recommends that newcomers not only go through the tutorial, but begin with O.C.U. as well.
Earlier this month, we took a look at Amaze Entertainment's take on Crash of the Titans, and were pleasantly surprised to find an excellent, old-school style entry into the series. So now, with Spyro the Dragon, it seemed reasonable to expect something truly special, particularly considering the wondrous job they've done with the GBA title.
Unfortunately, what should be just ain't. Not this time. While Spyro: The Eternal Night for the DS has its moments, overall, the game is blandly disappointing and has some real problems that prevent it from feeling nearly as polished as the studio's other recent developmental efforts.
Sometimes you go into a game thinking the formula is so brilliant that it can't do wrong. When things don't go as smoothly as you expected, you begin to make excuses for not enjoying yourself. Finally, you realize what you were afraid of all along: that the game is just not that good. If you've ever had this happen to you, you'll know exactly how it feels to play Touch Detective 2 1/2.
While we'll agree that Orcs & Elves could definitely use some better graphics, as well as maybe a more intuitive control scheme as far as controlling your character's movement goes (not the spell casting, that certainly looks fun enough), but that doesn't mean we're just going to write the game off.
1UP recently got their hands on the game and found it to be oddly engaging. They obviously share our sentiment that the game lacks a fine touch in the graphics department, but feel the rest of the title they were lucky enough to get their hands on was actually pretty good. We're happy to hear that, to be honest.
Months ago, the folks behind the Jimi line of products did something very smart: they made a DS accessory. Clearly, we approve of this production line, considering our rabid fandom. Sure, there are lots of other options, but most of those are either limited to DS-only, or are more open, leaving your various cards rattling around so loudly that they could be used to entertain infants. We were hoping that the new Jimi shells would provide a solution that suits the best of both worlds -- but at first glance, that was a no.
Determination, however, sometimes means taking a closer look.
As we've proven many times over, what with our posts on cowboy pigs and mutant cats, we have a penchant for the non traditional. Take Play Digital's Phantom Hourglass review, for example -- it completely reinvents the standard video review conducted by some dude, updating the formula with a video review conducted by some, uh, dudette.
Alright, so female gamers are nothing new (we happen to have a coupleof them on our staff, so I'm told), but the video still stands out for its success at appealing to people with two different, specialized fetishes: girls with British accents and girls who cosplay as Link. Even without those selling points, the review and its cutaway clips are entertaining enough to warrant watching.
Katharine, Play Digital's English critic, has put together about a dozen of these videos, her other pieces covering titles like Jam Sessions, Naruto Ninja Council 3, and Sonic Rush Adventure. Before you run to see what furry outfit Katharine suited herself in for that last one, keep in mind that she doesn't usually dress up for these reviews; you'll have to yiff elsewhere.
Ah, Crash Bandicoot. I remember your early days on the Playstation. We had some good times pitting our wits (okay, let's face it: your brawn) against the evil Neo Cortex, and we busted up a lot of crates along the way. For years, we were tight ... and then came Crash Boom Bang!.
Frankly, you let me down. But it's okay. I can forgive you ... if only because Crash of the Titans is exactly the kind of thing you should have been doing all along. Developer Amaze Entertainment has taken the franchise back to its roots, despite throwing in a few things to change up the series. Even though Crash himself looks a little different, and you find yourself punching and kicking your way through the baddies, it still feels like an old school Crash game -- and that can only be a good thing.
Looney Tunes: Duck Amuck is a very rare game: it has mostly mediocre minigames, and yet is one of the most compelling games released this year. It absolutely triumphs in most aspects not related to gameplay and a few that are; most notably-- and this isn't the boldest thing I'll say in this review-- it is the best Looney Tunes material created in any of our lifetimes. It completely redeems a license and character that have fallen into obsolescence. Forget that Back in Action ever happened. (Sorry if I reminded you that Back in Action happened.) This is a Daffy who can genuinely get away with a Captain Picard reference.
From our first look at the game, we thought Call of Duty 4: Modern Warfare was going to be a shining example of how a game in the FPS genre should be handled on the handheld. And, after reading the impressions Joystiq gave after some play time with the title, we're glad to hear that the title is shaping up to be just that.
The game, which switches between FPS segments, on-rail helicopter gunner sequences, bomb-disarming moments and AC-130 gunship sections. And, in all of this diversity, the game doesn't falter a bit. Joystiq lets us know that a lot of thought and care went into the game, from the controls down to each segment of gameplay.
Sounds like we've got another game to add to our library.