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Posts with tag Action

Team Ninja on Ninja Gaiden accusations: 'Media shouldn't assume'

A few days after a Japanese television network attempted to link Ninja Gaiden: Dragon Sword with the deadly rampage of 24-year-old Masahiro Kanagawa, Team Ninja's Yosuke Hayashi has criticized the Japanese media for "making assumptions" about the game's involvement in the tragedy. A copy of the title was found in Kanagawa's bag when he was arrested.

Speaking through a translator, Hayashi argued that the media "should not be the ones answering the questions or defining the reasons why this incident happened," yet was keen to point out that he wasn't defending either Team Ninja or Ninja Gaiden. "That's just my message from me to the media," he said, adding, "The media can report on these tragedies but they shouldn't just assume or lead into a question that doesn't have a definitive answer."

Entirely wise sentiments, of course, but we fear that they'll have little impact, at least while idle sensationalism sells newspapers and bumps ratings. This one could run and run, folks.

DS Fanboy Review: Insecticide

As you may or may not know, I'm a big fan of adventure games. That's one of the reasons I jumped at the chance to play Insecticide -- it looked like it would be one of the best in the genre this year. And the action parts? Those would just be gravy.

Crackpot, the development team behind the game, is mostly made up of people who used to work for LucasArts, and it shows. Insecticide contains the same kind of humor and adventure goodness of games like Monkey Island and Grim Fandango. Yet, this title is not only an adventure game but also an action platformer, and when mixing genres, you have to be careful to do it right -- in a way that makes sense, and in a way that works. Unfortunately, though, Insecticide fails in those aspects.

Gallery: Insecticide

Continue reading DS Fanboy Review: Insecticide

Ninja Gaiden: Depressing Scapegoat


Poor old Ninja Gaiden: Dragon Sword isn't having the best of times in Japan right now. Having shifted a criminally low 4,000 units in its first day on sale, the game is now having the crusty finger of blame pointed in its direction over a high-profile murder in the country. On March 19th, 24-year-old suspect Masahiro Kanagawa went on a horrific stabbing spree through his home town of Tsuchiura, killing one 27-year-old man, and wounding eight others.

We obviously can't explain what motivated Kanagawa, so hey, thank goodness for the news media, which has already nailed down the root cause of this young man's madness -- and it's all to do with that evil Ninja Gaiden game! Take that, professional psychologists and behavioral experts!

The above screenshot, captured by the My Games News Flash blog, was taken from a report by Japanese network Fuji TV. The blue and white text at the bottom knowingly points out that Kanagawa was arrested with a copy of Ninja Gaiden: Dragon Sword nestling at the bottom of his bag, implying that its presence there was somehow deeply meaningful. You'll all recognize the image, of course.

We seriously don't know what's more depressing about this: Fuji TV's gross over-simplification of what is a complex catastrophe, or the fact that this kind of lazy scapegoating passes as journalism pretty much anywhere in the world. Can we not all just move to the Moon or something? I call shotgun.


[Via Kotaku]

When puzzles attack: Jigsaw Battle World

Puzzle Quest may have made crazy genre-combining games popular, but we have no qualms when other titles follow suit. Take, for example, Jigsaw Battle World. Fusing jigsaw puzzles with action gameplay, this combination of styles sounds incredibly addicting. It's been a long time since we've obsessed over a jigsaw, but those things are like crack once you start them; there's really no stopping until you finish.

This time, there's even more of an incentive to get your jig on, since there's a story included that involves overthrowing Satan. So, where exactly does the "action" element come in, then? Basically, you race against your opponents to complete puzzles. You can also attack your opponents, though (and vice versa), and by correctly putting pieces in place you gain stronger attacks.

The game is being developed by Nippon Ichi, makers of such gems like Disgaea. There will even been a Disgaea character, Etna, featured in it. Also, since NIS is furiously localizing games for us English-speakers, there's a chance this one might show up in North America eventually.

If you're curious about this crazy hybrid, you can check out some screenage after the break.

Continue reading When puzzles attack: Jigsaw Battle World

The Legend of Kage 2 may surprise you


Chances are that if you've played The Legend of Kage for any significant amount of time, the last game you'd buy would be something called The Legend of Kage 2. But this gameplay video for the sequel shows that while they've kept the ninja-in-the-forest theme, Taito has all but tossed out the floaty tree-to-tree jumping and being killed by shurikens in favor of a much faster, much more sword-combat-based game. It's more Shinobi than Kage, and even more fighting-heavy than that.

Why would Taito choose to deliberately reference a game that seems to be almost universally hated? They could have called their ninja action game anything they wanted. We hope that enough Japanese gamers see past the name to make Kage 2 a success.

Ninja Gaiden: Dragon Sword struts its stuff



For what it reportedly lacks in longevity, Ninja Gaiden: Dragon Sword makes up for in sheer beauty. As you watch these five new videos, it's almost possible to hear the DS hardware straining under the demands of it all, begging for the pain to stop. Hardly surprising, for some of the graphical tricks on display here are genuinely excellent, with the fire effects in the Cavern of Flame (see: the first video after the break) a highlight.

While most of this footage simply shows off different stages of the game, we should warn you that the fifth and final video could be considered a spoiler of sorts, as it reveals the return of a series veteran (who, it saddens us to say, has perhaps the tamest evil cackle we've ever heard).

Continue reading Ninja Gaiden: Dragon Sword struts its stuff

Moon on collision course with DS [Update: First trailer]




Renegade Kid, they of Dementium: The Ward fame, have whipped the covers off of their next DS project. Moon is a series of minigames centered entirely around revealing one's backside in an assortment of hilarious scenarios is the new name for the game formerly known as "Project M," and will take the form of a first-person, sci-fi, action-adventure set in 2058.

Featuring isolated lunar bases and mysterious alien hatches, publisher Mastiff describes the experience as "dark, twisted, heart-pounding, frequently violent and always disturbing." We like! Incidentally, Moon will be built on the same engine that powered Dementium. That's good news, because for all of its flaws, Dementium was one heck of a technical achievement.

Update: The first Moon trailer just touched down in our inboxes. We've embedded it for your viewing pleasure above.

[Via press release]

Sega brings the Incredible Hulk to the incredible DS


The Incredible Hulk video game is coming to every system and their mother, with the exception of the PSP. While the DS might not be your first system of choice for a title like this, those of you who prefer handheld versions of games might be looking forward to this release.

Maybe we're just jaded, but we don't have high hopes for The Incredible Hulk. Video games that are based on movies that are based on comic books are usually mediocre, at best. Still, those of you who love Bruce Banner and his big, green alter ego might find this game hard to resist.

One thing that sounds fun about this title is that you can pick up objects around you (like cars) and use them as weapons. The press release also boasts an "open-world representation of Manhattan," but we wouldn't be surprised if the open-world feature was cut from the DS version in favor of a more linear game.

You can expect The Incredible Hulk to hit stores in June 2008, right around the movie's release.

[Via GamesPress press release]

Legend of Kage 2 sneaks out into Japanese stores

Taito's surprisingly awesome-looking Legend of Kage 2 comes out tomorrow in Japan, and we remain hopeful for a localization announcement. We feel confident that it'll happen, too, since parent company Square Enix has decided to release its contemporary retro sequels, Arkanoid DS and Space Invaders Extreme.

For now, we can enjoy these new screens from Dengeki and wonder which way we'll end up disappointed: news that it won't be localized, or the actual quality of Kage 2. We won't be disappointed with the number of kunoichi battles, at least -- it seems that female ninja just hate this guy.

Contra: Dual Promoters


Contra 4 has really undergone some serious changes for its Japanese release and it's getting less manly by the moment. In fact, these people promoting the game don't seem to have a single chest hair. There's nary a headband in sight. Those muscles are absolutely pitiful. What have you done, Konami? This is the last straw! Someone needs to draw mustaches on these girls and maybe whip up a couple of protein shakes immediately.

Where's Nintendo Power? They know what Contra is really all about: pure, undiluted beefcakery. Accept no substitute.

Gallery: Contra Japanese promotion

Lucia

A barrage of Ninja Gaiden: Dragon Sword videos


What impresses us the most about Ninja Gaiden: Dragon Sword isn't necessarily that it looks so amazing, or that it is such a rare genre for the DS. We are just so damn fascinated by the idea that Team Ninja could take a fantastically different control scheme with just one analog input and one (functional) button, and map pretty much the entirety of the Xbox Ninja Gaiden moveset to it.

With the stylus, the experience is completely different, but it's still undeniably Ninja Gaiden. And that is clever. Would you know from looking at these videos that the game was being controlled by dragging? Doesn't it look pretty much like any other modern action game in motion?

Continue reading A barrage of Ninja Gaiden: Dragon Sword videos

DS Fanboy interview: N+

Metanet Software officially consists of two people: Mare Sheppard and Raigan Burns. Together they created the original PC game N, and contributed all of the levels (save the contest-winning user levels) to the DS, PSP, and (self-developed) XBLA versions of N+.

Now these two people are in the unique position of seeing their game evolve simultaneously down three different paths (well, almost three, since the DS and PSP games were developed by the same team) on three different consoles. We sent in some questions about this experience, as well as some details about the DS game and its level design -- and they were kind enough to answer those questions! Producer David Geudelekian stepped in in a few cases to answer some questions that went outside Metanet's knowledge (specifics about DS features, for example).

Gallery: N+

Continue reading DS Fanboy interview: N+

Metareview: Ninja Gaiden: Dragon Sword

Team Ninja's latest release is quite uncharacteristic: they've always been interested in pushing the capabilities of the hardware they work on, but this usually manifests as high-end graphics on high-end consoles. For the newest Ninja Gaiden game, they strayed from this tactic and made an original DS game instead. It still aims to innovate with the use of stylus controls for fast action.

Did the experiment work? Is an action game on the DS possible? Is Dragon Sword a Ninja Dog or a Master Ninja? The reviews are very positive, though there is a near universal disappointment at the game's length and difficulty.

Electronic Gaming Monthly -- 86% (A-): Shane Bettenhausen offers praise of the control scheme, basically: "Sure, these fluid controls feel awfully forgiving, but that's cool by me -- with little effort, you'll feel like an agile, ass-kicking superninja."

IGN -- 86%: IGN's Craig Harris may not see the controls as a permanent replacement, but at least finds them fun: "Ninja Gaiden Dragon Sword kicks a whole lot of butt on the Nintendo DS. Visually, the game's a stunner, and the action is intense and almost non-stop. I don't think the game makes the ultimate case for touch-screen exclusive control in action games, and I certainly don't think stylus control is better than traditional control for the Ninja Gaiden design. But what Team Ninja created for the Nintendo DS definitely works in turning something traditional into something different and unique without forgetting about the fun, too."

Nintendo Power -- 85%: Nintendo's official magazine echoes the length issue, but approves of the game itself: "At approximately five hours, Dragon Sword is a bit on the short side, but I have a tough time complaining when those five hours are so tight and extremely polished." [Excerpt found at Metacritic]

Get pumped for Ninja Gaiden: Dragon Sword


Get ready -- Ninja Gaiden: Dragon Sword is finally set for release this month. We're still sad about that whole November debacle, but hey -- the wait is almost over, and for those of you who didn't (or couldn't) get your hands on the demo at a download station, it's now available in convenient video format embedded above. If you want the full experience, try scribbling over your monitor with your stylus while it plays, but don't blame us for any damage. Sure, model Momoko Tani is playing it instead of you, but exercise your imagination here. Do we have to do everything for you?

See also: 2008's Biggest Blips -- Ninja Gaiden: Dragon Sword

Shin Sangoku Musou: Fighter's Deal


Looking for a cheap new DS game? Does it have to be good? If not, we'd like to direct you to Play-Asia's latest weekly special, the Japanese version of Dynasty Warriors DS: Fighter's Battle. The importer has marked the game down to $9.90, with five days left as of this post.

The concept of the game is what makes it both somewhat of a failure in general and bizarrely compelling enough to make us curious: it starts with the extremely action-oriented Dynasty Warriors series, and adds an extra layer of, uh, card collecting to the button-mashing combat. The 3D graphics weren't terribly impressive, but who knows? If you love Dynasty Warriors, this may be a diamond in the (very) rough.

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