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Posts with tag Animal Crossing

The DS Life: Crossing into reality

The DS Life is a weekly feature in which we scour the known world for narrative images of Nintendo's handheld and handheld gamers. If you have a photo and a story to match it with, send both to thedslife at gmail dot com.

Sean Foreman mixes his advanced technical abilities as a photographer with post-processing effects to create images that almost seem magical in their composition. Check past the post break for a sample of his creative work and this week's edition of The DS Life.

Continue reading The DS Life: Crossing into reality

Animal Crossing styli to help Tom Nook pay for his hot tub


Hey, a thing with Animal Crossing characters on it! Must buy! Seriously, Nintendo did a bad thing by making a game full of super-adorable characters and then designing it such that players are required to interact with these characters on a daily schedule. Then, when you see Tutu or whoever on a toy, you feel more compelled to buy it because you've formed somewhat of a relationship.

We recognize this manipulation, but it still works. We may have to buy that Snowman stylus. We love the snowman.

Animal Crossing cups for you and a neighbor


The Animal Crossing merchandising explosion continues. Soon you will be able to outfit your house only with things that bear Tom Nook's smug face.

The latest cash-in is this series of Animal Crossing cups. They come in pairs featuring related characters, like the set with Mable and Sable above, and another set with Tom Nook and his roaming counterpart, Crazy Redd. Each cup holds about 10.5 ounces, and each set of 2 costs $8.75 from NCSX.

We like the design of these cups. The colors are nice and happy, ensuring that your Sunny Delight (or purple stuff, you rogue) is somewhat sunnier and more delightful.

A Tom Nook plush toy at a Tom Nook price

NCSX is selling more adorable Animal Crossing toys, including a lil' plush K.K. Slider and Blathers the owl-- you can pretend to be annoyed about how long it takes to get your dang fossils appraised! But the real star of this update is the freaking huge Tom Nook seen here, gettin' his Potion on. He comes in at 15.74 inches tall, with an 11-inch-wide head. That's big enough to intimidate us about our house payments!

Unfortunately, to get an armful of Nook, you need an armful of cash-- $49, plus shipping. Better get started selling cherries you find on the ground!

Sims DS screens are dangerously close to Crossing

We just cannot look at MySims DS screens and see anything other than Animal Crossing. Everything we see of the game just further reinforces the similarity between the two games. These new screenshots are no different.

It's just ... there's the wishing well! And the beach! And the shop! And the little houses, the interior and exterior of which look just like Animal Crossing houses! Maybe if the screens focused on the character editor and not on walkin' around town, we wouldn't get such a strong Crossing vibe. But looking at these ... who could be so shameless? Oh, right.

Gallery: MySims

More academic discussion of Animal Crossing

Animal Crossing is more interesting than we thought, it seems! Whereas we (read: I) found the improvements in Wild World a poor trade for NES games, and not enough to hold our interest after a year or so of Gamecube Crossing, academics are speaking out in appreciation of Nintendo's pointless-by-design communication game.

The latest essay on Henry Jenkins' blog, is an excerpt from a thesis by Kristina Drzaic, about "secrets" in Animal Crossing. The idea is that other games feature glitches that allow the player to redesign the game in small ways and alter the basic experience, whereas Animal Crossing features such "glitch-like" abilities as part of the natural design of the game, and allows even more customization than the engine was designed for. One example showed a player creating a narrative conflict between herself and Tom Nook just by trying and failing to buy some candy.

We were just wondering aloud why customizable content was so compelling! Good thing there are people smarter than us out there.

[Via GameSetWatch]

DS Daily: Blank canvas

Animal Crossing engages players by giving them tools to do whatever they feel like, a large part of which is designing clothing, wallpaper, flags, and even dialogue to personalize their towns. Mario Kart DS has customizable emblems. And then there's Drawn to Life, which looks like the ultimate example of the in-game drawing tool, with the whole game designed around player-created characters and items.

What is it that is so captivating about putting your own work into a game? We were really amused by the Drawn to Life demo, specifically because we got to watch our creations move while we were still creating them. But why are our crude scratchings often so much more interesting to us than professionally-designed art? Or is it just us?

Animal Crossing is 'Shenmue without the plot'

If you've been tethered to Nintendo consoles for the last eight years, then you might have missed Sega's epic Shenmue. Nominally, it was a game about taking revenge on the man who killed the protagonist's father. In play it was more about walking around town chatting with people.

Sound like anything you know? It did to Eric-Jon Rössel Waugh, as well, and his feature on GameCareerGuide is an excellently in-depth discussion of the open-ended, generally optional gameplay found in both games. It'll make you appreciate Animal Crossing more than you already do.

And since we're probably not going to get another chance to mention Shenmue on DS Fanboy, we'd like to suggest that anyone looking for a neat adventure game/RPG would do well to pick up a Dreamcast and a copy of the game. It's not everyone's favorite, but we couldn't have loved it more.

[Via GameSetWatch]

Is Nintendogs the most 'important' DS game?

The folks at GamePro have put together a pretty interesting feature listing their picks for the top 52 most important games ever. These aren't necessarily the best games, or the best-selling games, but their choices for those titles that have been the most influential on gaming as a whole. And while we're sure many of their picks will be questioned and debated to the point of exhaustion, we're really only interested in one small part of the list -- that is, the only DS title to make the cut. Nintendogs weighs in at #44. Does this mean it's the most influential of all DS games? Since it's the only one on the list, it would seem so, and while we agree that Nintendogs certainly advanced gaming, we might argue that since the franchise draws heavily on both Animal Crossing and the digital pet phenomenon, it's hard to see Nintendogs as a "focusing lens" that forever changed gaming. Does that mean Nintendogs did nothing new? Of course it did. But the idea of a needy digipet existed long before Nintendo popularized the portable pooches with their array of titles. GamePro says "first" doesn't matter -- it's being the folks that do it right that matters -- Nintendogs certainly did a lot of things right, but is it the most important game on the DS? It's an interesting question.

And we have a question of our own -- where's Brain Age? The game that started the training phenomenon is easily equally influential, or perhaps even more so. But we won't argue; rather, we admire the effort that goes into such a list, and after skimming the comments on the article, we don't envy the flood of angry e-mails that are surely flowing into the mailboxes of the writers.

DS Daily: The daily requirement

It's becoming more and more common for games to require or expect you to play every day; quite a few of the big sellers on the DS encourage daily gameplay, in fact. Frankly, we're hesitant to say that we really like that. Expected every day is one thing, but Animal Crossing and Nintendogs seem to take it pretty far. In the former, you often find yourself gently scolded by the other inhabitants, and in the latter ... by not playing, you are starving puppies and are therefore a bad person. That's just harsh.

But if you really enjoy a game, then perhaps the every day requirement isn't quite so onerous. We've seen a few towns in AC:WW that were lovingly crafted and maintained, day after day, for impressive lengths of time. And while we admire that sort of dedication, we just may not have it, and no one wants to be thought of as the person who starves puppies. So Nintendogs? Not for us, not in the long run. When it comes to these daily games, what's your take?

DS Daily: What's your favorite WiFi game?

According to our Game Night polls, Mario Kart DS is probably the most universally popular DS game -- or maybe it's just the one more people have. But what's your favorite? Which DS game really makes you want to get in there and fight it out online? Do you like fragging in Metroid Prime Hunters, or the versatility of Clubhouse Games? We'd love to hear about it.

Fuzzy-wuzzy Animal Crossing toys

Last night, we were rambling around in one another's towns and now look -- Animal Crossing toys. There are a lot of jokes that could be made about the placement of one's hand with a Tom Nook puppet -- and after all, he is a bell-hungry monster -- but we're gonna just grit our teeth and let those slide. We're guessing these are tie-ins for the Animal Crossing movie recently released in Japan. There are also clocks, if that's more your style.

[Via GoNintendo]

Wii Sports gift available in Animal Crossing



And the Wii-related gifts in Animal Crossing: Wild World just keep rolling in! This time it's a set of bowling pins to commemorate Wii Sports. We're just glad it wasn't, say, a replica of Mitch, the Mii who keeps popping up in our one-player Wii Sports games, complete with stringy hair and creepy mustache.

[Thanks, Roddie!]

Wii Zelda gift in Animal Crossing

Not too long ago we helped spread the word that Nintendo would be delivering a special gift to Animal Crossing: Wild World players in celebration of the launch of the Wii. If you are one of those lucky players able to log on, you would have found a letter similar to that pictured above. Plus, you already have your super sweet present sitting in a special place. For the rest of you, we won't ruin the surprise. If you are a Zelda fan, this gift will light up your day.

[Thanks notawesome!]

Your Week in Nintendo - 11/6/06 - 11/12/06

Welcome to a new feature at DS Fanboy -- where we recap the stories you don't want to miss. Top stories are chosen based on relevance and reader support. For the week beginning Monday, November 6th and ending Sunday, November 12th, Your Week in Nintendo brings you:

5) Elite Beat Agents arrives
At last, the Elite Beat Agents are here to set things right. It's been one of the year's most anticipated titles, and now we can barely take time away from playing it ... unless, of course, we're talking about it.


4) Two great tastes
Just in time for the Wii launch, Nintendo drops a gift from Twilight Princess into Animal Crossing: Wild World, though it won't be revealed until the 17th.



3) The debate rages on
This time, it's not the fanboys arguing about the merits of the DS and the PSP -- it's Sony's Dave Karraker comparing the media hub that is the PSP to Nintendo's handheld gaming system. Who knew being about the games could be so wrong?

2) Things are looking good on the DS
New footage from Dragon Quest Monsters: Joker had fans stumped -- it looks so good, some mistook it for a Wii title! It's good to be reminded that it's not all about stylus-based fun with the DS. Nintendo's innovate handheld is powerful, too.

1) Apple v. Nintendo -- fight!
Our favorite handheld dukes it out with the MacBook Pro for the title of Time magazine's Gadget of the Year.

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