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Posts with tag Ketsui

Get Ketsui boss advice from Cave's boss


Arika's Ketsui DS is more than just a stripped-down "boss rush" version of an arcade shmup -- though it does seem to be a boss rush, judging from the website's description of the difficulty levels (which show different progressions of bosses based on the difficulty). It's being loaded with extra DS content including levels that can be shared via download play, recordable replays (which can also be shared), and an "Evac Report" mode, which seems to contain an unlockable art gallery.

The wackiest new feature is the "Oshiete IKD-san!" ("Teach me, IKD-san!") mode, in which Cave's president, Tsuneki Ikeda ("IKD"), offers shmup lessons to the player. Shooting Training: of course!

[Via Insert Credit]

Don't shoot these Ketsui DS screens down

There's no hiding your secret. After seeing the latest on Ketsui DS, we know you're absolutely in love with the game now. It's okay, we fell in love immediately way back in September, so we know full well your pain right now, as your body must be violently, and randomly, throwing itself into convulsions of desire for the title. That's how it's been for us, at least.

Well, courtesy of Famitsu, we all get a brief fix. Their site has a variety of screens up for your perusing pleasure. Also reiterated is the inclusion of a DVD showing Japanese gamers how to get those high scores. Of course, we already knew about that.

Gallery: Ketsui DS

Ketsui DS lives, almost complete


Upon first laying eyes on Akira's Ketsui DS, we don't have to tell you how awesome the game looks. But, as quick as we were to get excited, it died down after months of not hearing a darn thing about the project. That is, until another trailer popped up on the internet. Now, our excitement, it returns!

It turns out, they've been working hard on the game all this time. So while we've had nothing but month after month of silence, it might have turned out to be a blessing in disguise. The title is due for release on October 23rd in Japan.

After you check out the trailer above, be sure to hit up our gallery below for a bunch of screens from the game.

Gallery: Ketsui DS


[Via Siliconera; trailer courtesy of Go Nintendo]

Eight frantic minutes of Ketsui DS


When we last previewed Ketsui DS, the shoot'em up was a barebones affair, a boss-rush remake of Cave's original arcade game. At an event last weekend, however, Ichiro Mihara, publisher Arika's vice president, revealed a versus mode in which players fly through a full stage to build up a "box score" lead over their opponents and hold it for three seconds. Perhaps more compete stages will find their way into the final product?

Mihara also announced that Ketsui DS would feature three difficulty settings, the hardest setting being unlockable after finishing the default difficulty. The easy setting is designed to be "clearable for the young women office workers at (our) company." Judging by the bullet-choked video we've posted above, most of us will need that easy setting.

Though Arika hasn't yet scheduled a release date for Ketsui DS, the company does plan to include a superplay DVD containing high-scoring footage of the arcade game with each copy.

See also: BulletGBA shoots us in the face

[Via CAVE-STG]

DS Daily: Space available

Thanks to the Virtual Console, the Wii has become a haven for shooters. But the DS, with no Virtual Console, hasn't. There are very few original shmups on the DS, as well -- pretty much just the Nanostrays and Ketsui. We are of the opinion that any system that can handle a shooter -- which is any system -- should be loaded with them. This is especially true for a platform like the DS, which is both extremely cheap to develop for and ubiquitous. If a niche game is going to do well, it'll be on the DS.

So why hasn't the DS become a shooter's paradise? Is the screen gap really that much of a problem? Are shooters too hardcore? Or is there some other reason, do you think, that the DS has yet to fill up with shmups?

Arika's Ketsui DS trailer is boss

Though Nanostray and its sequel have kept the shoot-em-up genre alive on the DS, their action seems watered down when compared to Japanese-developed shmups. Even with its bullets slowed and patterns simplified, Ketsui's arcade-to-DS remake is remarkably more frenzied than Shin'en's efforts.

We're not sure yet whether or not developer Arika plans to restrict Ketsui DS to just a boss rush mode due to hardware limitations, but even Mihara, the main man behind the game's handheld production, has reportedly admitted that this would be "a bit of a waste if it was made as such." Either way, after watching the promotional trailer above, we hope Arika will find some way to commercially release the title.

See also: BulletGBA shoots us in the face

[Via NeoGAF]

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