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Posts with tag Port

Two PlayStation ports summoned to the DS

Further emphasizing the DS's status as the system that companies want to rerelease their old RPGs on, the latest issue of Shonen Jump revealed today that Summon Night 1 and 2, both originally PlayStation titles, are headed for the DS. We haven't been able to glean much information from the Japanese magazine's photographed page yet, but it looks like the two SRPGs will be released separately and not as a collection, the first one slated for Spring 2008, its sequel planned for Summer.

Though the GBA and DS received several Summon Night side-story ARPGs, the first two of which were eventually brought to the US by Atlus, this will be the first time that entries from the main series see a handheld port. Neither Summon Night 1 or 2 ever made it stateside -- this seems like an excellent opportunity for a North American publisher to finally localize the games!

[Via Ruliweb]

Penny Arcade's take on Assassin's Creed DS

It's difficult to imagine what steps Ubisoft will take to adapt Assassin's Creed for the Nintendo DS, what with the console game's "next-gen" graphics and mature themes, but the theorists at Penny Arcade took a stab at predicting its presentation, holding up a bloody, lacerated comic to demonstrate their prophecy.

We wouldn't be too upset with their proposed game, a marriage between Assassin's Creed and Animal Crossing. Not every console title can make as successful a transition to handhelds like The Legend of Zelda: Phantom Hourglass and Ninja Gaiden: Dragon Sword. Compared to some of the other multiplatform titles that've appeared on the DS -- Peter Jackson's King Kong and TMNT, for example -- the game sounds like a treat. We would be lucky if Assassin's Creed DS turns out to be half as good as this infantalized Assassin's Crossing concept.

See also: DS Daily: Card-based RPG or minigame collection?

Runaway 2 won't scare you off

The recently-announced DS version of Runaway 2 is looking pretty spiffy -- and that's a good thing, since it's apparently set for the end of this month. So soon? At least, according to Jeux France; other sources we've seen indicate early next year. And really, considering the holiday glut, early next year may be better, but we'll keep an eye on this one regardless, because the expanding visuals are certainly an interesting idea.

Gallery: Runaway 2

New Viva Pinata screens burst out

We're very slowly getting a look at Viva Piñata; Rare is letting screens drip out a bit at a time, just to keep us interested. Normally, that would worry us, but this is Rare, and at least we know how they're handling the port, so we'll let them take their time. Aren't we nice?

We wouldn't mind having some idea of a release date, however. Jeux-France theorizes that we'll see the title by the end of the year, but we've yet to see any official word on that. Are we alone in thinking it's much more likely to be sometime next year? But all release date speculation aside, we've compiled the new with the old in a gallery below for your viewing ease.

Gallery: Viva Pinata DS

Dungeon Maker: Rune Factory with a Magic Shovel?

We've held our celebrating arms up in the air for several days now since we heard about Dungeon Maker coming to the DS. Checking out Famitsu's latest preview of the game, however, has us slowly lowering them, glancing around the office in embarrassment.

It's not the "kiddie-fied" art style that bothers us -- on the contrary, we much prefer the new look over the PSP version's generic feel -- nor is it Global A Entertainment's decision to tone down the ARPG's difficulty; the cause of our concern is that the game looks a little too much like Rune Factory.

Only one of the game's screenshots seems to indicate any sort of farming activity, but that's enough to make us worry. Its title, Dungeon Maker: Mahou no Shovel to Chiisa na Yuusha (Dungeon Maker: Little Hero with a Magic Shovel), doesn't put our minds at ease either. Isn't its primary gimmick, making dungeons, enough? Do we really need another sword-and-ploughshare title?

Dungeon Maker for the DS hits Japanese stores this October 25th. You can flip through those scanned pages of Famitsu after the post break.

Continue reading Dungeon Maker: Rune Factory with a Magic Shovel?

Rumor: Dungeon Maker coming to DS?

If you're not familiar with Dungeon Maker: Hunting Ground, a PSP title that XSeed brought to the US just last month, we won't blame you. The ARPG's release received very little press and most reviewers met the game with average to above-average scores. Among their criticisms were the lack of a proper XP/leveling system, limited character customization outside of equipment upgrades, and unimaginative combat.

So why were our arms thrown into the air in victory, fists clutched as if to suggest hardships we've endured throughout this journey, after hearing from the Famitsu-scanning newshounds at NeoGAF that a DS port might be on the way? We've had hungry eyes for the dungeon making portion of the game for some time now, but we've refrained from mentioning it lest those other fanboys hold that knowledge over our heads. Dungeon Maker's gimmick -- build your lair, piece by piece, to attract monsters for you to slay -- is like a tractor beam aimed straight at our hearts. Hack and slash your way past the post break for Dungeon Maker: Hunting Ground's PSP trailer.

Continue reading Rumor: Dungeon Maker coming to DS?

Secret Collect. reveals itself on the DS

Just when you think we've established what the Nintendo DS is capable of graphics-wise, homebrew developer Phillip Bradbury comes along and smashes those preconceptions with a Videlectrix port for the ages. If you thought Population: Tire shook the scene with its innovative touchscreen controls, prepare to be brought to your knees by Secret Collect. Epic in every sense of the word, this remake is half Indiana Jones, half God of War The Legend of Zelda: Ocarina of Time:

"The greatest secrets man has ever known have been scattered all over the globe and its [sic] your job to find them."

Homestar Runner's Strong Bad stars in the game, represented by a magnificently detailed, red square. You'll navigate the agile hero through fifteen blocky mazes and collect yellow squares to advance to the next spine-tingling level. Picking up the blue power-ups (also squares) will boost your speed, keeping you ahead of the labyrinths' treacherous monsters -- so treacherous, they're invisible to the naked eye!

The original Flash version is also available online for those of you who either lack the tools to play homebrew games or don't have enough room on your hard drive for the 18KB download.

Mazes of Fate getting ported from GBA

We're pretty inured to this kind of thing on the Wii, although we still enjoy getting outraged about it now and then. But now we're starting to see last-gen ports on the DS! Sure, we have the Phoenix Wright games already, but they totally get a pass since the ports are new to the US and Europe.

RPGLand reports that Mazes of Fate, the first-person dungeon crawler developed by Argentina's Sabarasa Entertainment, is being prepared for a DS release by publisher Signature Devices and their in-house developer Graffiti Entertainment. Unlike Phoenix Wright, the GBA version of Mazes of Fate did come out in the US-- in December of last year. The DS is a good system for dungeon games, with its map-displaying second screen, and Graffiti is adding new dungeons, characters, and some touch-screen stuff. If you don't already have the game, this is the one to get. Or if you have a DS Lite and you get really embarrassed about the GBA protuberance.

Conjecture Countdown: 11 days to go


Even with a diminished E3, there's no controlling the wave of rumors that hit the Internet every year before the show. Why fight it? From now until E3 hits, we'll be posting one piece of wild speculation every day. Some may be patently ridiculous, and others just might turn out to be true. Even some of the ridiculous ones might turn out to be true! Rest assured, everything will be totally made-up and unfounded. Except, of course, when we speak about all the ass Reggie is going to kick. That part? Totally true.

Rumor: Square Enix will announce their plans to remake some games for the DS!

Godspeed, X-Com DS

We usually wait until a homebrew project has had time to mature past its alpha builds before calling the game to your attention, but we take exception with any and all plans for a portable X-Com: UFO Defense. Our love affair with the turn-based, tactical title has been a romance with few equals, inviting comparisons with Shakespeare's tragic coupling of Romeo and Juliet. Should society ever try to separate us, you'll find that we've already taken measures to leave this miserable world, our lifeless arms entwined with X-Com's diskettes even in death.

Blue_knight has posted screenshots of the progress he's made so far with adapting the game's data for the DS. The handheld clone already features tileset loading/creation, four height views, and touchscreen support for scrolling around the battlescape. Though there's still a lot left to implement, like fog of war and a map overview on the second screen, that hasn't stopped us from scouting countries for potential bases and trading tips on how to best attack Chryssalid terror sites.

Gallery: X-Com DS


[Via DCEmu]

Square-Enix remakes just keep on comin'

Wow.Not content with releasing eighty remakes of popular Final Fantasy titles and making an obscene profit from said actions, a recent online interview with CEO Yoichi Wada revealed that the company has plans to remake an unknown number of their other mega-popular franchise, Dragon Quest (also known, for earlier iterations, as Dragon Warrior here in the states).

Which titles and how many are as of yet unknown ... the information seemed to just slip right out of Wada-san's vocal cords ... but we'd imagine a compilation similar to Final Fantasy: Dawn of Souls. Also, while not officially confirmed for the DS, we can't really imagine these titles going anywhere else. Does this news excite you guys, or are the old-school DQ titles just a bit too old-school?

FFIV DS to remove spoony bard?! [update 1]

Spoonylicious![Update 1: Our bad. It appears that, in fact, three-fourths of the original game script was actually left out of the SNES title, and much of it will be added in for the new DS re-release. Still, the probability of a script rewrite is extremely high, so our terrifying supposition remains.]

Unacceptable
, we decry! News from yon Square Enix headquarters, which is releasing approximately a dozen Final Fantasy-branded games in the next twelve months, reports that over three-fourths of Final Fantasy IV's script will be completely redone for the upcoming DS re-release. This is generally good news, as Square Enix's early efforts hardly utilized the kind of localization teams they employ today, but this particular instance is blasphemy.

The term "spoony bard" has become a cultural mainstay for today's youth. Why, when's the last time you could even leave the house without hearing it spoken thrice in direct succession? The removal of this phrase, we feel, would be extremely detrimental to the development of future generations. Square Enix, we implore thee, leave this paragon of digital literature be.

[Thanks, zshadow!]

DS Daily: One more time

Nostalgia is a big factor for veteran gamers. As we long wistfully for the days of yore, full of Opera Houses and Triple Techs, companies scheme to use this wonderful emotion for profit. Square-Enix is a particularly egregious offender, but damned if we're not willing to buy that game we loved just one more time.

Final Fantasy III is a bit of an exception, since the title was never truly released in regions outside of Japan before last year. But how willing are you, as gamers, to buy rehashes of the very same game? We got the entire Final Fantasy Advance series (I, II, IV, V, and VI) and now Square-Enix wants to release a graphically overhauled version of FFIV ... again? With the inclusion of Final Fantasy Chronicles on the Playstation, this will be the fourth release of the same freaking game.

Do you need extra features or updated graphics to re-buy a game, or do you refuse on principal? As we know is that as long as we keep buying them, Square-Enix will keep remaking them. Pah.

Homebrew Warlords invades the DS

Though we hate to think of the Nintendo DS as a system overrun with ports of old games, we won't raise any arguments when those ports consist of PC classics. Homebrew developer Beathwho has started work on bringing over a DS version of Warlords, one of the finest turn-based strategy titles to hit home computers in the early 90s. If you've played Puzzle Quest, then you're already familiar with the series' fantasy world of Etheria.

With Infinite Interactive already planning a commercial release of Warlords 2 for the DS, we can't imagine that they'd be too happy seeing games from their franchise put out for free. Still, it's great to see someone deliver these old favorites to our handhelds. Now all we need are ports of X-Com and Civilization!

[Via PAlib]

DS Daily: You shouldn't take it with you

While we like to think everything is better on a handheld, the fact is that it's just not true. Some things just aren't made for portable gaming, but that doesn't stop people from trying to pull it off anyway! Games made in connection with movies often suffer on handhelds; while a resemblance to beloved characters can help sell even a poorly made game on a console, those likenesses don't always make it to handhelds intact. Action and racing-oriented games often suffer as well (though we can name some notable exceptions), because handheld versions are often either poor spinoffs of console games, or simply don't have control schemes that work on a handheld.

But what about games that are split into long gameplay sessions? We tend to prefer games that allow us to save anytime when we're on the go. After all, sometimes you just can't spend another ten minutes searching for a save point, because you need to board a plane or get out of the car.

So what have you played almost exclusively at home? Tell us about the games that rarely see the sunlight.

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