Further emphasizing the DS's status as the system that companies want to rerelease their old RPGs on, the latest issue of Shonen Jump revealed today that Summon Night 1 and 2, both originally PlayStation titles, are headed for the DS. We haven't been able to glean much information from the Japanese magazine's photographed page yet, but it looks like the two SRPGs will be released separately and not as a collection, the first one slated for Spring 2008, its sequel planned for Summer.Though the GBA and DS received several Summon Night side-story ARPGs, the first two of which were eventually brought to the US by Atlus, this will be the first time that entries from the main series see a handheld port. Neither Summon Night 1 or 2 ever made it stateside -- this seems like an excellent opportunity for a North American publisher to finally localize the games!
[Via Ruliweb]



It's difficult to imagine what steps
The recently-announced DS version of
We're very slowly getting a look at Viva Piñata; Rare is letting screens drip out a bit at a time, just to keep us interested. Normally, that would worry us, but this is Rare, and at least we know 
If you're not familiar with
Just when you think we've established what the Nintendo DS is capable of graphics-wise, homebrew developer Phillip Bradbury comes along and smashes those preconceptions with a Videlectrix port for the ages. If you thought
We're pretty inured to this kind of thing on the Wii, although we still enjoy getting outraged about it now and then. But now we're starting to see last-gen ports on the DS! Sure, we have the 
We usually wait until a homebrew project has had time to mature past its alpha builds before calling the game to your attention, but we take exception with any and all plans for a portable
Not content with releasing
[Update 1: Our bad. It appears that, in fact, three-fourths of the original game script was actually left out of the SNES title, and much of it will be added in for the new DS re-release. Still, the probability of a script rewrite is extremely high, so our terrifying supposition remains.]
Nostalgia is a big factor for veteran gamers. As we long wistfully for the days of yore, full of Opera Houses and Triple Techs, companies scheme to use this wonderful emotion for profit. Square-Enix is a particularly egregious offender, but damned if we're not willing to buy that game we loved just one more time.
Though we hate to think of the Nintendo DS as a system overrun with ports of old games, we won't raise any arguments when those ports consist of PC classics.
While we like to think everything is better on a handheld, the fact is that it's just not true. Some things just aren't made for portable gaming, but that doesn't stop people from trying to pull it off anyway! Games made in connection with movies often suffer on handhelds; while a resemblance to beloved characters can help sell even a poorly made game on a console, those likenesses don't always make it to handhelds intact. Action and racing-oriented games often suffer as well (though we can name some notable exceptions), because handheld versions are often either poor spinoffs of console games, or simply don't have control schemes that work on a handheld.

