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Posts with tag Treasure

Bangai-O Spirits trailer markets its awesomeness



If you're wondering why the DS Fanboy staff is so wired up for Bangai-O Spirits, you only have to watch this trailer to understand. Packed into a minute of explosive goodness, this video manages to highlight all of the completely sweet features that will be in the game. With so much content and such a deep stage editing/sharing system, you can bet that this Treasure title will be keeping us occupied for a long, long time.

Those of us in North America and Europe that are waiting for its localization can expect the game in August.

Gallery: Bangai-O Spirits

The sweet sounds of Bangai-O Spirits in Europe this August

European shooter fans (and people who listen to us) will be playing MP3s into their DS Lites along with us this August. D3 Publisher of Europe announced today that they will publish Treasure and ESP's Bangai-O Spirits in Europe. While no actual day was named, the release is planned for August, which is, at least, more specific than "Summer," "Q3," or "Soon." Just save some of your game budget for an August expenditure.

We couldn't be happier to see Bangai-O Spirits being released so soon in Europe, because it means that (as long as you guys buy it) we'll have even more players hard at work making us awesome stages.

Gallery: Bangai-O Spirits

Bangai-O Spirits: first English screens!

We're pleased to report that being able to read all of the text on the screen in Bangai-O Spirits does not ruin the hype for us. Obviously. We got by just fine on limited Japanese skill during our GDC playthrough, but we are dying for a chance to explore all the options and menus in full. Our gallery is now rife with delightful English screens. Now you can see which weapons are being displayed onscreen!

More importantly, now that screens of the English menus are available, we can see that stages in the Edit Mode are divided into categories. "Treasure's Best" must be the new stages we were told would be added between the Japanese and U.S. releases. We find it interesting that the puzzle stages are separated, as well.

We're so happy to see progress being made! Get here soon, Bangai-O.

Gallery: Bangai-O Spirits


[Via press release]

Bangai-O Spirits boxart hits the highlights


The new boxart for the U.S. version of Bangai-O Spirits keeps it fairly simple. You've got your robot, who appears big on the box but is quite small on the screen; there are some projectiles flying off in every direction, and lots of delicious giant fruit. That's the core of Bangai-O, all right. The box could do with some kind of visual representation of the level editor, or perhaps an effusive quote from DS Fanboy. We understand that the omissions were probably done in the interest of keeping it simple.

As expected, Amazon has updated the listing for Bangai-O Spirits with the new August 12 release date. So the delay is (not really) official (but really likely).

Gallery: Bangai-O Spirits

Bleach: Dark Souls gets Japanese boxart for North America


Those of you who've been anxiously awaiting the follow-up to Bleach: The Blade of Fate, know that the wait is finally over. That's right, folks, we now have the boxart for the game. And even though it shows a surprising similarity to the Japanese boxart, we still love it all the same. Oh, you were waiting to play the game? Dude, it's all about the boxart now, nobody plays games anymore.

Horrible attempts at humor aside, this has to be one of the most anticipated DS games right now. A good 2D fighter on the DS that works over Wi-Fi?! You better believe it!



[Via press release]

Bangai-O Respite: Possible two-month delay

Normally, the idea of waiting longer for Bangai-O Spirits would totally ruin our day, but to be honest, we were relieved when we saw that Gamestop has changed their release date to August 12th (Amazon still says June 24th). There is just way too much DS stuff coming out in June -- especially for people of a 2D action/shooting persuasion. It's a bad situation not only because it's really expensive to get all the new stuff at once, but because it forces non-crazy people to choose, hurting sales of everything that comes out then.

We don't expect Bangai-O Spirits to be a massive hit (though it should be), but we at least want all the DS shooter fans to be able to space it out a bit from Space Invaders Extreme, in order to maximize its sales in that group.

Gallery: Bangai-O Spirits

Bleach sale: Time to stonewash your DS

Sega may be releasing Bleach: Dark Souls stateside this summer, but that doesn't mean you should pass up on this $18.99 Amazon deal for the original fighter, Bleach: The Blade of Fate. Really, the discounted title shares the same selling points as its sequel:
  • Developed by Treasure
  • Single-cart multiplayer
  • Four-player battles
  • Supports online matches
The only advantages Dark Souls seems to have over The Blade of Fate are its new story and its expanded roster of 44 playable characters. Who actually needs that many characters?!

Gallery: Bleach: The Blade of Fate


[Via CAG]

Bangai-O stage contest and some backhanded encouragement

If you happen to have a Japanese copy of Bangai-O Spirits, or if, like us, you just like the idea of more free stages being available, then you'll be interested in the Bangai-O Spirits original stage contest being held at the website right now. Well, mostly if you want new stages.

With real prizes on the line, like a Wii, a 50,000 yen prepaid debit card, and an iPod nano (not to mention the original t-shirt given away with each prize, which we're dying to see), we're sure it's open to residents of Japan only. Entrants are instructed to submit a replay along with their stages, to show how to get through them. Treasure must expect extreme creativity!

As if to boost the confidence of amateur stage designers, the latest set of free stages, from Continue magazine, are way lame -- like "Counter" here. That shouldn't be so hard to beat!

[From the intro page, click on the white, moving box to access the contest page.]

More Japanese publications get Bangai-O Spirits stages

Two more Bangai-O Spirits custom stages are available on the official Japanese homepage, representing two more Japanese game media outlets. The Gemaga stage (pictured) is in the form of the site's mascot, Liruru (or Rilulu, or -- you get the idea). The ITMedia stage is made in the image of the site's logo. Who do we have to talk to to get our own Bangai-O Spirits stage?

Even more awesome than logos and mascots (it's possible!) is this stage made by NeoGAFfer Lee_N, which replicates Area 1 of the NES Bionic Commando. If you don't think that's completely, insanely amazing, get the heck out of here, you nerd!

Friday Video: Brinstar Spirits


Yes, it's another Bangai-O Spirits custom level. But while we've talked about them a lot, we haven't really focused much on what it actually looks like to play them. Luckily, the designer, sp0rsk, recorded a playthrough of his awesome level, called "Bangatroid" (guess why). So not only can we talk about the level, we can show you it!

The video also casually mentions something that we weren't aware of: you have the option of turning on invincibility and infinite scatter bombs! If you happen to know anyone who played through the Dreamcast game with invincibility turned on (we, uh, don't), they'll be happy to hear that!

Another set of Bangai-O Spirits stages to save

We've been talking about Bangai-O Spirits stages a lot lately, but, well, we don't want to miss out on any stages just because the U.S. game isn't out yet -- and we don't want any other future Bangai-O players (you are out there, right?) to miss out either. The fan community, while small, seems to be enjoying the feature and sharing. The media is also taking advantage of the fact that they can easily host Bangai-O content on their own sites.

Dengeki made some stages of their own that are absolutely worth a look -- they decided to use the stage components to make playable art pieces. No idea how the image to the right will be to play, but it sure is cool-looking! In addition, two more stages and replays have been added to the official Bangai-O Spirits website.

We're hoping that the American media will get into the act when the game comes out over here. Oh, wait -- that's us. Well, then, we can confirm that they will.

Gallery: Bangai-O Spirits

Bangai-O Spirits uses the world's best level-sharing network


Odds are right around 100% that you've used the burgeoning unofficial Bangai-O Spirits level database -- even if you've never played (or heard of) the game. One player (that we've seen) has turned to YouTube for hosting and sharing of levels and replays. Immediately, Treasure's bizarre decision to make level data into sound files makes sense. YouTube is easy to use for both uploaders and downloaders, and all you have to do is hold an earphone up to your DS's mic to download a level. Other Japanese players are making use of Japan's YouTube-like site, Nico Nico Douga.

This video demonstrates the process. It's also amusingly meta, in that it's a YouTube video that shows someone downloading and playing a YouTube video. It's a better alternative for a blog than just embedding one of the actual levels, since there's no screeching involved.

DS Daily: Super Bangai-O Brawlers



There's a considerable number of DS games out there that we cherish, but Super Dodgeball Brawlers and Bangai-O Spirits must rank amongst our greatest obsessions.

By a happy coincidence, both titles recently released within days of one another in Japan, so the next question is obvious: as the U.S. still has a couple of months to wait for these gems, did you buckle under the pressure and import either? If so, we'll be happy to place our extreme envy to one side for the time being, and listen to your impressions! We're nice like that, see.

Gallery: Bangai-O Spirits


Bangai-O Spirits' free play is really free

During my GDC appointment with D3 Publisher, I was told that any Bangai-O Spirits stage could be edited "in free play mode." I asked how to unlock stages for that mode, but the information was unknown to anyone outside of Treasure. Jeremy Parish's preview of the game gives us an idea of the answer, and it's awesome.

"You're free to play any of the game's 160 stages from the outset," Parish said, "and when you lose you can quickly jump back in to have another go at things." Sounds like the "free play" mode is the main game, doesn't it? And even if that doesn't exactly turn out to be the case -- if you can play any stage, but you still have to complete it or otherwise achieve a goal in order to access it in the editor -- that's okay too. We're just shocked that they opened all of the stages. It's a wonderful way to ensure that players can experience the whole game even though it's really hard.

Gallery: Bangai-O Spirits

Hear Bangai-O's downloadable stages for yourself


Bangai-O Spirits is out in Japan as of this week, and Treasure and ESP have already made some bonus content available on the game's website (click "special"). Not only can stages be transmitted through sound, but replay videos can as well! The MP3 files come in at 500 kilobytes at most and run from about 7 seconds long up until 29. As expected, they sound pretty much like modem connection noises -- in case you were wondering!

We're saving these for ourselves, just in case they're only available for a limited time. There are currently three stages and three associated replays online -- one of which was created as a TGS demo with V-Jump Magazine branding, another the work of a PR person (we think?) named George who set out to make a challenging stage, and the last a maze created by someone at ESP.

Gallery: Bangai-O Spirits

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