This Gamasutra interview with Q? Entertainment's Reo Yonaga is interesting not just for the talk about the history of Tetsuya Mizuguchi's company (and the Sega UGA studio that preceded it), but also for little-known insights about Japanese gaming culture. For example, did you know that there were expansive, gaming bulletin boards populated entirely by women and children? "Because kids are so blunt, for WiFi games that involve rescue missions - you know what I'm talking about - crazy verbal battles break out. "The most interesting bit of the interview has absolutely nothing to do with Q. Yonaga describes the creation of Route-24's Archime-DS, known here as LOL. "I don't know how many months it took them, but the staff created that game by getting together every Saturday like you would for any extracurricular activity."
LOL seems a bit less ridiculous as a side project that just ended up getting published than as a product created for a market. A multiplayer-only game with no premade content almost seems anti-commercial. But, as a "product of indie activity initiated by existing industry members," it seems very cool.


News of a European release date for
Skip, the creators of
We won't bombard you with 
"If the game is boring, you are boring." That's how Agetec is choosing to market a localized version of Skip's bizarre 
Savor your solitude; once
We haven't heard much about Route24's mystery project, LOL DS, since developer Kenichi Ishi (Chibi Robo) first announced the game over a year ago. After months of leaving us in the dark without any screenshots or information beyond its acronymous title, the Route24 team has broken its silence, publishing a teaser site and revealing a new name: Archime DS.




