Yesterday we asked what DS items were topping your list of items you would like loved ones to give you on (holiday or occasion that involves gift exchange). Today we'd like to talk about the opposite. No doubt, if your gaming habit is as obvious as ours is, your relatives know that you enjoy the video games. Is there anything you fear you'll get? Something so horrific you'll be ashamed to go return it?
We'd be afraid of getting something like Imagine Babyz, mostly because we'd be unable to mask the revulsion on our faces as we opened the game.
Dressing up for Halloween is fun, but looking like H.R. Pufnstuf is bittersweet if you can't get in a couple of minutes of Face Training in under the mask between parties. To that end, we'd like you to get creative. What are some possible Halloween costumes into which you could integrate some cleverly concealed DS storage space? If you've already got a costume picked out, how could a DS-able pocket be added to it?
Alternately, should you decide not to bring your DS, the space in question could be filled with candy.
Yesterday, we showed you Let's Tarot, a tarot trainer/simulator, and mentioned its Rare-developed NES counterpart Taboo: the Sixth Sense. WordJong dispenses fortunes, which can either tell you your future or describe character traits about you in the wonderful mystically-generic fortune cookie style.
We figure that, for reasons we won't even bother making up, the DS has enough otherworldly power to support some other methods of divination. In real life, they're all consulted in earnest by some, treated with mocking amusement by others, but there's no doubt that any kind of paranormal phenomenon reproduced on the DS is For Entertainment Purposes Only.
What kind of virtual oracle would you like to see on the DS? Magic 8-Ball? Automatic writing? Or do you agree with Morrissey's suggestion, provided in the video above? What are ya waitin' fi'?
We love the Sonic Rush Adventure trailer featured in yesterday's Friday Video. We figured that, since we felt like chatting about Sonic today in our morning discussion, we'd accompany the post with an encore of the trailer. The combination of overenthusiastic narration and suspicious obfuscation of screen events makes us laugh every time we see it. But, like all good art, it also makes us think.
We (I) have been accused of having an anti-Sonic bias, so we won't go into too much detail, but, simply put, the first Sonic Rush didn't meet with our approval like it did others'. It just didn't do a good enough job of recreating the authentic Sonic feel-- mostly because of the level design. But that's just our opinion! We want to know what you think.
Did you like Sonic Rush? Do you still play it? And are you planning to go in for the sequel?
Do you have what it takes to push a button really quickly a bunch of times? If so, you could be headed to an illustrious career at Hudson and even the chance to star in your own excellent game series. It worked for Takahashi Meijin, who became well-known in Japan for being able to push a button 16 times in one second.
We'd like you to demonstrate your prowess the same way he did: by splitting a watermelon testing yourself with a Shooting Watch. Download the DS homebrew program, or try the PC version, and let us know how you stack up! No cheating with Hello Kitty toothbrushes. We won't say how we did, because we're, uh, too busy to try it. Yes, very busy.
One is all new as of E3, and the other got a great media boost ... and together, they're about as different as DS games can be and still be played by roughly the same groups of people (and also have the potential to be any good at all). So, c'mon, we've beenherebefore. You know what we're going to ask. Which one sounds like the game you'd prefer, if you had to choose? Contra 4 or Mario Party DS?
In this corner, we have the one, the only, the talking, taunting head of DOCTORRRRRRRRRRR KAWASHIIIIIIIIIIMA! And in the blue corner, it's the reigning heavyweight champion of the world ... your complete inability to speak your own native language! READY? FIGHT!
Which one presents more of a challenge -- the mocking Dr. Kawashima, or those tricky phonetics?