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Confessions of A Homebrew Virgin



Write us something about homebrew, my overlords command me, and my heart skips a beat. You see, I have a dark secret that, until now, has remained private: you could write what I know about Nintendo DS homebrew on the back of a postage stamp. And not even one of those bigger special edition stamps they introduce at Christmas, but a regular tiny stamp.

A lot of you, I suspect, will be in the same boat as me, and this article is addressed to all of my fellow homebrew neophytes. Rather than simply pretend to know what I'm jabbering about, I thought I would be open about my newbie status, and write something about my first tentative steps into the world of homebrew.

For this exercise, I deliberately set aside three hours (spread over a few days) to learn about and download as much homebrew as possible. I had several questions I wanted to answer: Was getting into homebrew as difficult as I always imagined? What would I gain from it? How useful are current online resources to somebody who knows nothing on the subject? Is it worth the expense? Find out by heading past the break for a view of Nintendo DS homebrew through the eyes of a rookie!

Continue reading Confessions of A Homebrew Virgin

ChessNET does what Nintendon't

Though homebrew competitions are always a great opportunity to see the latest games and applications coders have been working on, they also provide us a refreshing look at creative ideas and approaches that commercial developers have no interest in.

ChessNET, one of 25 other entries in the NDS/GBA division of Neoflash's Spring Coding Contest, is an online chess game with an interesting feature that we've yet to see in any other online-enabled DS games -- play-by-mail-style matches. Every action is saved onto an online server, so you don't have to stay glued to your handheld all night. After your opponent moves a piece, you can wait hours or even days to deliberate over your response. Likewise, your opponent can play other games or turn their DS off while waiting for your next move.

A play-by-mail option like this would have been perfect for Advance Wars: Days of Ruin and many other turn-based titles with plenty of inactive stretches. Sony Online Entertainment certainly agreed, as the developer implemented it in its Advance Wars knock-off for the PSP, Field Commander. Nintendo even neglected to provide the feature in Wii Chess, a seemingly obvious oversight.

CYBER_Aeon, the programmer behind ChessNET, has plans for more features that should come standard with almost every online-enabled commercial game -- messaging, buddy lists, and account handles.

[Via DCEmu]

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