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Posts with tag connectivity

Bonus content planned for Judgment, Ecclesia connectivity

With Konami currently developing two Castlevania titles, one for the Wii and the other for the Nintendo DS, it seemed obvious that the studio would add some sort of connectivity feature to the two games, especially considering that Shanoa, Castlevania: Order of Ecclesia's protagonist, will be a playable fighter in Castlevania Judgment.

Though Konami hasn't provided any specifics, the company has announced that connecting the two games, presumably through WiFi and not with a string, unlocks "bonus gameplay content." We don't know yet if that extra stuff will be limited to just the Wii, but we're hoping for some added DS perks!

What could that "bonus gameplay content" be? New items/costumes/areas? The original Castlevania games for the NES? A minigame for raising your own pocket Castlevania monsters?!

Somebody's Ambition

There are so many Koei strategy games out there that it can be hard to keep them straight, especially when we can't read much of the text. It's even worse when there are two titles in the same series on the same system being promoted at the same time. In this case, the games actually interact with one another.

The new Nobunaga no Yabou 2 (Nobunaga's Ambition 2) is a more traditional Nobunaga's Ambition game, focusing on the big (Japan-wide) picture rather than battles between individual units. It can connect to the more Advance Wars-like Kunitori Zunou Battle Nobunaga no Yabou via local wireless to unlock secret generals. While we wish either of these games would be released here, we just think it's neat to interface two different DS games to unlock stuff.

DS doubles up as notebook for Wii kanji trainer


Anybody who has attempted to learn how to correctly write kanji will know that the process involves a bewildering number of rules. Memorizing rules is stressful enough, but practicing your kanji skills with a Wii Remote would surely only make the experience more frustrating.

This meant that IE Institute faced a potential dilemma when developing its Wii-bound kanji trainer, 250 Mannin no Kanken Wii de Tokoton Kanji Nou, yet the developer found a graceful, elegant solution: throw in a spot of DS-Wii connectivity, and let users input kanji characters on the DS's touchscreen, which is perfect for handwriting (as other games have already ably demonstrated). There's been nowhere enough DS-Wii connectivity for our liking, yet this is easily one of the better uses of the feature to date.

Viva Pinata almost had DS/360 connectivity

The new Viva Piñata game on the Xbox 360 uses the Xbox Live Vision camera to read codes found on Viva Piñata cards, unlocking new piñatas. It's an impractical feature (if only there were some other way to enter short text strings into a game ...) but it's a fun gimmick. And it's designed such that the camera can read card images not just from physical cards, but from screens on computers and portable devices, which enhances the possibilities for sharing.

The DS has a Viva Piñata game (Pocket Paradise). The DS has screens. Wouldn't it be awesome if you could use the DS game to send stuff to the 360 game? It would be -- and is! Rare had it implemented, according to MTV Multiplayer's interview with Rare's Justin Cook, but too late. "We got it to work, but it was too late in the development cycle," Cook said. "It's one of those things where you just kick yourself." A strange statement coming from Rare. Can't they just delay the game for a couple of years?

A look at My Word Coach (and DS-Wii connectivity)


Ubisoft let fly with the details on their latest new Nintendo title, the now-official My Word Coach, a vocabulary trainer with various single and multiplayer modes. Let us be among the first to say it: we're excited. In fact, we're doubleplus excited, because you need this game.

Yes, you. You. Right there. We've been reading your forum and LiveJournal posts for years. You didn't loose anything (unless you dig archery), and you're really doesn't refer to anything owned, but rather, something that is. And while there may be more than two versions of the homophones too and to, only one of these can be used to communicate that you also want something (like delicious ice cream).

But enough with the lecture. The most exciting bit about My Word Coach is on the Wii side of the news, as the title is coming out for both platforms. Before you protest that the Wii isn't perhaps best suited for writing, check this out: you can use your DS to control the Wii version. According to IGN, there are several ways in which the DS can be utilized, and "you won't even need a DS copy of the game for this particular mode" (in reference to a mode that requires players fill in the missing letter of a word). This seems to intimate that for other modes, both the Wii and DS versions of the game may be necessary for full interaction. While that has a lot of potential, we just hope it's worth the expense.

Gallery: My Word Coach

Rumor: DS to play a role in Super Paper Mario



What's this -- a DS in Super Paper Mario? Could this beautiful image indicate that we'll soon be seeing more of the vaunted DS-Wii connectivity that we've been waiting for? Since it says the DS is "awaiting upgrade," we can't help but think that's what it could be! But maybe we're reading too much of our own hopes and dreams into this simple image.

Nintendo Fanboy reader David was kind enough to let us know about this shot, taken around the kitchen on the first floor of Flipside, and we can't wait to dig around and see if there's anything else. After all, it could be a red herring, albeit one of the most tragic red herrings ever. If you see anything else, let us know ... and we'll be watching for any official announcements as well.

[Thanks, David!]

DS Daily: How would you connect?

What with Wiis finally showing up again in stores, we thought we'd dedicate today's daily topic to the DS's new sibling and all the possibilities for connectivity. We know the DS is going to be a force in Pokemon Battle Revolution, but since everyone and their brother seems to have at least one DS these days, it seems likely that we'll see more occasions for the DS and Wii to play together. So what we wanna know is -- if you had the power, what would you do? What kind of connectivity would you like to see?

Mysterious Wii/DS connectivity

It's the picture that has everyone frothing -- but Nintendo's not giving up the details just yet, despite rampant speculation about precisely how the two Nintendo platforms will hook up. Will it be a whirlwind romance or a true partnership?

Here's what we know -- the Wii will serve as a "download station" for the DS. And we have the image from Nintendo's site. The translated text mentions Pokemon, and though our Google translation is weak at best, it seems that you can pull Pokemon off the DS and onto the Wii. What for? We're not sure yet. And what will a "download station" provide, anyway? Will the DS be able to handle Virtual Console titles?

Connectivity is nothing new when it comes to Nintendo. Eventually, we'll be able to connect enough Nintendo platforms to build a giant stompy robot, so it's not at all surprising that the Wii and the DS will have a special relationship. As for theories, we are firmly behind the PinkSquiggle Technology mentioned at the Ars Technica forums. And we'd still like a pony.

[Thanks, Marc!]

Secret "Simple Start" Wi-Fi connection? [Update 1]


File this one under "What the hell?" Some astute gamer has discovered a hidden feature inside the Nintendo Wi-Fi Connection setup menu, and one that certainly leans itself toward DS-to-Wii connection theory. The video gives an extremely detailed explanation, so check it out....now. Go ahead.

Done? All right. The system asks for the player to press a "Simple Start Wi-Fi Button", something that clearly doesn't exist on any existing Nintendo hardware. So, is this how the Wii and the DS will sync up? Before you run off wildly screaming the news throughout your house, we offer these two bits of counter-evidence. First, regading the Wii, we've seen essentially every button and switch on the damn thing, even inside the "mysterious" front flap; no "Simple Start" or even remotely related button has been seen or reported. Second, accessing this mode by hitting the absolute upper-left pixel on the touch screen is ridiculous; in certain cases the stylus can't even reach the pixel, and a toothpick or other thin, prodding device must be used.

We've seen no reason why "DS Download Play" would fail to properly pick up and sync with a Nintendo Wii console, so we'll chalk this up as a feature that will fade, like the legendary city of Atlantis, into one of the unexplained mysteries of the past.

[Update 1: The internet, it seems, will brook no mysteries. Save Atlantis. Click here for an extremely detailed explanation of this feature, and as speculated, it has nothing to do with Wii connectivity.]

[Thanks, Super-Jesse-Mario!]

Iwata confirms Wii-DS functionality

In an interview that was conducted with Japanese newspaper Nikkei Business Publications, Nintendo CEO Satoru Iwata focused mainly on the Wii, however he also confirmed that the Wii will be able to interact with the DS in the form of downloadable demos through the WiiConnect 24 service.

"Let's say your Wii is connected to the Internet in a mode that allows activation on a 24-hour basis. This would allow Nintendo to send monthly promotional demos for the DS, during the night, to the Wii consoles in each household. Users would wake up each morning, find the LED lamp on their Wii flashing, and know that Nintendo has sent them something. They would then be able to download the promotional demo from their Wii's to their Nintendo DS's."

Awww, don't they look so happy playing together?

[Via Codename Revolution]

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