United Coders sent out a press release aimed at soliciting publishers for the PSP version of
Dragon's Lair, and revealed some details about the identical-in-gameplay DS version in so doing. Since we didn't know anything about the game other than that
it's Dragon's Lair, we were happy to see some specifics.
The Director's Cut mode adds the drawbridge sequence that didn't make it into the original arcade game, but has been found in most home releases since then. It also removes the score counter from the game and increases the number of lives. But more interestingly, the Director's Cut changes the level structure of the game into a more linear one. The original
Dragon's Lair levels were presented in a semi-random order, with each level selected from a small pool of potential choices. The Director's Cut follows a prescribed level order designed by Technical Producer Dave Hallock. There's also a scrolling display of your progress
In the NeoGAF discussion thread, we also found a link to videos taken by a beta tester on the game. Some HUD elements have been added since the
last video. the Director's Cut is not shown, but the Arcade Mode footage looks fantastic, with the arcade-accurate LED score counter and everything. It is unknown whether the bizarre
dual-screen view option is still around.
Check after the break for, oddly enough, the PSP press release.