It's appropriate that a game about drawing should have some nice art on its cover, in order to get players in an art mood right away. We happen to enjoy Pictoimage's boxart, which was also used in Japan, a lot. The little characters are somewhere between Miis and MySims, and the literal nature of the art (which basically depicts eight friends playing Pictoimage instead of anything that happens in Pictoimage) gives the cover a sort of "board game" feeling. As if Pictoimage were something you brought out during gatherings to help break the ice. We're also fond of the spectating pets, who just seem happy that their human friends are having such a good time drawing.
While researching, we found something else about Pictoimage that makes us happy: the game was developed by Skonec, creators of the wacky horror puzzle game Joshikousei Nigeru! When you play Pictoimage, be sure to draw some gaping-mouthed dudes as a tribute.
Following the trademark registration, we now have more strong evidence that Sega will release their drawing-based party game Pictoimage in the U.S. The title is now rated by the ESRB. Despite an apparent "alcohol reference," it was given an E rating.
Now we want to talk to someone at the ESRB about how you would even rate a game like that. What criteria do you consider when deciding how to rate the content of a game whose content is almost entirely user-generated?
We'll put it another way: what's the first thing your friends are likely to draw in response to any prompt while playing a game like this? Is it suitable for an E-rated game?
Sega's Pictoimage, their take on the Pictionary-like drawing competition game, was recently spotted on the OFLC database, indicating that the game is planned for release in Australia. It has now appeared on the U.S. trademark list as well, meaning that we (probably) now have two DS games on the way that involve drawing pictures in response to prompts!
Pictoimage has a more full-featured drawing program than LOL, with such amazing innovations as different colors, and it also offers a single-player mode. Yet, somehow it also seems less wacky than LOL, and therefore less interesting. Probably because of the name.
Skip, the creators of Chibi-Robo, surprised us last year with Archime-DS, one of the most bizarre games on a system known for bizarre games (seriously, its most popular games are about doing math and walking dogs). Then Agetec surprised us by announcing plans to (sort of) release it in the U.S.! It's about the weirdest and most simplistic concept for a game we can think of, basically a chat client with a configurable timer and a voting mechanism.
We normally don't like to rely on our friends to create a game's content, but at the same time we can't deny that Pictionary is fun -- and LOL is even more freeform than Pictionary. It's designed with the idea of voting on the best answer to player-submitted questions, or best prompted drawings, but you can kind of do whatever you want. There's definitely the possibility of fun to be had here, but do you think you'll be able to get past the strangeness of the game to seek it?
We won't bombard you with more details about LOL (we can really only LOL so many times in one day), but news just rolled in that Rising Star would be bringing the game to Europe. Instead of being called LOL, though, it will be titled Bakushow, which means "big laugh" in Japanese.
There's no word yet on whether Rising Star will follow in Agetec's footsteps and make the game available online only, but even if it is available in stores, we're sure it won't be the easiest game to find. Rising Star also gently reminds us that "Billy No Mates need not apply," since this software includes no single player mode. You probably already knew that, but we just wanted an excuse to write "Billy No Mates."
If that doesn't deter you, we've added some new screens to our gallery (for the love of all that is holy, we get it, you can ask people to draw pandas!) should you feel so inclined to check them out.
Skip and Route24's LOL is seemingly a very freeform game. It has no prescribed content, just an open canvas with which you can design your own trivia or drawing game -- or anything else you want that involves sending pictures and text between DS systems. It provides the infrastructure and a timer, and that's pretty much it! But LOL is defined as much by its constraints as it is its freedom, in that it is a strictly multiplayer-only game. Don't have any friends around? It doesn't work. Now it seems there's another restriction: according to Agetec's product page, LOL will only be available online when it is released on May 30th. This has the effect of ensuring that what was once going to be just a bizarre game will be a very expensive bizarre game within a year's time. Also found on the product page: new screens (in our gallery!) and the boxart, with the ESRB "Game Experience May Change During Online Play" notice. Online play?
"If the game is boring, you are boring." That's how Agetec is choosing to market a localized version of Skip's bizarre Archime DS, a multiplayer-only game that is entirely dependent on user-generated content. And we mean entirely.
LOL DS is little more than a networked drawing pad. One player issues challenges to the others and determines a time limit. It is then up to the other players to fulfill that challenge using drawings or words. The group then votes on a winner, who is then the leader of the next round. And that's LOL!
Is this emergent gameplay, or no gameplay? It's a very bold move on Agetec's part to release this, much as it was for Skip to release it in Japan.
Do you like to draw or paint, or maybe just sketch or doodle? Well, if you do, chances are you have the interest needed to buy You Can Draw Well in Ten Minutes a Day (1-nichi 10-pun de E ga Jouzu ni Kakeru DS). A DS adaptation of a popular how-to-draw book series, Draw Well uses audio and animation to walk kids through a simple drawing every day.
Using collections of basic shapes, the game teaches kids to draw a collection of more than 100 animals, insects, and vehicles. The drawings can then be integrated into a set of minigames or used in animations.
A training game about drawing fits not only the DS's most popular genre, but also its unique capabilities better than just about anything else on the system. It's just a perfect idea for the DS.
Still on the fence about homebrew? This demonstration of what is possible with the homebrew drawing program Colors! will boot you off the fence and send you shopping for an R4. All you need to create gorgeous watercolor-looking portraits like this one is homebrew capability, the Colors! program, and to be Joe Quinones. Which, unfortunately, you aren't. Unless you are, in which case you've already seen these. In addition to this portrait, he painted a lovely Princess Leia portrait that we think would be quite an achievement even if it hadn't been made with a DS. It proves that Star Wars fan works don't necessarily have to be embarrassing for everyone involved or watching. [Thanks, Jason!]
Mercury Games is planning to release a series of Ertain's non-competitive DS games in the West as "Zen Games." The first game scheduled is something that recently popped up at the Renchi sale, in its Japanese incarnation as Kokoro wo Yasumeru Otona no Nurie DS. It'll be called Paint by DS here, and its user interface appears to have undergone a cosmetic makeover. Since it obviously has the same pictures, we assume that the minigames and puzzles are still there as well.
We were pretty interested in the Japanese version (as some of you seemed to be), so we're pleased to have the chance to check this out whenever it comes out in the US. It'll be out in Europe on the 24th of August.
Posted Jun 29th 2007 9:50AM by JC Fletcher
Filed under: News
Frequent readers know that we are infatuated with Drawn to Life. It's a 2D platformer that makes use of a fun gimmick that is perfect for the DS. What's not to love? So every time some news comes around about it, we're thrilled to post it.
GamesRadar interviewed Scott Rogers from THQ about the game, and got a little information about the story. You play "The Creator" who draws in the Book of Life to create champions and items, etc., in order to save a race called the Raposa from some evil drawings. It seems one of the Raposa tried to use the Book of Life, but his drawings came out all evil, and then the whole town was covered in ominous darkness. Dude should have read the manual first.
What a great way to wind up the holiday! This video shows off what we'll soon be able to do on the go -- draw up entire worlds in Line Rider, the flash game scheduled to make with a DS version. Seeing something as elaborate as this stage, which is an impressive recreation of areas from Stargate Atlantis (someone really loves the Pegasus Galaxy!) makes us think it may be worth dropping some cash on an otherwise-free Flash game after all. The stylus will certainly help in these big projects. What about you? Is the stylus enough to make you consider Line Rider on the DS, or do you already own one of those snappy graphics tablets?
Posted May 24th 2007 2:25PM by JC Fletcher
Filed under: News
1UP's Jeremy Parish was lucky enough to get to play 5th Cell's Drawn to Life, a game whose hype train we have already boarded, even before we knew anything about the gameplay. Parish's preview has gotten us even more hyped, because the drawing element, rather than being gimmicky window dressing, is integral to the gameplay in really unique ways.
One example given in the preview: players are asked to draw a clam to be used as a springboard. We don't know if the player's drawing affects the performance of the springboard (if, for example, the angle of the thing affects its power) but it seems logical.
The actual platforming, according to Parish, was just okay-- inoffensive, but not exceptional. We could chalk that impression up to its lack of novelty compared to the editing functions; and as long as the game isn't bad, we think the drawing will carry it.
Animal Crossing engages players by giving them tools to do whatever they feel like, a large part of which is designing clothing, wallpaper, flags, and even dialogue to personalize their towns. Mario Kart DS has customizable emblems. And then there's Drawn to Life, which looks like the ultimate example of the in-game drawing tool, with the whole game designed around player-created characters and items.
What is it that is so captivating about putting your own work into a game? We were really amused by the Drawn to Life demo, specifically because we got to watch our creations move while we were still creating them. But why are our crude scratchings often so much more interesting to us than professionally-designed art? Or is it just us?
Posted May 17th 2007 10:00AM by JC Fletcher
Filed under: News
5th Cell has released a demo of the character-drawing utility used in Drawn to Life. We've messed with it for a while, and here are our detailed impressions: wheeeee!
The tool is simple-- freehand, flood fill, and eraser, but it works well, and there is something incredibly satisfying about drawing a character and seeing it animate on the top screen as you're drawing it. It'll be a lot more satisfying to do the drawing with an actual stylus. So far, we feel justified in our anticipation of Drawn.
When you've created a character you're satisfied with (like our completely original protagonist above), you can enter it into a contest, the winner of which gets included in the game! Oh, and also you get a bunch of stuff.