Posts with tag dsd
Posted Jul 2nd 2007 9:00AM by JC Fletcher
Filed under: DS Daily
Pokemon Diamond and Pearl have been out for just over
two months, and we suspect that there are still plenty of you out there playing. Either you've picked your copy up after the release date (which we
always do) or you're just still working on catching and training those little buggers.
Pokemon is a fairly deep game despite its apparent childishness, so it can take a long time to finish (or to decide to stop playing.)
So who's still playing regularly?
We ask because we're
slowly building up our team in anticipation of a glorious future
Game Night in which we can compete in a non-awful fashion. We emphasize
slowly-- it turns out that work often takes time away from leisure activities. Outrageous, we know.
Posted Jul 1st 2007 10:00AM by JC Fletcher

All right,
hands up: who here confesses to
playing DS in the
bathroom? It would take a brave soul to admit to it here on a public forum. But since we don't use real names here (uh,
you don't, anyway) you should be safe against mockery from those you care about.
Okay, now put those hands down and go wash them.
Posted Jun 30th 2007 10:00AM by JC Fletcher
Filed under: DS Daily
Contra 4 looks awesome. That was almost the entirety of today's daily topic, although we were considering making it a question just to fit the format. One thing (other than the apparent awesomeness) sticks out as a topic of
discussion: can WayForward deliver a true, series-defining experience? We sure hope so. They've got some big shoes to fill, since they're trying to follow up
Contra III; and, as history has already taught us,
Contra III is awesome.
Posted Jun 29th 2007 9:00AM by Alisha Karabinus
Filed under: DS Daily

What is it with the shoulder buttons lately? We've gotten several e-mails from people who say that their shoulder buttons have just suddenly stopped working. Everything else is fine, but the shoulder buttons? DOA. So how are your buttons? And have you had any other issues recently? Broken DS units make sad pandas of us
all.
Posted Jun 28th 2007 9:00AM by Alisha Karabinus
Filed under: DS Daily

Details on the new minigames in
Brain Age 2 have surfaced, and we finally know the origin of this hilarious screenshot. Dr. Kawashima isn't simply encouraging you (like he would
ever do that!); instead, it turns out that part of the game is that sometimes you need to win at
Rock, Paper, Scissors ... and sometimes, you need to
lose. We can't wait to see that screen. "Please lose!" Gee, thanks. Next you're probably going to tell me that I fail at life.
So what's the point? Well, we do love to talk about that wacky Dr. Kawashima around here (we like it a lot), but we figure that within a matter of months, "Please win" is a phrase that will work its way into our everyday lexicon of silly game phrases ... which of course leads us to ask you in turn about some of your other
favorite wacky moments and unforgettable dialogue in gaming.
Posted Jun 27th 2007 9:00AM by Alisha Karabinus
Filed under: DS Daily

What do you prefer: games that use only the stylus and position the DS sideways, book-style, or traditional games with "normal" orientation (whether or not they use the buttons)? Personally, this blogger prefers the former, simply because it seems easier to hold the DS that way, but of course, it depends on the game. But overall,
do you wish more games would employ the sideways style?
Posted Jun 26th 2007 9:00AM by Alisha Karabinus
Filed under: DS Daily

Stupid names. Who needs 'em? We never did. Growing up, we never talked about moblins or lynel in
The Legend of Zelda. We talked about the spear dudes and those stupid #*@&$^) centaur guys (except with
more colorful metaphors). We were dirty, dirty children who shouldn't have been allowed to mix with the other children. But the point is, manual-reading aside, the official names for creatures in video games just never seemed to stick with us. Oh, maybe some (evil) people could summon the precise names for Lakitus and Metools, but we were not those people.
This is why we like
Castlevania. You know what a Fish Head is? It's a freakin'
fish-headed monster. Even we can remember
that. But what about
you?
Posted Jun 25th 2007 9:00AM by Alisha Karabinus
Filed under: DS Daily

With the news -- following long-discussed
rumors of a non-Japanese release -- that
Freshly Picked: Tingle's Rosy Rupeeland is on its way to a
European release, we figured it might be a good time to resurrect discussion of a US release. Of course, that probably hinges on whether or not NoA believes it would sell. So -- would
you pick up a copy of Tingle's RPG? It's
freshly picked ... how could you ever resist? Frankly, we'd be all over that like flies on things that are
smelly.
Posted Jun 24th 2007 10:00AM by Alisha Karabinus
Filed under: DS Daily
Alright, listen. We need
everyone who doesn't already own a copy of
Brain Age to
go out and buy one. C'mon, people, sooner is better than later. While you're out, you can pick up a copy for everyone that you know. Perhaps then we'll finally see additional DS Lite colors here in the States.
Seriously, what gives? Suddenly, even Nintendo of Korea (who only
just got the DS Lite) is rolling out the rainbow, including the brand new Metallic Rose and Gloss Silver models! Where's the love, guys? Reggie, please ... go to bat for us! Make it happen.
[Via GoNintendo]
Posted Jun 22nd 2007 9:00AM by Alisha Karabinus
Filed under: DS Daily

With all the controversy surrounding the Wii's
Manhunt 2, we're reminded of a question we've been pondering for some time. In fact, since we here at DS Fanboy were discussing the issue just today, it seems like a good time to get
your take on it: do game ratings even matter? It seems as though we all had stories that seemed to indicate that they didn't; so many people don't seem to pay attention to the content of games. In her column at GameSetWatch, Leigh Alexander mentioned something along these lines recently when talking about our
secret favorite game: "Look at the bright-and-sunny box art-if parents can be dense enough to grab more forbidding-looking games for their inappropriately-aged kids, you can imagine how many weekend dads will try and bring home a pink-haired cartoon witch to their elementary-school daughters."
It's funny because it's true. Too many parents don't pay attention to anything except the cover, if that, and sometimes it seems that the ratings don't even matter. Anyone who's worked in retail around games can testify to that. It's much worse than with the movie industry, wherein the rating actually seems to make a difference at times. But that's just our opinion -- we're here to find out what
you think.
Posted Jun 21st 2007 9:00AM by Alisha Karabinus
Filed under: DS Daily

There are several
puzzle games in the top twenty DS titles, as compiled by Metacritic, and none of them are
Puzzle Quest. How can this be?! While we
puzzle over that one, we thought we'd ask: with the plethora of good puzzle titles (and games with puzzle elements) available for DS fans, what's your
favorite? Or are you -- gasp -- not much of a puzzle person?
Posted Jun 19th 2007 9:00AM by Jason Wishnov
Filed under: Features

It'd be cool to live in Japan, we've always said. The food, the culture, the fact that by 2011,
89% of the Japanese will own a DS ... wait, what?
That's insane. Ridiculous. Incomprehensible. We're quite sure that not even
close to 89% of Americans have a web-connected computer (2003 U.S. census figures showed 55%), and it's almost assumed in today's society that you've got access to the internet at home.
With such a ubiquitous, portable, and interactive device, it's amazing that the Japanese haven't
truly capitalized on its potential. They've got English dictionaries and day planners and all that, but
everyone's got one! Why not introduce eBooks, or DS-enabled fast food drive-thrus, or ...! Well, we're maybe not so good at this.
What would you guys do with that ridiculous penetration rate?
Posted Jun 18th 2007 9:00AM by JC Fletcher
Filed under: DS Daily

In the last ten years or so, led by the pre-Gamestop game specialty chains (Babbages, EB, EBX, Software, Etc., Funcoland, Rhino Video Games), the practice of preordering games has become commonplace. Before the preorder, companies just
shipped enough products. Crazy, right?
We're generally not fond of the practice, since we like to pay money for
stuff and not a chance at stuff later, but we recognize that it's firmly entrenched in the gaming business model.
How about you all? Do you habitually preorder your games? Or only when you perceive a chance of limited availability? Which do you think benefits more from a preorder--
huge releases or niche games with tiny print runs?
Posted Jun 16th 2007 10:00AM by Alisha Karabinus
Filed under: DS Daily
Choose wisely, young Poké-masters. Who will it be?
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