Well, not really. But it is refreshing to see a game teach infants about the weight of things and angles of stuff, to prepare them for future careers in today's modern mills and processing facilities. Training the brain isn't necessary, so long as they can lift cats and cut wood!It's probably best to elaborate. Bob the Builder (or, Bob and HATARAKU BUBUZU) has been commandeered for use in a Japanese children's learning game. It's not all heavy construction -- three modes of training are available. These include weight and maths training, 2D and 3D shape recognition, and vocabulary building.
Bob the Builder is a universally respected genius in the world of engineering and, well, building. He's also an affable English chap, and it's always handy to have one of those around. Check out the screens in the gallery for more learning fun -- but don't hope for a local release. We're sure Bob will show up when he is needed the most.


Most of us can't read 

Have you zipped through all the other
First, the DS was 

Last fall, we wrote about a 
Three words we weren't sure we'd ever say: God bless Ubisoft. They're finally bringing some English-based language trainers to the DS: listings for My French Coach and My Spanish Coach have turned up on GameFly. We've yearned for such as these after drooling over all the English and Kanji trainers out for Japanese DS owners, and at last, it looks like the tide has turned in our favor. Between this and
The folks at GamePro have put together a pretty interesting feature listing their picks for the top 52 most important games ever. These aren't necessarily the best games, or the best-selling games, but their choices for those titles that have been the most influential on gaming as a whole. And while we're sure many of their picks will be questioned and debated to the point of exhaustion, we're really only interested in one small part of the list -- that is, the only DS title to make the cut. Nintendogs weighs in at #44. Does this mean it's the most influential of all DS games? Since it's the only one on the list, it would seem so, and while we agree that Nintendogs certainly advanced gaming, we might argue that since the franchise draws heavily on both Animal Crossing and the digital pet phenomenon, it's hard to see Nintendogs as a "focusing lens" that forever changed gaming. Does that mean Nintendogs did nothing new? Of course it did. But the idea of a needy digipet existed long before Nintendo popularized the portable pooches with their array of titles. GamePro says "first" doesn't matter -- it's being the folks that do it right that matters -- Nintendogs certainly did a lot of things right, but is it the most important game on the DS? It's an interesting question.
Well, they want someone to learn it, anyway. But they're not telling us who. IGN reports that Tadashii Nihongo DS appeared on a list of titles that will be shown at Osaka's upcoming Games Festa 2006. Tadashii Nihongo DS, which translates to "Proper
Forget training your brain -- what most people need is to learn not to be a complete moron in day to day life. But they don't mean common sense in the "don't set yourself on fire because it's funny" way (which is a shame), but common sense in the "general knowledge" way. Famitsu has several new screens from the third installment in the DS Touch Generations training series, but darned if we can tell what's going on in all of them. Maybe we need a little training.




