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Posts with tag edutainment

Bob the Builder trains young ones in the art of construction

Well, not really. But it is refreshing to see a game teach infants about the weight of things and angles of stuff, to prepare them for future careers in today's modern mills and processing facilities. Training the brain isn't necessary, so long as they can lift cats and cut wood!

It's probably best to elaborate. Bob the Builder (or, Bob and HATARAKU BUBUZU) has been commandeered for use in a Japanese children's learning game. It's not all heavy construction -- three modes of training are available. These include weight and maths training, 2D and 3D shape recognition, and vocabulary building.

Bob the Builder is a universally respected genius in the world of engineering and, well, building. He's also an affable English chap, and it's always handy to have one of those around. Check out the screens in the gallery for more learning fun -- but don't hope for a local release. We're sure Bob will show up when he is needed the most.

Gallery: Bob the Builder

Speed Reading for slowpokes

Most of us can't read Japanese at all, let alone fast enough to be tested. Dr. Akihiro Kawamura of the Speed Reading Committee won't have any such incompetence with DS owners today, and came up with training methods to become a master of speed reading. That is, reading Japanese, which we can't comprehend in the first place. How about speed looking?

Still, there's got to be some fluent Fanboy readers out there just itching to shave some seconds off their record recitals of the latest Kanji literature. The game teaches masterful reading through mini-games and a good old-fashioned timer. Expect Speed Reading DS to rocket up the North American sales charts!

Continue reading Speed Reading for slowpokes

I'm learnding -- UK school picks up the DS


Awright, what's all this then? Clunbury Primary School in merry old England has brought on a fleet of DS Lites to help combat stupidity in children. It's safe to say the kids aren't sitting around playing Mario Kart, but instead picking up any one of the maths, language or brain games available.

It's not just one tyke campaigning for Ninteducational powers. Head teacher Andrew Davies said using DS software is an "exciting and alternative way of approaching education." Capital idea, old bean. Just make sure this mother's kid doesn't enrol at your school anytime soon.

Clunbury was voted as the top Information and Communications Technology (ICT) school in England, using mp3 recorders, blogs and podcasts to teach the tots. Where was all the awesome technology when this blogger was battling with the Commodore 64?

Kaplan to train you for the SATs through your DS



For those of you looking to bone up on your college-level analogies, Kaplan, Inc. has teamed with Aspyr Media to bring you a SAT prep title for the DS. The project is still early in development, so there is no name or screens yet. Sadly, that's about all we have to go on right now.

We must say, the decision to bring such an application to the DS shows (to us, at least) the kind of smarts that would score well on the SATs.

[Via Joystiq]

Brain Assist: for the brain that has everything

Have you zipped through all the other training games, only to find yourself yearning for more? We have good news for you! There are games being released this week, and you know what that means: training games! Lucky for you, it's a brain trainer this time around.

All sarcasm aside, before you poopoo Brain Assist and push it aside, consider this: Sega's trainer, based on the Japanese arcade title (and its sequel) is a little different from the other brain games flooding the market. Brain Assist specifically targets only the right hemisphere of the brain and is designed to stimulate creativity. Yes, folks ... that means less math. Of course, the graphics are more simplistic than those in some of the other brain games we've seen, but the unique approach combined with the budget price of $19.99 that we love in training games might make this one worth a second glance if you're up for a little brain-engaging.

Gallery: Brain Assist


[Via press release]

DS Fanboy Poll: Education vs. exercise, DS vs. Wii

First, the DS was popping up in schools all over the world, as a tool to get students excited about learning. Now Nintendo's latest is following suit, but in a different way: the Wii is being used to promote fitness and exercise as a tool for virtual P.E. Not only does this bode well for Nintendo's efforts in world domination, but it also adds an interesting dimension to the future of gaming as a whole.

But it also opens up an interesting question for us Nintendo fans to consider. Which system will be more successful, worldwide, in schools? Will the DS do more to prop up education, or will the Wii help get kids moving? Of course, it must be mentioned that the DS can be used as an exercise tool as well. After all, it's important to know how to walk.

Which will be more successful in schools: DS or Wii?

DS Daily: Life and style



So maybe you're not really into the idea of a cookbook, and you haven't got much of an urge to learn yoga or French. But we're willing to bet there's something you'd like to use your DS for beyond gaming. What kind of apps or non-games might appeal to you? With the new internet browser, one potential function of the DS is fulfilled, but what might appeal to you? Something that's already available (just not in the US), or at least something that's already in development? Or would you want to design some other non-game or edutainment title?

NMS: Brain Age 2 confirmation and impressions


The mocking head of Dr. Kawashima is officially a go -- he will be back to taunt you a second time. Joystiq's own man on the scene got a chance for a little hands-on (brains-on?) action with the good doctor at this week's Nintendo Media Summit. There's really not a lot to "fix" when it comes to Brain Age, except perhaps some of the more famous glitches, and that seems to be where a lot of the improvements focused. And there's an exciting extra: an unlockable, fully playable version of the original NES Dr. Mario! Hear that? It's the sound of thousands of retro-lovers squealing in delight.

We will definitely admit that we're excited to give the sequel a chance ourselves, but mostly, we're looking forward to another few years of Photoshop fodder. The head of Dr. Kawashima is filled with comedy, and the above screenshot is just about the best thing we've ever seen in a video game.

The DS takes Kyoto, education style

Last fall, we wrote about a pilot program with the DS that was being tested in a secondary school in Japan. Eight months later, it seems that program bore fruit, because now it's being implemented in all the upper schools in the city of Yawata in Kyoto, Japan. Using Chuugaku Eitango Target 1800 DS markedly improved students' English vocabulary -- they showed increases that averaged at 40%. Now we want our language games just that much more.

A look at My Word Coach (and DS-Wii connectivity)


Ubisoft let fly with the details on their latest new Nintendo title, the now-official My Word Coach, a vocabulary trainer with various single and multiplayer modes. Let us be among the first to say it: we're excited. In fact, we're doubleplus excited, because you need this game.

Yes, you. You. Right there. We've been reading your forum and LiveJournal posts for years. You didn't loose anything (unless you dig archery), and you're really doesn't refer to anything owned, but rather, something that is. And while there may be more than two versions of the homophones too and to, only one of these can be used to communicate that you also want something (like delicious ice cream).

But enough with the lecture. The most exciting bit about My Word Coach is on the Wii side of the news, as the title is coming out for both platforms. Before you protest that the Wii isn't perhaps best suited for writing, check this out: you can use your DS to control the Wii version. According to IGN, there are several ways in which the DS can be utilized, and "you won't even need a DS copy of the game for this particular mode" (in reference to a mode that requires players fill in the missing letter of a word). This seems to intimate that for other modes, both the Wii and DS versions of the game may be necessary for full interaction. While that has a lot of potential, we just hope it's worth the expense.

Gallery: My Word Coach

DS Daily: Finally, with the language 'games'

Three words we weren't sure we'd ever say: God bless Ubisoft. They're finally bringing some English-based language trainers to the DS: listings for My French Coach and My Spanish Coach have turned up on GameFly. We've yearned for such as these after drooling over all the English and Kanji trainers out for Japanese DS owners, and at last, it looks like the tide has turned in our favor. Between this and Jam Sessions, we're starting to feel a little better about Ubisoft and their unfortunate port habit.

Also listed is My Word Coach, which sounds like it might be a vocabulary trainer, and we're all for that! We're hoping we'll begin to hear words like mellifluous and tmesis in daily conversation.

So today's question is: are you interested in any of these three, or are you firmly holding out for languages not taught in the average high school? Or perhaps we should say, vous voulez acheter Mon Entraîneur Français? Feel free to correct any errors there -- we could use a French coach!

[Via Joystiq]

Is Nintendogs the most 'important' DS game?

The folks at GamePro have put together a pretty interesting feature listing their picks for the top 52 most important games ever. These aren't necessarily the best games, or the best-selling games, but their choices for those titles that have been the most influential on gaming as a whole. And while we're sure many of their picks will be questioned and debated to the point of exhaustion, we're really only interested in one small part of the list -- that is, the only DS title to make the cut. Nintendogs weighs in at #44. Does this mean it's the most influential of all DS games? Since it's the only one on the list, it would seem so, and while we agree that Nintendogs certainly advanced gaming, we might argue that since the franchise draws heavily on both Animal Crossing and the digital pet phenomenon, it's hard to see Nintendogs as a "focusing lens" that forever changed gaming. Does that mean Nintendogs did nothing new? Of course it did. But the idea of a needy digipet existed long before Nintendo popularized the portable pooches with their array of titles. GamePro says "first" doesn't matter -- it's being the folks that do it right that matters -- Nintendogs certainly did a lot of things right, but is it the most important game on the DS? It's an interesting question.

And we have a question of our own -- where's Brain Age? The game that started the training phenomenon is easily equally influential, or perhaps even more so. But we won't argue; rather, we admire the effort that goes into such a list, and after skimming the comments on the article, we don't envy the flood of angry e-mails that are surely flowing into the mailboxes of the writers.

Genius DS wants to train your brain



With all this brain training going on, one wonders just how long before DS aficionados start racking up the patents and the Nobel Prizes. Maybe we're just not quite there yet. We need to train further. Well, don't despair, future genius inventors, there's yet another edutainment title on the horizon, and it's coming to stretch your gray matter.

Genius DS - Equal Cards is slated for this summer, and seems to be primarily a math-influenced title, and the math puzzles use cards that must be sorted. Sounds riveting.

Capcom wants you to learn Japanese [update1]

Well, they want someone to learn it, anyway. But they're not telling us who. IGN reports that Tadashii Nihongo DS appeared on a list of titles that will be shown at Osaka's upcoming Games Festa 2006. Tadashii Nihongo DS, which translates to "Proper Language Japanese DS," joins a long list of other language tools that have been released for the system -- IGN points out that there are five that focus just on kanji. As for the focus of this title ... well, if we knew, we'd tell you. But for now, there's only speculation. Proper language, eh? One for the grammar sticklers, perhaps ....

[Update 1: Thanks for the translation correction, p@ul!]

Common sense training on the DS

Forget training your brain -- what most people need is to learn not to be a complete moron in day to day life. But they don't mean common sense in the "don't set yourself on fire because it's funny" way (which is a shame), but common sense in the "general knowledge" way. Famitsu has several new screens from the third installment in the DS Touch Generations training series, but darned if we can tell what's going on in all of them. Maybe we need a little training.

There's been some dispute over the translation of the title, so until we get an English version, we'll just go with Otona No Joushikiryoku Training DS. The game is scheduled for a Japanese release in October.

Who can tell us what kind of flowers those are?

[Via Go Nintendo]

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