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Posts with tag france

Robots recruit DS for inevitable war against humans


How many times do we have to remind you, kids -- tinkering with advanced robot technology will only lead to humanity's doom. Have you learned nothing from watching The Matrix? 2001: A Space Odyssey? The Terminator? When robots play, they play for keeps! With your life!

Ignoring our pleas of reason, a group of six engineering students in France have been working since last February to enslave a Pekee robot, programming the cute-but-deadly machine to follow orders sent from a Nintendo DS. As demonstrated in the video above, the team developed six different steering methods to pilot the Pekee with:
Pretty cool, right? Just think, one day in the not-so-distant future, that little vacuum-shaped automaton will hunt your children down for sport!

Wish upon a StarLite: StarCraft homebrew

Yes, dreams can come true. With no official plans announced for a DS port of StarCraft or any of Blizzard's other PC games, two French homebrew developers have begun working on bringing the popular RTS to the handheld themselves, titling the game StarLite.

A limited demo (version 0.1) is available for you to test out in an emulator or flashcart of your choice, and, while it's clear there's still a lot of work ahead for the project, it's impressive how much the two-man crew has already accomplished in just three weeks of development. So far, players can select and direct units via touchscreen, build simple structures, and produce additional units. There are even a few enemy troops to attack.

The team plans to continue their work, eventually implementing the rest of the units/structures and a WiFi ad-hoc multiplayer mode for two players. To do all that, however, they'll need some help from several more programmers, so don't be afraid to volunteer your skills to the effort! Hit the gallery below for more early screenshots from StarLite.

Gallery: StarLite

Promotional Consideration: Underground Brain Training

Promotional Consideration is a weekly feature about the Nintendo DS advertisements you usually flip past, change the channel on, or just tune out.

Those of you lucky enough to live in a city with a rapid transit system have likely seen at least one ad for a handheld game during your commutes. After all, what better audience to advertise a portable title to than people who're trapped in a high-speed steel car full of strangers while they wait to be ferried from one spot to another?

In honor of Brain Age 2's release in the states last week, we'll be looking at a few ads we found for Nintendo's educational software that've appeared in transit stations in countries like Canada and France. Join us past the post break for this week's edition of Promotional Consideration.

Continue reading Promotional Consideration: Underground Brain Training

DS turns out to be a little popular in France

You might have heard that people kinda like that ol' DS, and it seems it holds true, even for France. The handheld's sales numbers are up over two and a half million in the European country. The DS isn't exactly what we think of when we think of France, but considering that there's a movement to reclassify video games as art there, maybe it should be.

In its first eight months, the DS only boasted sales of 350,000. Back then, it didn't seem like that much, but the numbers have definitely grown to epic proportions. It seems no nation is immune to the Nintendo powerhouse these days. Maybe they need a little Metallic Rose action to get those numbers over three million.

[Via NeoGAF]

Wakfu DS: Less MMORPG, more SRPG



Ankama Games would probably be the last developer you'd expect to be working on a DS project, having released only Flash-based MMORPGs in the past. The French studio's success with Dofus, an addictive, 2D MMORPG that brought in over three million players, however, has afforded the company opportunities for merchandising, a spin-off "arena" game, and a DS supplement for its next PC title, Wakfu (not to be confused with the awful fighting game, Shaq Fu).

While Wakfu DS won't have the MMO features that its PC counterpart boasts, Ankama Games promises to give the handheld title its own identity as an SRPG. If the tactical, single-player adventure turns out to be too lonely for you, there will also be a multiplayer mode that allows you to play with three other local friends. With two different carts planned -- Light and Darkness -- that might be the only way to explore some of the version-exclusive dungeons.

Like Pogo Island, Wakfu DS will come with some creative connectivity, allowing you to transfer rare items that you've acquired in the portable game to your Wakfu MMORPG account. Now that's slick! Check past the post break for the PC game's trailer.

Continue reading Wakfu DS: Less MMORPG, more SRPG

Get serious with new DS Style screens

We're expecting a load of news when the Square Enix Party starts. For now, we've got new screens from the DS Style series, which is obviously too serious for parties. Specifically, new screens were released of Flower Blooming DS: Gardening Life, Shall We Listen to Classical Music on the DS?, and three World Walking map programs: Italy, France and Taiwan.

We could kind of see picking up a DS map program instead of a guidebook when we go on vacation, since we tend to take the DS with us anyway. We are definitely feeling a strong urge to buy the classical music "game" as well, since it's being developed by iNiS. Smart move, Squeenix.

Continue reading Get serious with new DS Style screens

Explore the heavens with your handheld

Still in the alpha stage of development, Constellations DS already looks like a useful tool for amateur astronomers. The homebrew application combines the portability of a star chart with the lighted display and interactivity of a notebook computer. Users will be able to zoom in and out of clusters, panning the night sky with their styli. Tapping a particular star displays its name, position, and other relevant information.

Only thirteen constellations have been mapped so far, but developer Nameless plans to add 75 more. Future builds of the program will also use the date and your location to lay out an approximation of how the night sky should look. If anything, Constellations DS serves as a great excuse to escape the light-congested city limits and spend a warm evening outside.

[Via Drunken Coders]

DS Style details emerge-- screenshot-style

The first screenshots of Square Enix's DS Style series of nongames have shown up, and they look ... well, functional. The problem with nongames is that it's impossible to build hype for something that is used just for looking at a map of France, or teaching yourself yoga, even if the software in question is extremely well-designed.

These screens answer the biggest question we had about the series: how could a game about listening to classical music possibly fill two screens meaningfully? The answer: dog animations and quizzing you on your feelings about the music.

Continue reading DS Style details emerge-- screenshot-style

Square Enix brings lifestyle titles to DS

Continuing its praiseworthy support for the Nintendo DS, Square Enix has announced DS Style, a new line of software for the casual gaming audience. According to the latest issue of Famitsu, the company is venturing away from its RPG franchises for a moment, focusing instead on leisure activities like yoga, classical music, and gardening. It might not sound as exciting as SRPG battles or Chocobo mini-games, but different strokes for different folks.

Square Enix will also be releasing DS travel guides based on the popular World Walking tour book series in Japan. These guides will provide maps and other useful information for sightseers visiting countries like France or Thailand. Check past the post break for the full list of destination guides and verbose titles from Square Enix's DS Style lineup.

[Via NeoGAF]

Continue reading Square Enix brings lifestyle titles to DS

Nervous Brickdown brings sexy back to Breakout

Nervous Brickdown breathes new life into the Arkanoid-Breakout genre, updating its basic template with ten distinct gameplay modes. This might be Arkedo Studio's first game for any console, but the charming soundtrack and highly-stylized environments -- ranging from 70s mod to playful retro -- really give Nervous Brickdown a first-rate polish that other Breakout-clones usually lack. The break-a-brick game takes advantage of the Nintendo DS' hardware, making use of the system's touchscreen, microphone, and WiFi (multiplayer) features.

Ecrans has a few videos showing how hectic the game can get as it forces you to dodge bullets, fight bosses, and catch items, all while keeping the ball in play. No release date has been announced yet, but we're happy to hear that Eidos has picked this title up for publishing. You will definitely be hearing more about Nervous Brickdown from us in the future.

[Thanks, Sebastien!]

DS fans unsurprised at French view of games as art

Earlier this month, the French minister of culture declared that video games should be included in the industries that are considered for tax breaks in that country -- something limited to artistic endeavors. Yes, that's right ... in France, someone is moving for games to be declared bastions of art. That's quite different from what we've more often heard over the years, but it's not too new for France, a nation that offered up Ordre des Arts et des Lettres (awards for cultural achievement) to game designers, including our own Shigeru Miyamoto.

But are we surprised by the move? DS fans know all about the art of video games; after all, it's our handheld that's leading the rebirth of games that are only there to tell a story -- games like Phoenix Wright and Contact, games that aren't so much about the gameplay as they are about what happens during gameplay. Sure, Halo has an intriguing story (albeit one ripped from the dozens of sci-fi franchises that came before), but in the end, Halo isn't about the story. It's about shooting things with weapons. And that's all well and good, but a compelling story adds a lot to a game. People aren't hoping for Final Fantasy VI redux (ala the update on FFIII) because of the gameplay, though as an RPG, it is hailed at the forefront of the genre. Still, fans want it for the game itself -- the rich world and compelling characters. It's that quality that we crave in a game and that so many products of the industry lack.

France's move will, we hope, spur that further. When it comes to the question of art, games are often spurned as not serious, as brain-rotting fluff. Hey, sometimes, that's what makes a game fun. Mario Kart isn't, after all, an epic quest for the golden cup. It's about watching your best good friends shake their fist in the wake of your exhaust fumes. But there have been great examples of storytelling in games, and what's more, there have been ideas, kernels of stories that have been lost because hey, who cares about the story?

Continue reading DS fans unsurprised at French view of games as art

Gaming to Go!We debate the hot topics!

This Month's New Games

Name Date
Bleach: Dark Souls
Oct 6
Legend of Kage 2
Oct 6
Crash: Mind Over Mutant
Oct 6
Spectrobes: Beyond the Portals
Oct 6
My Japanese Coach
Oct 14
Korg DS-10
Oct 14
Naruto: Path of the Ninja 2 Oct 14
FIFA Soccer 09 Oct 14
Populous Oct 14
Rock Revolution
Oct 14
Castlevania: Order of Ecclesia
Oct 21
Theresia
Oct 21
Spider-Man: Web of Shadows Oct 21
Away: Shuffle Dungeon
Oct 21
Tornado
Oct 21
Spyro: Dawn of the Dragon
Oct 21
What's Cooking? With Jamie Oliver Oct 21
MySims Kingdom
Oct 28
Ninjatown Oct 28

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